--ARG☆S－栄冠のアドラ
local s,id,o=GetID()
function s.initial_effect(c)
	--change atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_DAMAGE_STEP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.atkcon)
	e1:SetCost(aux.bfgcost)
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--protection
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--set
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(s.settg)
	e3:SetOperation(s.setop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return bit.band(c:GetType(),TYPE_TRAP+TYPE_CONTINUOUS)==TYPE_TRAP+TYPE_CONTINUOUS
		and c:IsFaceup()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(aux.nzatk,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
	if chk==0 then return #g>0 end
	Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
	local g=Duel.GetMatchingGroup(aux.nzatk,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil):Select(tp,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.HintSelection(g)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetOperation(s.actop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
	local rc=re:GetHandler()
	if bit.band(rc:GetType(),TYPE_TRAP+TYPE_CONTINUOUS)==TYPE_TRAP+TYPE_CONTINUOUS and ep==tp then
		Duel.SetChainLimit(s.chainlm)
	end
end
function s.chainlm(e,rp,tp)
	return tp==rp
end
function s.setfilter(c,tp)
	return c:IsSetCard(0x2c3) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
		and bit.band(c:GetType(),TYPE_TRAP+TYPE_CONTINUOUS)==TYPE_TRAP+TYPE_CONTINUOUS
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,tp)
	if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetLocationCount(tp,LOCATION_SZONE)
	if ct<1 then return end
	if ct>2 then ct=2 end
	local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tg1=g:SelectSubGroup(tp,aux.dncheck,false,1,ct)
	for tc in aux.Next(tg1) do
		Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end