--死靈の盾
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetCondition(s.condition)
	e2:SetCost(s.cost)
	e2:SetOperation(s.activate)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_NEGATE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_CHAINING)
	e3:SetCountLimit(1)
	e3:SetCondition(s.negcon)
	e3:SetCost(s.cost)
	e3:SetTarget(s.negtg)
	e3:SetOperation(s.negop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_TOGRAVE)
	e4:SetType(EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.tgcon)
	e4:SetTarget(s.tgtg)
	e4:SetOperation(s.tgop)
	c:RegisterEffect(e4)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():IsControler(1-tp)
end
function s.cfilter(c)
	return c:IsRace(RACE_FIEND+RACE_ZOMBIE) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateAttack()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil 
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsRace),tp,LOCATION_MZONE,0,1,nil,RACE_FIEND+RACE_ZOMBIE)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.SendtoGrave(c,REASON_EFFECT)
	end
end