--暗黒海龍－ドライアグル
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id+o)
	e2:SetCost(s.atkcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceupEx() and c:IsLevel(10)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
	Duel.DiscardDeck(tp,1,REASON_COST)
	local g=Duel.GetOperatedGroup()
	if g:GetFirst():IsType(TYPE_MONSTER) then
		e:SetLabel(100)
	else
		e:SetLabel(200)
	end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if e:GetLabel()==100 then
		e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
	elseif e:GetLabel()==200 then
		e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(500)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
		if e:GetLabel()==100 then
			Duel.BreakEffect()
			Duel.Damage(1-tp,1000,REASON_EFFECT)
		elseif e:GetLabel()==200 and Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.DiscardDeck(tp,1,REASON_EFFECT)
		end
	end
end
