--終刻獄徒 ディアクトロス
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,97556336)
	--xyz summon
	aux.AddXyzProcedure(c,nil,4,2)
	c:EnableReviveLimit()
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--to hand
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.thcon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
function s.desfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(0x2d3)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
	local fg=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
	if fg:GetCount()>0 then
		Duel.HintSelection(fg)
	end
	if Duel.Destroy(g,REASON_EFFECT)>0
		and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end
function s.cfilter(c)
	return c:IsSetCard(0x2d3) and c:IsType(TYPE_MONSTER) or c:IsCode(97556336)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=c:GetOverlayGroup()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
		and g:IsExists(s.cfilter,1,nil)
end
function s.thfilter(c)
	return c:IsType(TYPE_EQUIP)
		and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()<=0 then return end
	local tc=g:GetFirst()
	if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,1191)==0) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	elseif tc:IsAbleToGrave() then
		Duel.SendtoGrave(tc,REASON_EFFECT)
	end
end
