--終刻変転
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.desfilter(c)
	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(0x1d2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT)
end
function s.thfilter(c)
	return not c:IsCode(id) and c:IsSetCard(0x1d2) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x1d2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		if Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then
			local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
			if sg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
				Duel.BreakEffect()
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				local tg=sg:Select(tp,1,1,nil)
				Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP)
			end
		end
	end
end
