--大紅蓮魔闘士
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsum condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	c:RegisterEffect(e1)
	--spsummon self
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetRange(LOCATION_GRAVE+LOCATION_HAND)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e2:SetCondition(s.spscon)
	e2:SetTarget(s.spstg)
	e2:SetOperation(s.spsop)
	c:RegisterEffect(e2)
	--destroy and spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return not c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function s.spscon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,c)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
	local res=g:CheckSubGroup(aux.TRUE,1,3)
	return res
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local sg=mg:SelectSubGroup(tp,aux.TRUE,true,1,3)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else return false end
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=e:GetLabelObject()
	local gg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
	if #gg>0 then
		Duel.HintSelection(gg)
	end
	Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_SPSUMMON)
	local atk=g:Filter(card.IsLocation,nil,LOCATION_DECK):Filter(card.IsType,nil,TYPE_NORMAL)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT+0xff0000)
	e1:SetValue(g:GetCount()*800)
	c:RegisterEffect(e1)
	g:DeleteGroup()
end
function s.desfilter(c,tp)
	return Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
	return not c:IsType(TYPE_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp)
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g2=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
	e:SetLabelObject(g1:GetFirst())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc1,tc2=Duel.GetFirstTarget()
	if tc1~=e:GetLabelObject() then tc1,tc2=tc2,tc1 end
	if tc1:IsRelateToEffect(e) and tc1:IsType(TYPE_MONSTER) and Duel.Destroy(tc1,REASON_EFFECT)>0 and tc2:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc2) then
		Duel.SpecialSummon(tc2,0,tp,tp,false,false,POS_FACEUP)
	end
end