--キラーチューン・トラックメイカー
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroMixProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x2d6),nil,nil,aux.Tuner(nil),1,99)
	c:EnableReviveLimit()
	--synchro custom
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetCondition(s.syncon)
	e1:SetCode(EFFECT_HAND_SYNCHRO)
	e1:SetTargetRange(0,1)
	e1:SetTarget(s.tfilter)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.rthcon)
	e3:SetTarget(s.rthtg)
	e3:SetOperation(s.rthop)
	c:RegisterEffect(e3)
	s.killer_tune_be_material_effect=e3
end
function s.tfilter(e,c)
	return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
	return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.thfilter(c)
	return c:IsSetCard(0x2d6) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.rthcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end