--Release Brainwashing
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL+CATEGORY_DISABLE+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_RELEASE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.crbfilter(c,tp)
	if not c:IsFaceup() then return false end
	local cp=c:GetOwner()
	if cp==tp then
		return c:IsControlerCanBeChanged()
	elseif cp~=tp then
		return aux.NegateEffectMonsterFilter(c)
	end
	return false
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.crbfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.crbfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,s.crbfilter,tp,0,LOCATION_MZONE,1,1,nil,tp)
	local cp=g:GetFirst():GetOwner()
	if cp==tp then
		Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	elseif cp~=tp then
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local cp=tc:GetOwner()
		if cp==tp and tc:IsControler(1-tp) then
			Duel.GetControl(tc,tp)
			local fid=e:GetHandler():GetFieldID()
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetCountLimit(1)
			e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
			e1:SetLabel(fid)
			e1:SetLabelObject(tc)
			e1:SetCondition(s.thcon)
			e1:SetOperation(s.thop)
			Duel.RegisterEffect(e1,tp)
		elseif cp~=tp and tc:IsCanBeDisabledByEffect(e) then
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end