--先手必掌
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DICE)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.effcon)
	e2:SetTarget(s.efftg)
	e2:SetOperation(s.effop)
	c:RegisterEffect(e2)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not d or a:GetControler()==d:GetControler() then return false end
	if a:IsControler(tp) then e:SetLabelObject(a) else e:SetLabelObject(d) end
	local g=a:GetColumnGroup():Filter(Card.IsLocation,nil,LOCATION_MZONE)
	if g:IsContains(d) then e:SetLabel(1) else e:SetLabel(0) end
	return true
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetCard(e:GetLabelObject())
	if e:GetLabel()~=1 then
		Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
	end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	local d=0
	if e:GetLabel()==1 then
		d=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2),aux.Stringid(id,3))+1
	else
		d=Duel.TossDice(tp,1)
	end
	if d==1 or d==4 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_NO_TURN_RESET)
		e1:SetRange(LOCATION_ONFIELD)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetCountLimit(1)
		e1:SetValue(s.indct)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	elseif d==2 or d==5 then
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetValue(-500)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		if tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
			e3:SetRange(LOCATION_MZONE)
			e3:SetCode(EFFECT_IMMUNE_EFFECT)
			e3:SetValue(s.efilter)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e3)
		end
	elseif d==3 or d==6 then
		local e4=Effect.CreateEffect(c)
		e4:SetType(EFFECT_TYPE_SINGLE)
		e4:SetCode(EFFECT_UPDATE_ATTACK)
		e4:SetValue(1000)
		e4:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e4)
		if tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then
			local e5=Effect.CreateEffect(c)
			e5:SetType(EFFECT_TYPE_SINGLE)
			e5:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
			e5:SetValue(1)
			e5:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e5)
		end
	end
end
function s.indct(e,re,r,rp)
	if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then
		return 1
	else return 0 end
end
function s.efilter(e,te)
	return te:GetOwner()~=e:GetOwner() and te:IsActivated()
		and not te:GetHandler():IsCode(id)
		and te:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
