Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
REIKAI
ygopro
Commits
de04eeee
Commit
de04eeee
authored
Mar 27, 2019
by
nanahira
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Revert "Merge branch 'subdir'"
This reverts commit
a2455736
, reversing changes made to
83f05fd7
.
parent
f2700f47
Changes
7
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
33 additions
and
118 deletions
+33
-118
gframe/data_manager.cpp
gframe/data_manager.cpp
+5
-23
gframe/data_manager.h
gframe/data_manager.h
+1
-1
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+0
-13
gframe/game.cpp
gframe/game.cpp
+3
-23
gframe/game.h
gframe/game.h
+0
-2
gframe/image_manager.cpp
gframe/image_manager.cpp
+24
-54
gframe/image_manager.h
gframe/image_manager.h
+0
-2
No files found.
gframe/data_manager.cpp
View file @
de04eeee
...
@@ -67,13 +67,7 @@ bool DataManager::LoadDB(const char* file) {
...
@@ -67,13 +67,7 @@ bool DataManager::LoadDB(const char* file) {
return
true
;
return
true
;
}
}
bool
DataManager
::
LoadStrings
(
const
char
*
file
)
{
bool
DataManager
::
LoadStrings
(
const
char
*
file
)
{
#ifdef _WIN32
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
file
,
fname
);
FILE
*
fp
=
_wfopen
(
fname
,
L"r"
);
#else
FILE
*
fp
=
fopen
(
file
,
"r"
);
FILE
*
fp
=
fopen
(
file
,
"r"
);
#endif // _WIN32
if
(
!
fp
)
if
(
!
fp
)
return
false
;
return
false
;
char
linebuf
[
256
];
char
linebuf
[
256
];
...
@@ -320,34 +314,22 @@ int DataManager::CardReader(int code, void* pData) {
...
@@ -320,34 +314,22 @@ int DataManager::CardReader(int code, void* pData) {
byte
*
DataManager
::
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
)
{
byte
*
DataManager
::
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
)
{
byte
*
buffer
;
byte
*
buffer
;
if
(
!
mainGame
->
gameConf
.
prefer_expansion_script
)
{
if
(
!
mainGame
->
gameConf
.
prefer_expansion_script
)
{
buffer
=
ScriptReaderEx
Directry
(
"."
,
script_name
,
slen
);
buffer
=
ScriptReaderEx
Single
(
"."
,
script_name
,
slen
);
if
(
buffer
)
if
(
buffer
)
return
buffer
;
return
buffer
;
}
}
buffer
=
ScriptReaderEx
Directry
(
"./specials"
,
script_name
,
slen
,
8
);
buffer
=
ScriptReaderEx
Single
(
"./specials"
,
script_name
,
slen
,
8
);
if
(
buffer
)
if
(
buffer
)
return
buffer
;
return
buffer
;
buffer
=
ScriptReaderEx
Directry
(
"./expansions"
,
script_name
,
slen
);
buffer
=
ScriptReaderEx
Single
(
"./expansions"
,
script_name
,
slen
);
if
(
buffer
)
if
(
buffer
)
return
buffer
;
return
buffer
;
buffer
=
ScriptReaderEx
Directry
(
"./beta"
,
script_name
,
slen
);
buffer
=
ScriptReaderEx
Single
(
"./beta"
,
script_name
,
slen
);
if
(
buffer
)
if
(
buffer
)
return
buffer
;
return
buffer
;
bool
find
=
false
;
FileSystem
::
TraversalDir
(
"./expansions"
,
[
script_name
,
slen
,
&
buffer
,
&
find
](
const
char
*
name
,
bool
isdir
)
{
if
(
!
find
&&
isdir
&&
strcmp
(
name
,
"."
)
&&
strcmp
(
name
,
".."
)
&&
strcmp
(
name
,
"pics"
)
&&
strcmp
(
name
,
"script"
))
{
char
subdir
[
1024
];
sprintf
(
subdir
,
"./expansions/%s"
,
name
);
buffer
=
ScriptReaderExDirectry
(
subdir
,
script_name
,
slen
);
if
(
buffer
)
find
=
true
;
}
});
if
(
find
)
return
buffer
;
return
ScriptReader
(
script_name
,
slen
);
return
ScriptReader
(
script_name
,
slen
);
}
}
byte
*
DataManager
::
ScriptReaderEx
Directry
(
const
char
*
path
,
const
char
*
script_name
,
int
*
slen
,
int
pre_len
)
{
byte
*
DataManager
::
ScriptReaderEx
Single
(
const
char
*
path
,
const
char
*
script_name
,
int
*
slen
,
int
pre_len
)
{
char
sname
[
256
];
char
sname
[
256
];
sprintf
(
sname
,
"%s%s"
,
path
,
script_name
+
pre_len
);
//default script name: ./script/c%d.lua
sprintf
(
sname
,
"%s%s"
,
path
,
script_name
+
pre_len
);
//default script name: ./script/c%d.lua
return
ScriptReader
(
sname
,
slen
);
return
ScriptReader
(
sname
,
slen
);
...
...
gframe/data_manager.h
View file @
de04eeee
...
@@ -53,7 +53,7 @@ public:
...
@@ -53,7 +53,7 @@ public:
static
const
wchar_t
*
unknown_string
;
static
const
wchar_t
*
unknown_string
;
static
int
CardReader
(
int
,
void
*
);
static
int
CardReader
(
int
,
void
*
);
static
byte
*
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
);
static
byte
*
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
);
static
byte
*
ScriptReaderEx
Directry
(
const
char
*
path
,
const
char
*
script_name
,
int
*
slen
,
int
pre_len
=
1
);
static
byte
*
ScriptReaderEx
Single
(
const
char
*
path
,
const
char
*
script_name
,
int
*
slen
,
int
pre_len
=
1
);
static
byte
*
ScriptReader
(
const
char
*
script_name
,
int
*
slen
);
static
byte
*
ScriptReader
(
const
char
*
script_name
,
int
*
slen
);
};
};
...
...
gframe/deck_manager.cpp
View file @
de04eeee
...
@@ -10,13 +10,7 @@ DeckManager deckManager;
...
@@ -10,13 +10,7 @@ DeckManager deckManager;
void
DeckManager
::
LoadLFListSingle
(
const
char
*
path
)
{
void
DeckManager
::
LoadLFListSingle
(
const
char
*
path
)
{
LFList
*
cur
=
NULL
;
LFList
*
cur
=
NULL
;
#ifdef _WIN32
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
path
,
fname
);
FILE
*
fp
=
_wfopen
(
fname
,
L"r"
);
#else
FILE
*
fp
=
fopen
(
path
,
"r"
);
FILE
*
fp
=
fopen
(
path
,
"r"
);
#endif // _WIN32
char
linebuf
[
256
];
char
linebuf
[
256
];
wchar_t
strBuffer
[
256
];
wchar_t
strBuffer
[
256
];
if
(
fp
)
{
if
(
fp
)
{
...
@@ -57,13 +51,6 @@ void DeckManager::LoadLFListSingle(const char* path) {
...
@@ -57,13 +51,6 @@ void DeckManager::LoadLFListSingle(const char* path) {
}
}
void
DeckManager
::
LoadLFList
()
{
void
DeckManager
::
LoadLFList
()
{
LoadLFListSingle
(
"expansions/lflist.conf"
);
LoadLFListSingle
(
"expansions/lflist.conf"
);
FileSystem
::
TraversalDir
(
"./expansions"
,
[
this
](
const
char
*
name
,
bool
isdir
)
{
if
(
isdir
&&
strcmp
(
name
,
"."
)
&&
strcmp
(
name
,
".."
)
&&
strcmp
(
name
,
"pics"
)
&&
strcmp
(
name
,
"script"
))
{
char
fpath
[
1024
];
sprintf
(
fpath
,
"./expansions/%s/lflist.conf"
,
name
);
LoadLFListSingle
(
fpath
);
}
});
LoadLFListSingle
(
"lflist.conf"
);
LoadLFListSingle
(
"lflist.conf"
);
LFList
nolimit
;
LFList
nolimit
;
myswprintf
(
nolimit
.
listName
,
L"N/A"
);
myswprintf
(
nolimit
.
listName
,
L"N/A"
);
...
...
gframe/game.cpp
View file @
de04eeee
...
@@ -89,7 +89,7 @@ bool Game::Initialize() {
...
@@ -89,7 +89,7 @@ bool Game::Initialize() {
ErrorLog
(
"Failed to load strings!"
);
ErrorLog
(
"Failed to load strings!"
);
return
false
;
return
false
;
}
}
LoadExpansionStrings
(
);
dataManager
.
LoadStrings
(
"./expansions/strings.conf"
);
env
=
device
->
getGUIEnvironment
();
env
=
device
->
getGUIEnvironment
();
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
...
@@ -982,34 +982,14 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
...
@@ -982,34 +982,14 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
pControl
->
setText
(
dataManager
.
strBuffer
);
pControl
->
setText
(
dataManager
.
strBuffer
);
}
}
void
Game
::
LoadExpansionDB
()
{
void
Game
::
LoadExpansionDB
()
{
LoadExpansionDBDirectry
(
"./expansions"
);
FileSystem
::
TraversalDir
(
"./expansions"
,
[](
const
char
*
name
,
bool
isdir
)
{
FileSystem
::
TraversalDir
(
"./expansions"
,
[
this
](
const
char
*
name
,
bool
isdir
)
{
if
(
isdir
&&
strcmp
(
name
,
"."
)
&&
strcmp
(
name
,
".."
)
&&
strcmp
(
name
,
"pics"
)
&&
strcmp
(
name
,
"script"
))
{
char
subdir
[
1024
];
sprintf
(
subdir
,
"./expansions/%s"
,
name
);
LoadExpansionDBDirectry
(
subdir
);
}
});
}
void
Game
::
LoadExpansionDBDirectry
(
const
char
*
path
)
{
FileSystem
::
TraversalDir
(
path
,
[
path
](
const
char
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
strrchr
(
name
,
'.'
)
&&
!
mystrncasecmp
(
strrchr
(
name
,
'.'
),
".cdb"
,
4
))
{
if
(
!
isdir
&&
strrchr
(
name
,
'.'
)
&&
!
mystrncasecmp
(
strrchr
(
name
,
'.'
),
".cdb"
,
4
))
{
char
fpath
[
1024
];
char
fpath
[
1024
];
sprintf
(
fpath
,
"
%s/%s"
,
path
,
name
);
sprintf
(
fpath
,
"
./expansions/%s"
,
name
);
dataManager
.
LoadDB
(
fpath
);
dataManager
.
LoadDB
(
fpath
);
}
}
});
});
}
}
void
Game
::
LoadExpansionStrings
()
{
dataManager
.
LoadStrings
(
"./expansions/strings.conf"
);
FileSystem
::
TraversalDir
(
"./expansions"
,
[](
const
char
*
name
,
bool
isdir
)
{
if
(
isdir
&&
strcmp
(
name
,
"."
)
&&
strcmp
(
name
,
".."
)
&&
strcmp
(
name
,
"pics"
)
&&
strcmp
(
name
,
"script"
))
{
char
fpath
[
1024
];
sprintf
(
fpath
,
"./expansions/%s/strings.conf"
,
name
);
dataManager
.
LoadStrings
(
fpath
);
}
});
}
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
cbDeck
->
clear
();
cbDeck
->
clear
();
FileSystem
::
TraversalDir
(
L"./deck"
,
[
cbDeck
](
const
wchar_t
*
name
,
bool
isdir
)
{
FileSystem
::
TraversalDir
(
L"./deck"
,
[
cbDeck
](
const
wchar_t
*
name
,
bool
isdir
)
{
...
...
gframe/game.h
View file @
de04eeee
...
@@ -130,8 +130,6 @@ public:
...
@@ -130,8 +130,6 @@ public:
void
InitStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
u32
cHeight
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
);
void
InitStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
u32
cHeight
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
);
void
SetStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
,
u32
pos
=
0
);
void
SetStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
,
u32
pos
=
0
);
void
LoadExpansionDB
();
void
LoadExpansionDB
();
void
LoadExpansionDBDirectry
(
const
char
*
path
);
void
LoadExpansionStrings
();
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshReplay
();
void
RefreshReplay
();
void
RefreshSingleplay
();
void
RefreshSingleplay
();
...
...
gframe/image_manager.cpp
View file @
de04eeee
...
@@ -274,54 +274,24 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
...
@@ -274,54 +274,24 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
}
}
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
)
{
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
)
{
#ifdef _WIN32
wchar_t
name
[
1024
];
BufferIO
::
DecodeUTF8
(
file
,
name
);
#else
char
*
name
=
file
;
#endif // _WIN32
if
(
mainGame
->
gameConf
.
use_image_scale
)
{
if
(
mainGame
->
gameConf
.
use_image_scale
)
{
irr
::
video
::
ITexture
*
texture
;
irr
::
video
::
ITexture
*
texture
;
irr
::
video
::
IImage
*
srcimg
=
driver
->
createImageFromFile
(
nam
e
);
irr
::
video
::
IImage
*
srcimg
=
driver
->
createImageFromFile
(
fil
e
);
if
(
srcimg
==
NULL
)
if
(
srcimg
==
NULL
)
return
NULL
;
return
NULL
;
if
(
srcimg
->
getDimension
()
==
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
))
{
if
(
srcimg
->
getDimension
()
==
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
))
{
texture
=
driver
->
addTexture
(
nam
e
,
srcimg
);
texture
=
driver
->
addTexture
(
fil
e
,
srcimg
);
}
else
{
}
else
{
video
::
IImage
*
destimg
=
driver
->
createImage
(
srcimg
->
getColorFormat
(),
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
));
video
::
IImage
*
destimg
=
driver
->
createImage
(
srcimg
->
getColorFormat
(),
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
));
imageScaleNNAA
(
srcimg
,
destimg
);
imageScaleNNAA
(
srcimg
,
destimg
);
texture
=
driver
->
addTexture
(
nam
e
,
destimg
);
texture
=
driver
->
addTexture
(
fil
e
,
destimg
);
destimg
->
drop
();
destimg
->
drop
();
}
}
srcimg
->
drop
();
srcimg
->
drop
();
return
texture
;
return
texture
;
}
else
{
}
else
{
return
driver
->
getTexture
(
name
);
return
driver
->
getTexture
(
file
);
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureExpansions
(
char
*
file
,
s32
width
,
s32
height
)
{
irr
::
video
::
ITexture
*
img
=
GetTextureExpansionsDirectry
(
"./expansions"
,
file
,
width
,
height
);
if
(
img
!=
NULL
)
return
img
;
bool
find
=
false
;
FileSystem
::
TraversalDir
(
"./expansions"
,
[
this
,
file
,
width
,
height
,
&
img
,
&
find
](
const
char
*
name
,
bool
isdir
)
{
if
(
!
find
&&
isdir
&&
strcmp
(
name
,
"."
)
&&
strcmp
(
name
,
".."
)
&&
strcmp
(
name
,
"pics"
)
&&
strcmp
(
name
,
"script"
))
{
char
subdir
[
1024
];
sprintf
(
subdir
,
"./expansions/%s"
,
name
);
img
=
GetTextureExpansionsDirectry
(
subdir
,
file
,
width
,
height
);
if
(
img
)
find
=
true
;
}
}
});
if
(
find
)
return
img
;
return
img
;
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureExpansionsDirectry
(
const
char
*
path
,
char
*
file
,
s32
width
,
s32
height
)
{
char
fpath
[
1000
];
sprintf
(
fpath
,
"%s/%s"
,
path
,
file
);
return
GetTextureFromFile
(
fpath
,
width
,
height
);
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
,
bool
fit
)
{
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
,
bool
fit
)
{
if
(
code
==
0
)
if
(
code
==
0
)
...
@@ -338,11 +308,11 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
...
@@ -338,11 +308,11 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
auto
tit
=
tMap
[
fit
?
1
:
0
].
find
(
code
);
auto
tit
=
tMap
[
fit
?
1
:
0
].
find
(
code
);
if
(
tit
==
tMap
[
fit
?
1
:
0
].
end
())
{
if
(
tit
==
tMap
[
fit
?
1
:
0
].
end
())
{
char
file
[
256
];
char
file
[
256
];
sprintf
(
file
,
"pics/%d.png"
,
code
);
sprintf
(
file
,
"
expansions/
pics/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
irr
::
video
::
ITexture
*
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
sprintf
(
file
,
"
expansions/
pics/%d.jpg"
,
code
);
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
...
@@ -380,11 +350,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
...
@@ -380,11 +350,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
int
height
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
int
height
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
if
(
tit
==
tThumb
.
end
())
{
if
(
tit
==
tThumb
.
end
())
{
char
file
[
256
];
char
file
[
256
];
sprintf
(
file
,
"pics/thumbnail/%d.png"
,
code
);
sprintf
(
file
,
"
expansions/
pics/thumbnail/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
irr
::
video
::
ITexture
*
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
sprintf
(
file
,
"
expansions/
pics/thumbnail/%d.jpg"
,
code
);
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.png"
),
code
);
...
@@ -403,11 +373,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
...
@@ -403,11 +373,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
}
}
if
(
img
==
NULL
&&
mainGame
->
gameConf
.
use_image_scale
)
{
if
(
img
==
NULL
&&
mainGame
->
gameConf
.
use_image_scale
)
{
sprintf
(
file
,
"pics/%d.png"
,
code
);
sprintf
(
file
,
"
expansions/
pics/%d.png"
,
code
);
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
sprintf
(
file
,
"
expansions/
pics/%d.jpg"
,
code
);
img
=
GetTexture
Expansions
(
file
,
width
,
height
);
img
=
GetTexture
FromFile
(
file
,
width
,
height
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
...
@@ -437,11 +407,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
...
@@ -437,11 +407,11 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
auto
tit
=
tFields
.
find
(
code
);
auto
tit
=
tFields
.
find
(
code
);
if
(
tit
==
tFields
.
end
())
{
if
(
tit
==
tFields
.
end
())
{
char
file
[
256
];
char
file
[
256
];
sprintf
(
file
,
"pics/field/%d.png"
,
code
);
sprintf
(
file
,
"
expansions/
pics/field/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTexture
Expansions
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
irr
::
video
::
ITexture
*
img
=
GetTexture
FromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/field/%d.jpg"
,
code
);
sprintf
(
file
,
"
expansions/
pics/field/%d.jpg"
,
code
);
img
=
GetTexture
Expansions
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
img
=
GetTexture
FromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/field/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/field/%d.png"
),
code
);
...
@@ -481,11 +451,11 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) {
...
@@ -481,11 +451,11 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) {
auto
tit
=
tFields
.
find
(
code
);
auto
tit
=
tFields
.
find
(
code
);
if
(
tit
==
tFields
.
end
())
{
if
(
tit
==
tFields
.
end
())
{
char
file
[
256
];
char
file
[
256
];
sprintf
(
file
,
"pics/field/%d.png"
,
code
);
sprintf
(
file
,
"
expansions/
pics/field/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTexture
Expansions
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
irr
::
video
::
ITexture
*
img
=
GetTexture
FromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/field/%d.jpg"
,
code
);
sprintf
(
file
,
"
expansions/
pics/field/%d.jpg"
,
code
);
img
=
GetTexture
Expansions
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
img
=
GetTexture
FromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/field/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/field/%d.png"
),
code
);
...
...
gframe/image_manager.h
View file @
de04eeee
...
@@ -22,8 +22,6 @@ public:
...
@@ -22,8 +22,6 @@ public:
void
RemoveTexture
(
int
code
);
void
RemoveTexture
(
int
code
);
void
ResizeTexture
();
void
ResizeTexture
();
irr
::
video
::
ITexture
*
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTextureExpansions
(
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTextureExpansionsDirectry
(
const
char
*
path
,
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment