Commit d218c8e4 authored by nanahira's avatar nanahira

fix

parent 48d84bcc
...@@ -609,12 +609,12 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -609,12 +609,12 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnSideShuffle->setVisible(false); mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false); mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false); mainGame->btnSideReload->setVisible(false);
mainGame->scrFilter->setVisible(false);
mainGame->btnPhaseStatus->setVisible(false); mainGame->btnPhaseStatus->setVisible(false);
mainGame->btnBP->setVisible(false); mainGame->btnBP->setVisible(false);
mainGame->btnM2->setVisible(false); mainGame->btnM2->setVisible(false);
mainGame->btnEP->setVisible(false); mainGame->btnEP->setVisible(false);
mainGame->btnShuffle->setVisible(false); mainGame->btnShuffle->setVisible(false);
mainGame->scrFilter->setVisible(false);
//if(!mainGame->chkIgnore1->isChecked()) //if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true); mainGame->wChat->setVisible(true);
mainGame->device->setEventReceiver(&mainGame->dField); mainGame->device->setEventReceiver(&mainGame->dField);
...@@ -681,7 +681,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -681,7 +681,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
mainGame->is_building = false; mainGame->is_building = false;
mainGame->wDeckEdit->setVisible(false); mainGame->wDeckEdit->setVisible(false);
mainGame->scrFilter->setVisible(false);
mainGame->btnCreateHost->setEnabled(true); mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true); mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true); mainGame->btnJoinCancel->setEnabled(true);
......
...@@ -1675,6 +1675,7 @@ void Game::CloseDuelWindow() { ...@@ -1675,6 +1675,7 @@ void Game::CloseDuelWindow() {
btnSideShuffle->setVisible(false); btnSideShuffle->setVisible(false);
btnSideSort->setVisible(false); btnSideSort->setVisible(false);
btnSideReload->setVisible(false); btnSideReload->setVisible(false);
scrFilter->setVisible(false);
btnLeaveGame->setVisible(false); btnLeaveGame->setVisible(false);
btnSpectatorSwap->setVisible(false); btnSpectatorSwap->setVisible(false);
btnChainIgnore->setVisible(false); btnChainIgnore->setVisible(false);
......
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