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REIKAI
ygopro
Commits
ce61b797
Commit
ce61b797
authored
Jul 19, 2017
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
update
parent
6c067327
Changes
1
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Side-by-side
Showing
1 changed file
with
29 additions
and
25 deletions
+29
-25
gframe/duelclient.cpp
gframe/duelclient.cpp
+29
-25
No files found.
gframe/duelclient.cpp
View file @
ce61b797
...
@@ -1600,6 +1600,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1600,6 +1600,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
}
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
207
),
count
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
207
),
count
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
...
@@ -1625,7 +1626,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1625,7 +1626,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_CONFIRM_CARDS
:
{
case
MSG_CONFIRM_CARDS
:
{
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
code
,
c
,
l
,
s
;
int
code
,
c
,
l
,
s
;
...
@@ -1636,6 +1636,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1636,6 +1636,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pbuf
+=
count
*
7
;
pbuf
+=
count
*
7
;
return
true
;
return
true
;
}
}
mainGame
->
PlaySoundEffect
(
SOUND_REVEAL
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
208
),
count
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
208
),
count
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
...
@@ -1727,7 +1728,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1727,7 +1728,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SHUFFLE_DECK
:
{
case
MSG_SHUFFLE_DECK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
if
(
mainGame
->
dField
.
deck
[
player
].
size
()
<
2
)
if
(
mainGame
->
dField
.
deck
[
player
].
size
()
<
2
)
return
true
;
return
true
;
...
@@ -1745,6 +1745,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1745,6 +1745,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
deck
[
player
][
i
]
->
is_reversed
=
false
;
mainGame
->
dField
.
deck
[
player
][
i
]
->
is_reversed
=
false
;
}
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
auto
cit
=
mainGame
->
dField
.
deck
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
deck
[
player
].
end
();
++
cit
)
{
for
(
auto
cit
=
mainGame
->
dField
.
deck
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
deck
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
dPos
=
irr
::
core
::
vector3df
(
rand
()
*
0.4
f
/
RAND_MAX
-
0.2
f
,
0
,
0
);
(
*
cit
)
->
dPos
=
irr
::
core
::
vector3df
(
rand
()
*
0.4
f
/
RAND_MAX
-
0.2
f
,
0
,
0
);
...
@@ -1769,6 +1770,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1769,6 +1770,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int count = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int count = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
mainGame
->
WaitFrameSignal
(
5
);
mainGame
->
WaitFrameSignal
(
5
);
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
player
==
1
&&
!
mainGame
->
dInfo
.
isReplay
&&
!
mainGame
->
dInfo
.
isSingleMode
)
{
bool
flip
=
false
;
bool
flip
=
false
;
...
@@ -1912,6 +1914,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1912,6 +1914,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
}
}
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SHUFFLE
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
mainGame
->
dField
.
MoveCard
(
mc
[
i
],
10
);
mainGame
->
dField
.
MoveCard
(
mc
[
i
],
10
);
for
(
cit
=
mc
[
i
]
->
overlayed
.
begin
();
cit
!=
mc
[
i
]
->
overlayed
.
end
();
++
cit
)
for
(
cit
=
mc
[
i
]
->
overlayed
.
begin
();
cit
!=
mc
[
i
]
->
overlayed
.
end
();
++
cit
)
...
@@ -1922,7 +1925,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1922,7 +1925,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_NEW_TURN
:
{
case
MSG_NEW_TURN
:
{
mainGame
->
PlaySoundEffect
(
SOUND_NEXT_TURN
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dInfo
.
turn
++
;
mainGame
->
dInfo
.
turn
++
;
if
(
!
mainGame
->
dInfo
.
isTag
&&
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
dInfo
.
isTag
&&
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
...
@@ -1949,6 +1951,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1949,6 +1951,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dInfo
.
tag_player
[
1
]
=
!
mainGame
->
dInfo
.
tag_player
[
1
];
mainGame
->
dInfo
.
tag_player
[
1
]
=
!
mainGame
->
dInfo
.
tag_player
[
1
];
}
}
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_NEXT_TURN
);
mainGame
->
showcardcode
=
10
;
mainGame
->
showcardcode
=
10
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcardp
=
0
;
mainGame
->
showcardp
=
0
;
...
@@ -1959,7 +1962,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1959,7 +1962,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_NEW_PHASE
:
{
case
MSG_NEW_PHASE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_PHASE
);
unsigned
short
phase
=
BufferIO
::
ReadInt16
(
pbuf
);
unsigned
short
phase
=
BufferIO
::
ReadInt16
(
pbuf
);
mainGame
->
btnPhaseStatus
->
setVisible
(
false
);
mainGame
->
btnPhaseStatus
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
...
@@ -1997,6 +1999,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1997,6 +1999,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnPhaseStatus
->
setPressed
(
true
);
mainGame
->
btnPhaseStatus
->
setPressed
(
true
);
mainGame
->
btnPhaseStatus
->
setVisible
(
true
);
mainGame
->
btnPhaseStatus
->
setVisible
(
true
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_PHASE
);
mainGame
->
showcard
=
101
;
mainGame
->
showcard
=
101
;
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
showcard
=
0
;
mainGame
->
showcard
=
0
;
...
@@ -2014,10 +2017,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2014,10 +2017,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cp
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cp
=
BufferIO
::
ReadInt8
(
pbuf
);
int
reason
=
BufferIO
::
ReadInt32
(
pbuf
);
int
reason
=
BufferIO
::
ReadInt32
(
pbuf
);
if
(
cl
&
LOCATION_REMOVED
)
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_BANISHED
);
if
(
cl
&
LOCATION_REMOVED
)
else
if
(
reason
&
REASON_DESTROY
&&
pl
!=
cl
)
mainGame
->
PlaySoundEffect
(
SOUND_BANISHED
);
mainGame
->
PlaySoundEffect
(
SOUND_DESTROYED
);
else
if
(
reason
&
REASON_DESTROY
&&
pl
!=
cl
)
mainGame
->
PlaySoundEffect
(
SOUND_DESTROYED
);
}
if
(
pl
==
0
)
{
if
(
pl
==
0
)
{
ClientCard
*
pcard
=
new
ClientCard
();
ClientCard
*
pcard
=
new
ClientCard
();
pcard
->
position
=
cp
;
pcard
->
position
=
cp
;
...
@@ -2233,12 +2238,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2233,12 +2238,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SET
:
{
case
MSG_SET
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SET
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int code = */
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = mainGame->LocalPlayer*/
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
mainGame
->
PlaySoundEffect
(
SOUND_SET
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1601
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1601
));
return
true
;
return
true
;
}
}
...
@@ -2286,13 +2292,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2286,13 +2292,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SUMMONING
:
{
case
MSG_SUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SUMMON
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SUMMON
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1603
),
dataManager
.
GetName
(
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1603
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcarddif
=
0
;
...
@@ -2309,13 +2315,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2309,13 +2315,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_SPSUMMONING
:
{
case
MSG_SPSUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cc = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cl = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1605
),
dataManager
.
GetName
(
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1605
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
1
;
mainGame
->
showcarddif
=
1
;
...
@@ -2331,7 +2337,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2331,7 +2337,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_FLIPSUMMONING
:
{
case
MSG_FLIPSUMMONING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_FILP
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2341,6 +2346,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2341,6 +2346,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard
->
SetCode
(
code
);
pcard
->
SetCode
(
code
);
pcard
->
position
=
cp
;
pcard
->
position
=
cp
;
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_FILP
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1607
),
dataManager
.
GetName
(
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1607
),
dataManager
.
GetName
(
code
));
mainGame
->
dField
.
MoveCard
(
pcard
,
10
);
mainGame
->
dField
.
MoveCard
(
pcard
,
10
);
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
...
@@ -2359,7 +2365,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2359,7 +2365,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_CHAINING
:
{
case
MSG_CHAINING
:
{
mainGame
->
PlaySoundEffect
(
SOUND_ACTIVATE
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2372,6 +2377,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2372,6 +2377,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int ct = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int ct = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_ACTIVATE
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
if
(
pcard
->
code
!=
code
)
{
if
(
pcard
->
code
!=
code
)
{
pcard
->
code
=
code
;
pcard
->
code
=
code
;
...
@@ -2557,7 +2563,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2557,7 +2563,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_DAMAGE
:
{
case
MSG_DAMAGE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
val
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
val
;
...
@@ -2568,6 +2573,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2568,6 +2573,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1613
),
val
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1613
),
val
);
...
@@ -2588,7 +2594,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2588,7 +2594,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_RECOVER
:
{
case
MSG_RECOVER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_RECOVER
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
+
val
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
+
val
;
...
@@ -2597,6 +2602,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2597,6 +2602,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
PlaySoundEffect
(
SOUND_RECOVER
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
if
(
player
==
0
)
if
(
player
==
0
)
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1615
),
val
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1615
),
val
);
...
@@ -2617,7 +2623,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2617,7 +2623,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_EQUIP
:
{
case
MSG_EQUIP
:
{
mainGame
->
PlaySoundEffect
(
SOUND_EQUIP
);
int
c1
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c1
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s1
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s1
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2634,6 +2639,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2634,6 +2639,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc1
->
equipTarget
=
pc2
;
pc1
->
equipTarget
=
pc2
;
pc2
->
equipped
.
insert
(
pc1
);
pc2
->
equipped
.
insert
(
pc1
);
}
else
{
}
else
{
mainGame
->
PlaySoundEffect
(
SOUND_EQUIP
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
if
(
pc1
->
equipTarget
)
{
if
(
pc1
->
equipTarget
)
{
pc1
->
is_showequip
=
false
;
pc1
->
is_showequip
=
false
;
...
@@ -2742,7 +2748,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2742,7 +2748,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
break
;
break
;
}
}
case
MSG_PAY_LPCOST
:
{
case
MSG_PAY_LPCOST
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
player
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
cost
=
BufferIO
::
ReadInt32
(
pbuf
);
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
cost
;
int
final
=
mainGame
->
dInfo
.
lp
[
player
]
-
cost
;
...
@@ -2753,6 +2758,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2753,6 +2758,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
player
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
player
]);
return
true
;
return
true
;
}
}
mainGame
->
PlaySoundEffect
(
SOUND_DAMAGE
);
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpd
=
(
mainGame
->
dInfo
.
lp
[
player
]
-
final
)
/
10
;
mainGame
->
lpccolor
=
0xff0000ff
;
mainGame
->
lpccolor
=
0xff0000ff
;
mainGame
->
lpplayer
=
player
;
mainGame
->
lpplayer
=
player
;
...
@@ -2769,7 +2775,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2769,7 +2775,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_ADD_COUNTER
:
{
case
MSG_ADD_COUNTER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_ADD
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2781,6 +2786,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2781,6 +2786,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else
pc
->
counters
[
type
]
=
count
;
else
pc
->
counters
[
type
]
=
count
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_ADD
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1617
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1617
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
...
@@ -2792,7 +2798,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2792,7 +2798,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_REMOVE_COUNTER
:
{
case
MSG_REMOVE_COUNTER
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_REMOVE
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
type
=
BufferIO
::
ReadInt16
(
pbuf
);
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -2804,6 +2809,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2804,6 +2809,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc
->
counters
.
erase
(
type
);
pc
->
counters
.
erase
(
type
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COUNTER_REMOVE
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1618
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1618
),
dataManager
.
GetName
(
pc
->
code
),
count
,
dataManager
.
GetCounterName
(
type
));
pc
->
is_highlighting
=
true
;
pc
->
is_highlighting
=
true
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
...
@@ -2824,14 +2830,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2824,14 +2830,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
ld
=
BufferIO
::
ReadInt8
(
pbuf
);
int
ld
=
BufferIO
::
ReadInt8
(
pbuf
);
int
sd
=
BufferIO
::
ReadInt8
(
pbuf
);
int
sd
=
BufferIO
::
ReadInt8
(
pbuf
);
BufferIO
::
ReadInt8
(
pbuf
);
BufferIO
::
ReadInt8
(
pbuf
);
if
(
ld
!=
0
)
mainGame
->
PlaySoundEffect
(
SOUND_ATTACK
);
else
mainGame
->
PlaySoundEffect
(
SOUND_DIRECT_ATTACK
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
float
sy
;
float
sy
;
if
(
ld
!=
0
)
{
if
(
ld
!=
0
)
{
mainGame
->
PlaySoundEffect
(
SOUND_ATTACK
);
mainGame
->
dField
.
attack_target
=
mainGame
->
dField
.
GetCard
(
cd
,
ld
,
sd
);
mainGame
->
dField
.
attack_target
=
mainGame
->
dField
.
GetCard
(
cd
,
ld
,
sd
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1619
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
),
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1619
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
),
dataManager
.
GetName
(
mainGame
->
dField
.
attack_target
->
code
));
dataManager
.
GetName
(
mainGame
->
dField
.
attack_target
->
code
));
...
@@ -2846,6 +2849,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2846,6 +2849,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else
else
mainGame
->
atk_r
=
vector3df
(
0
,
0
,
3.1415926
-
atan
((
xd
-
xa
)
/
(
yd
-
ya
)));
mainGame
->
atk_r
=
vector3df
(
0
,
0
,
3.1415926
-
atan
((
xd
-
xa
)
/
(
yd
-
ya
)));
}
else
{
}
else
{
mainGame
->
PlaySoundEffect
(
SOUND_DIRECT_ATTACK
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1620
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1620
),
dataManager
.
GetName
(
mainGame
->
dField
.
attacker
->
code
));
float
xa
=
mainGame
->
dField
.
attacker
->
curPos
.
X
;
float
xa
=
mainGame
->
dField
.
attacker
->
curPos
.
X
;
float
ya
=
mainGame
->
dField
.
attacker
->
curPos
.
Y
;
float
ya
=
mainGame
->
dField
.
attacker
->
curPos
.
Y
;
...
@@ -2927,7 +2931,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2927,7 +2931,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_COIN
:
{
case
MSG_TOSS_COIN
:
{
mainGame
->
PlaySoundEffect
(
SOUND_COIN
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
wchar_t
*
pwbuf
=
textBuffer
;
...
@@ -2941,6 +2944,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2941,6 +2944,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_COIN
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
...
@@ -2951,7 +2955,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2951,7 +2955,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
case
MSG_TOSS_DICE
:
{
case
MSG_TOSS_DICE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_DICE
);
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
wchar_t
*
pwbuf
=
textBuffer
;
wchar_t
*
pwbuf
=
textBuffer
;
...
@@ -2965,6 +2968,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2965,6 +2968,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*
pwbuf
=
0
;
*
pwbuf
=
0
;
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
mainGame
->
PlaySoundEffect
(
SOUND_DICE
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
...
...
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