--ジュラック・メガロ
local s,id,o=GetID()
---@param c Card
function s.initial_effect(c)
	aux.AddCodeList(c,id)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--to grave
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOGRAVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id+o*2)
	e3:SetCondition(s.tgcon)
	e3:SetTarget(s.tgtg)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.dhfilter(c)
	return c:IsSetCard(0x22) and c:IsDiscardable()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.dhfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,2,nil)
		and Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.gselect(g)
	return g:IsExists(Card.IsSetCard,1,nil,0x22) and g:FilterCount(Card.IsDiscardable,nil)==2
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	local g=Duel.GetFieldGroup(p,LOCATION_HAND,0)
	if #g>=2 and g:CheckSubGroup(s.gselect,2,2) then
		Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DISCARD)
		local g1=g:SelectSubGroup(tp,s.gselect,false,2,2)
		if g1 and g1:GetCount()>0 and Duel.SendtoGrave(g1,REASON_DISCARD+REASON_EFFECT)~=0 then
			Duel.BreakEffect()
			Duel.Draw(p,d,REASON_EFFECT)
		end
	end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.tgfilter(c)
	return not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x22) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
