--終刻起動『D.O.O.M.D.U.R.G.』
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
	--dam
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
	--get effect
	--indestructable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e2:SetCondition(s.ibcon)
	e2:SetValue(s.tgoval)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_XMATERIAL)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e3:SetCondition(s.tgcon)
	e3:SetValue(aux.tgoval)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e4:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e4:SetCountLimit(1)
	e4:SetTarget(s.atktg)
	e4:SetOperation(s.atkop)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
	e5:SetRange(LOCATION_SZONE)
	e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e5:SetTarget(s.eftg)
	e5:SetLabelObject(e4)
	c:RegisterEffect(e5)
	local e6=e4:Clone()
	e6:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_QUICK_O)
	e6:SetCondition(s.tgcon)
	c:RegisterEffect(e6)
	--change type
	local e7=Effect.CreateEffect(c)
	e7:SetType(EFFECT_TYPE_EQUIP)
	e7:SetCode(EFFECT_ADD_TYPE)
	e7:SetValue(TYPE_EFFECT)
	e7:SetCondition(s.efcon)
	c:RegisterEffect(e7)
	local e8=e7:Clone()
	e8:SetCode(EFFECT_REMOVE_TYPE)
	e8:SetValue(TYPE_NORMAL)
	c:RegisterEffect(e8)
	local e9=Effect.CreateEffect(c)
	e9:SetType(EFFECT_TYPE_XMATERIAL)
	e9:SetCode(EFFECT_ADD_TYPE)
	e9:SetValue(TYPE_EFFECT)
	e9:SetCondition(s.tgcon)
	c:RegisterEffect(e9)
	local e10=e9:Clone()
	e10:SetCode(EFFECT_REMOVE_TYPE)
	e10:SetValue(TYPE_NORMAL)
	c:RegisterEffect(e10)
end
function s.ibcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ec:IsSetCard(0x2d3) and not ec:IsDisabled()
end
function s.tgoval(e,re,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return rp~=ec:GetControler()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetEquipTarget()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local dp=e:GetHandler():GetEquipTarget():GetControler()
	if chk==0 then return true end
	Duel.SetTargetPlayer(dp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,dp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function s.eftg(e,c)
	return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2d3) and c:GetEquipGroup():IsContains(e:GetHandler())
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_ONFIELD,0,e:GetHandler())
	if chk==0 then return g:GetCount()>0 and s.lv_or_rk(c)>0 end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,1))
end
function s.lv_or_rk(c)
	if c:IsLevelAbove(1) then
		return c:GetLevel()*100
	elseif c:IsRankAbove(1) then
		return c:GetRank()*100
	else
		return 0
	end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,aux.ExceptThisCard(e))
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.Destroy(g,REASON_EFFECT)
	end
	if c:IsRelateToChain() and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(s.lv_or_rk(c))
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DIRECT_ATTACK)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e2)
		local e3=Effect.CreateEffect(c)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_DAMAGE_STEP_END)
		e3:SetOperation(s.desop)
		e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE+PHASE_END)
		c:RegisterEffect(e3)
	end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToBattle() and c:IsFaceup() then
		Duel.Destroy(c,REASON_EFFECT)
	end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=e:GetHandler():GetEquipTarget()
	return ec:IsSetCard(0x2d3)
end
