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REIKAI
ygopro
Commits
d58ee462
Commit
d58ee462
authored
Aug 26, 2018
by
nanahira
Browse files
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Plain Diff
Merge branch 'master' into server
parents
4b54a094
dac618d7
Changes
8
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Showing
8 changed files
with
14 additions
and
7 deletions
+14
-7
cards.cdb
cards.cdb
+0
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-0
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+4
-0
gframe/sound_manager.h
gframe/sound_manager.h
+1
-0
ocgcore
ocgcore
+1
-1
script
script
+1
-1
sound/files.txt
sound/files.txt
+1
-0
strings.conf
strings.conf
+5
-5
No files found.
cards.cdb
View file @
d58ee462
No preview for this file type
gframe/duelclient.cpp
View file @
d58ee462
...
@@ -2885,6 +2885,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2885,6 +2885,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case
MSG_CHAIN_DISABLED
:
{
case
MSG_CHAIN_DISABLED
:
{
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
soundManager
.
PlaySoundEffect
(
SOUND_NEGATE
);
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcard
=
3
;
mainGame
->
showcard
=
3
;
...
...
gframe/sound_manager.cpp
View file @
d58ee462
...
@@ -126,6 +126,10 @@ void SoundManager::PlaySoundEffect(int sound) {
...
@@ -126,6 +126,10 @@ void SoundManager::PlaySoundEffect(int sound) {
engineSound
->
play2D
(
"./sound/token.wav"
);
engineSound
->
play2D
(
"./sound/token.wav"
);
break
;
break
;
}
}
case
SOUND_NEGATE
:
{
engineSound
->
play2D
(
"./sound/negate.wav"
);
break
;
}
case
SOUND_ATTACK
:
{
case
SOUND_ATTACK
:
{
engineSound
->
play2D
(
"./sound/attack.wav"
);
engineSound
->
play2D
(
"./sound/attack.wav"
);
break
;
break
;
...
...
gframe/sound_manager.h
View file @
d58ee462
...
@@ -48,6 +48,7 @@ extern SoundManager soundManager;
...
@@ -48,6 +48,7 @@ extern SoundManager soundManager;
#define SOUND_DESTROYED 108
#define SOUND_DESTROYED 108
#define SOUND_BANISHED 109
#define SOUND_BANISHED 109
#define SOUND_TOKEN 110
#define SOUND_TOKEN 110
#define SOUND_NEGATE 111
#define SOUND_ATTACK 201
#define SOUND_ATTACK 201
#define SOUND_DIRECT_ATTACK 202
#define SOUND_DIRECT_ATTACK 202
...
...
ocgcore
@
9b3d66b0
Subproject commit
c5f322b3425067914d3fa8c2e555bd0b102deb88
Subproject commit
9b3d66b0afae15bc02d2294c620a3c8c912a9b6c
script
@
4455feca
Subproject commit
77d2702fb6438bf0a03ebb788b9efba8b1912740
Subproject commit
4455fecaafa00223392f1fa7d2e346f3f5a360d9
sound/files.txt
View file @
d58ee462
...
@@ -8,6 +8,7 @@ equip.wav
...
@@ -8,6 +8,7 @@ equip.wav
destroyed.wav
destroyed.wav
banished.wav
banished.wav
token.wav
token.wav
negate.wav
attack.wav
attack.wav
directattack.wav
directattack.wav
draw.wav
draw.wav
...
...
strings.conf
View file @
d58ee462
...
@@ -48,7 +48,7 @@
...
@@ -48,7 +48,7 @@
!
system
94
是否现在使用这张卡的效果?
!
system
94
是否现在使用这张卡的效果?
!
system
95
是否使用[%
ls
]的效果?
!
system
95
是否使用[%
ls
]的效果?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
97
是否把[%
ls
]在魔法与陷阱区域
放置
?
!
system
97
是否把[%
ls
]在魔法与陷阱区域
盖放
?
!
system
98
是否要解放对方怪兽?
!
system
98
是否要解放对方怪兽?
!
system
100
先攻
!
system
100
先攻
!
system
101
后攻
!
system
101
后攻
...
@@ -95,7 +95,7 @@
...
@@ -95,7 +95,7 @@
!
system
524
请选择里侧攻击表示的怪兽
!
system
524
请选择里侧攻击表示的怪兽
!
system
525
请选择里侧守备表示的怪兽
!
system
525
请选择里侧守备表示的怪兽
!
system
526
请选择给对方确认的卡
!
system
526
请选择给对方确认的卡
!
system
527
请选择要
放置
到场上的卡
!
system
527
请选择要
盖放
到场上的卡
!
system
528
请选择要改变表示形式的怪兽
!
system
528
请选择要改变表示形式的怪兽
!
system
529
请选择自己的卡
!
system
529
请选择自己的卡
!
system
530
请选择对方的卡
!
system
530
请选择对方的卡
...
@@ -229,13 +229,13 @@
...
@@ -229,13 +229,13 @@
!
system
1150
发动
!
system
1150
发动
!
system
1151
召唤
!
system
1151
召唤
!
system
1152
特殊召唤
!
system
1152
特殊召唤
!
system
1153
放置
!
system
1153
盖放
!
system
1154
反转召唤
!
system
1154
反转召唤
!
system
1155
守备表示
!
system
1155
守备表示
!
system
1156
攻击表示
!
system
1156
攻击表示
!
system
1157
攻击
!
system
1157
攻击
!
system
1158
查看列表
!
system
1158
查看列表
!
system
1159
当魔法卡
放置
!
system
1159
当魔法卡
盖放
!
system
1160
在灵摆区域发动
!
system
1160
在灵摆区域发动
!
system
1161
效果处理
!
system
1161
效果处理
!
system
1162
效果重置
!
system
1162
效果重置
...
@@ -437,7 +437,7 @@
...
@@ -437,7 +437,7 @@
!
system
1511
对方宣言了:[%
ls
]
!
system
1511
对方宣言了:[%
ls
]
!
system
1512
对方选择了:[%
d
]
!
system
1512
对方选择了:[%
d
]
!
system
1600
卡片改变了表示形式
!
system
1600
卡片改变了表示形式
!
system
1601
放置
了卡片
!
system
1601
盖放
了卡片
!
system
1602
卡的控制权改变了
!
system
1602
卡的控制权改变了
!
system
1603
[%
ls
]召唤中
!
system
1603
[%
ls
]召唤中
!
system
1604
怪兽召唤成功
!
system
1604
怪兽召唤成功
...
...
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