--M∀LICE<C>TB－11
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--act in set turn
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCondition(s.condition)
	e2:SetCost(s.cost)
	c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp,co,res)
	return c:IsSetCard(0x2c2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and ((c:IsLocation(LOCATION_DECK) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or res and Duel.GetMZoneCount(tp,res)>0))
		or (c:IsLocation(LOCATION_EXTRA) and c:IsType(TYPE_LINK) and Duel.GetLocationCountFromEx(tp,tp,res,c) and co>2))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local co=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	local res=e:GetHandler():IsHasEffect(EFFECT_TRAP_ACT_IN_SET_TURN,tp)
	if chk==0 then return res and res:GetHandler()==c
		or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp,co,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local co=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp,co,nil)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CANNOT_TRIGGER)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2,true)
	end
	Duel.SpecialSummonComplete()
end
function s.cfilter(c,e,tp,co)
	return c:IsSetCard(0x2c2) and c:IsFaceup() and c:IsAbleToRemoveAsCost()
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp,co,c)
end
function s.condition(e)
	return e:GetHandler():IsStatus(STATUS_SET_TURN)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local co=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp,co) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,co)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end