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REIKAI
ygopro
Commits
f05d5bd4
Commit
f05d5bd4
authored
Dec 19, 2017
by
edo9300
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Cleanup
parent
3516ba98
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
30 additions
and
138 deletions
+30
-138
gframe/old_replay_mode.cpp
gframe/old_replay_mode.cpp
+22
-113
gframe/replay_mode.h
gframe/replay_mode.h
+1
-4
gframe/single_mode.cpp
gframe/single_mode.cpp
+7
-21
No files found.
gframe/old_replay_mode.cpp
View file @
f05d5bd4
...
...
@@ -49,10 +49,10 @@ namespace ygo {
is_continuing
=
ReplayAnalyze
(
engineBuffer
,
len
);
}
else
{
ReplayRefresh
Deck
(
0
);
ReplayRefresh
Deck
(
1
);
ReplayRefresh
Extra
(
0
);
ReplayRefresh
Extra
(
1
);
ReplayRefresh
(
0
,
LOCATION_DECK
,
0x181fff
);
ReplayRefresh
(
1
,
LOCATION_DECK
,
0x181fff
);
ReplayRefresh
(
0
,
LOCATION_EXTRA
,
0x181fff
);
ReplayRefresh
(
1
,
LOCATION_EXTRA
,
0x181fff
);
}
exit_pending
=
false
;
current_step
=
0
;
...
...
@@ -155,47 +155,8 @@ namespace ygo {
mainGame
->
dInfo
.
duel_field
=
4
;
else
if
(
opt
&
DUEL_PZONE
)
mainGame
->
dInfo
.
duel_field
=
3
;
mainGame
->
dInfo
.
extraval
=
!!
(
opt
&
SPEED_DUEL
);
// reset master rule 4 phase button position
mainGame
->
wPhase
->
setRelativePosition
(
mainGame
->
Resize
(
480
,
310
,
855
,
330
));
if
(
mainGame
->
dInfo
.
extraval
)
{
if
(
mainGame
->
dInfo
.
duel_field
>=
4
)
{
mainGame
->
wPhase
->
setRelativePosition
(
mainGame
->
Resize
(
480
,
290
,
855
,
350
));
mainGame
->
btnShuffle
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
40
,
50
,
60
));
mainGame
->
btnDP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
40
,
50
,
60
));
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
40
,
50
,
60
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
20
,
210
,
40
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
20
,
210
,
40
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
20
,
210
,
40
));
mainGame
->
btnEP
->
setRelativePosition
(
mainGame
->
Resize
(
310
,
0
,
360
,
20
));
}
else
{
mainGame
->
btnShuffle
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnDP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
130
,
0
,
180
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
195
,
0
,
245
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
mainGame
->
btnEP
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
}
}
else
{
mainGame
->
btnDP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
if
(
mainGame
->
dInfo
.
duel_field
>=
4
)
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
}
else
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
130
,
0
,
180
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
195
,
0
,
245
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
}
mainGame
->
btnEP
->
setRelativePosition
(
mainGame
->
Resize
(
320
,
0
,
370
,
20
));
mainGame
->
btnShuffle
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
}
mainGame
->
dInfo
.
extraval
=
(
opt
&
SPEED_DUEL
);
mainGame
->
SetPhaseButtons
();
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
...
...
@@ -436,7 +397,7 @@ namespace ygo {
case
MSG_SHUFFLE_DECK
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
ReplayRefresh
Deck
(
player
);
ReplayRefresh
(
player
,
LOCATION_DECK
,
0x181fff
);
break
;
}
case
MSG_SHUFFLE_HAND
:
{
...
...
@@ -461,13 +422,13 @@ namespace ygo {
case
MSG_SWAP_GRAVE_DECK
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
ReplayRefresh
Grave
(
player
);
ReplayRefresh
(
player
,
LOCATION_GRAVE
,
0x181fff
);
break
;
}
case
MSG_REVERSE_DECK
:
{
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
ReplayRefresh
Deck
(
0
);
ReplayRefresh
Deck
(
1
);
ReplayRefresh
(
0
,
LOCATION_DECK
,
0x181fff
);
ReplayRefresh
(
1
,
LOCATION_DECK
,
0x181fff
);
break
;
}
case
MSG_DECK_TOP
:
{
...
...
@@ -782,8 +743,8 @@ namespace ygo {
player
=
pbuf
[
0
];
pbuf
+=
pbuf
[
2
]
*
4
+
pbuf
[
4
]
*
4
+
9
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
ReplayRefresh
Deck
(
player
);
ReplayRefresh
Extra
(
player
);
ReplayRefresh
(
player
,
LOCATION_DECK
,
0x181fff
);
ReplayRefresh
(
player
,
LOCATION_EXTRA
,
0x181fff
);
break
;
}
case
MSG_RELOAD_FIELD
:
{
...
...
@@ -841,40 +802,15 @@ namespace ygo {
}
return
true
;
}
void
ReplayMode
::
ReplayRefresh
(
int
flag
)
{
unsigned
char
queryBuffer
[
0x4000
];
/*int len = */
query_field_card
(
pduel
,
0
,
LOCATION_MZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_MZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_MZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_MZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_SZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_SZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_SZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_SZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_HAND
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_HAND
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_HAND
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_HAND
,
(
char
*
)
queryBuffer
);
}
void
ReplayMode
::
ReplayRefreshHand
(
int
player
,
int
flag
)
{
void
ReplayMode
::
ReplayRefresh
(
int
player
,
int
location
,
int
flag
)
{
unsigned
char
queryBuffer
[
0x2000
];
/*int len = */
query_field_card
(
pduel
,
player
,
LOCATION_HAND
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
player
),
LOCATION_HAND
,
(
char
*
)
queryBuffer
);
/*int len = */
query_field_card
(
pduel
,
player
,
location
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
player
),
location
,
(
char
*
)
queryBuffer
);
}
void
ReplayMode
::
ReplayRefreshGrave
(
int
player
,
int
flag
)
{
unsigned
char
queryBuffer
[
0x2000
];
/*int len = */
query_field_card
(
pduel
,
player
,
LOCATION_GRAVE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
player
),
LOCATION_GRAVE
,
(
char
*
)
queryBuffer
);
}
void
ReplayMode
::
ReplayRefreshDeck
(
int
player
,
int
flag
)
{
unsigned
char
queryBuffer
[
0x2000
];
/*int len = */
query_field_card
(
pduel
,
player
,
LOCATION_DECK
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
player
),
LOCATION_DECK
,
(
char
*
)
queryBuffer
);
}
void
ReplayMode
::
ReplayRefreshExtra
(
int
player
,
int
flag
)
{
unsigned
char
queryBuffer
[
0x2000
];
/*int len = */
query_field_card
(
pduel
,
player
,
LOCATION_EXTRA
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
player
),
LOCATION_EXTRA
,
(
char
*
)
queryBuffer
);
void
ReplayMode
::
ReplayRefresh
(
int
flag
)
{
for
(
int
p
=
0
;
p
<
2
;
p
++
)
for
(
int
loc
=
LOCATION_HAND
;
loc
!=
LOCATION_GRAVE
;
loc
*=
2
)
ReplayRefresh
(
p
,
loc
,
flag
);
}
void
ReplayMode
::
ReplayRefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
)
{
unsigned
char
queryBuffer
[
0x4000
];
...
...
@@ -882,36 +818,9 @@ namespace ygo {
mainGame
->
dField
.
UpdateCard
(
mainGame
->
LocalPlayer
(
player
),
location
,
sequence
,
(
char
*
)
queryBuffer
);
}
void
ReplayMode
::
ReplayReload
()
{
unsigned
char
queryBuffer
[
0x4000
];
unsigned
int
flag
=
0xffdfff
;
/*int len = */
query_field_card
(
pduel
,
0
,
LOCATION_MZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_MZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_MZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_MZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_SZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_SZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_SZONE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_SZONE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_HAND
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_HAND
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_HAND
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_HAND
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_DECK
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_DECK
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_DECK
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_DECK
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_EXTRA
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_EXTRA
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_EXTRA
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_EXTRA
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_GRAVE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_GRAVE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_GRAVE
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_GRAVE
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
0
,
LOCATION_REMOVED
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
0
),
LOCATION_REMOVED
,
(
char
*
)
queryBuffer
);
/*len = */
query_field_card
(
pduel
,
1
,
LOCATION_REMOVED
,
flag
,
queryBuffer
,
0
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_REMOVED
,
(
char
*
)
queryBuffer
);
for
(
int
p
=
0
;
p
<
2
;
p
++
)
for
(
int
loc
=
LOCATION_DECK
;
loc
!=
LOCATION_OVERLAY
;
loc
*=
2
)
ReplayRefresh
(
p
,
loc
,
0xffdfff
);
}
int
ReplayMode
::
MessageHandler
(
long
fduel
,
int
type
)
{
if
(
!
enable_log
)
...
...
gframe/replay_mode.h
View file @
f05d5bd4
...
...
@@ -44,11 +44,8 @@ public:
static
bool
ReplayAnalyze
(
ReplayPacket
p
);
static
bool
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
);
static
void
ReplayRefresh
(
int
player
,
int
location
,
int
flag
=
0xf81fff
);
static
void
ReplayRefresh
(
int
flag
=
0xf81fff
);
static
void
ReplayRefreshHand
(
int
player
,
int
flag
=
0x781fff
);
static
void
ReplayRefreshGrave
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshDeck
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshExtra
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
void
ReplayReload
();
...
...
gframe/single_mode.cpp
View file @
f05d5bd4
...
...
@@ -775,6 +775,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
int
rule
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dInfo
.
duel_field
=
rule
&
0xf
;
mainGame
->
dInfo
.
extraval
=
rule
>>
4
;
mainGame
->
SetPhaseButtons
();
int
val
=
0
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
lp
[
p
]
=
BufferIO
::
ReadInt32
(
pbuf
);
...
...
@@ -903,29 +904,14 @@ void SingleMode::SinglePlayRefreshSingle(int player, int location, int sequence,
replay_stream
.
push_back
(
p
);
}
void
SingleMode
::
SinglePlayRefresh
(
int
flag
)
{
SinglePlayRefresh
(
0
,
LOCATION_MZONE
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_MZONE
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_SZONE
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_SZONE
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_HAND
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_HAND
,
flag
);
for
(
int
p
=
0
;
p
<
2
;
p
++
)
for
(
int
loc
=
LOCATION_HAND
;
loc
!=
LOCATION_GRAVE
;
loc
*=
2
)
SinglePlayRefresh
(
p
,
loc
,
flag
);
}
void
SingleMode
::
SinglePlayReload
()
{
unsigned
int
flag
=
0xffdfff
;
SinglePlayRefresh
(
0
,
LOCATION_MZONE
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_MZONE
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_SZONE
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_SZONE
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_HAND
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_HAND
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_DECK
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_DECK
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_EXTRA
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_EXTRA
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_GRAVE
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_GRAVE
,
flag
);
SinglePlayRefresh
(
0
,
LOCATION_REMOVED
,
flag
);
SinglePlayRefresh
(
1
,
LOCATION_REMOVED
,
flag
);
for
(
int
p
=
0
;
p
<
2
;
p
++
)
for
(
int
loc
=
LOCATION_DECK
;
loc
!=
LOCATION_OVERLAY
;
loc
*=
2
)
SinglePlayRefresh
(
p
,
loc
,
0xffdfff
);
}
byte
*
SingleMode
::
ScriptReader
(
const
char
*
script_name
,
int
*
slen
)
{
FILE
*
fp
;
...
...
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