--プリマ・マテリアクトル
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--atk up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetRange(LOCATION_PZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_XYZ))
	e1:SetValue(s.val)
	c:RegisterEffect(e1)
	--material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.mattg)
	e2:SetOperation(s.matop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR+RACE_SPELLCASTER)
end
function s.val(e,c)
	return Duel.GetOverlayCount(e:GetHandlerPlayer(),1,0)*100
end
function s.matfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x160) and c:IsType(TYPE_XYZ)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsPlayerCanDraw(tp,1)
		and e:GetHandler():IsCanOverlay() end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and c:IsCanOverlay() then
		Duel.Overlay(tc,Group.FromCards(c))
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
