Commit c7a3fc33 authored by nanahira's avatar nanahira

add skip action

parent 029608bf
...@@ -640,6 +640,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -640,6 +640,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnChainAlways->setVisible(false); mainGame->btnChainAlways->setVisible(false);
mainGame->btnChainWhenAvail->setVisible(false); mainGame->btnChainWhenAvail->setVisible(false);
mainGame->btnCancelOrFinish->setVisible(false); mainGame->btnCancelOrFinish->setVisible(false);
if(!mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
mainGame->dInfo.isReplaySkiping = false;
mainGame->stMessage->setText(dataManager.GetSysString(1500)); mainGame->stMessage->setText(dataManager.GetSysString(1500));
mainGame->PopupElement(mainGame->wMessage); mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -906,7 +908,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -906,7 +908,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int type = BufferIO::ReadInt8(pbuf); int type = BufferIO::ReadInt8(pbuf);
/*int player = */BufferIO::ReadInt8(pbuf); /*int player = */BufferIO::ReadInt8(pbuf);
int data = BufferIO::ReadInt32(pbuf); int data = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
switch (type) { switch (type) {
case HINT_EVENT: { case HINT_EVENT: {
...@@ -1000,6 +1002,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1000,6 +1002,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_WIN: { case MSG_WIN: {
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
if(!mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.isReplaySkiping = false;
mainGame->gMutex.Lock();
mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock();
}
int player = BufferIO::ReadInt8(pbuf); int player = BufferIO::ReadInt8(pbuf);
int type = BufferIO::ReadInt8(pbuf); int type = BufferIO::ReadInt8(pbuf);
mainGame->showcarddif = 110; mainGame->showcarddif = 110;
...@@ -1860,7 +1868,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1860,7 +1868,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (code != 0) if (code != 0)
pcard->SetCode(code); pcard->SetCode(code);
} }
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_REVEAL); soundManager.PlaySoundEffect(SOUND_REVEAL);
myswprintf(textBuffer, dataManager.GetSysString(207), count); myswprintf(textBuffer, dataManager.GetSysString(207), count);
...@@ -1900,7 +1908,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1900,7 +1908,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (code != 0) if (code != 0)
pcard->SetCode(code); pcard->SetCode(code);
} }
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_REVEAL); soundManager.PlaySoundEffect(SOUND_REVEAL);
myswprintf(textBuffer, dataManager.GetSysString(207), count); myswprintf(textBuffer, dataManager.GetSysString(207), count);
...@@ -1933,7 +1941,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1933,7 +1941,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
std::vector<ClientCard*> field_confirm; std::vector<ClientCard*> field_confirm;
std::vector<ClientCard*> panel_confirm; std::vector<ClientCard*> panel_confirm;
ClientCard* pcard; ClientCard* pcard;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pbuf += count * 7; pbuf += count * 7;
return true; return true;
} }
...@@ -2033,7 +2041,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2033,7 +2041,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if(mainGame->dField.deck[player].size() < 2) if(mainGame->dField.deck[player].size() < 2)
return true; return true;
bool rev = mainGame->dField.deck_reversed; bool rev = mainGame->dField.deck_reversed;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mainGame->dField.deck_reversed = false; mainGame->dField.deck_reversed = false;
if(rev) { if(rev) {
for (size_t i = 0; i < mainGame->dField.deck[player].size(); ++i) for (size_t i = 0; i < mainGame->dField.deck[player].size(); ++i)
...@@ -2045,7 +2053,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2045,7 +2053,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.deck[player][i]->code = 0; mainGame->dField.deck[player][i]->code = 0;
mainGame->dField.deck[player][i]->is_reversed = false; mainGame->dField.deck[player][i]->is_reversed = false;
} }
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_SHUFFLE); soundManager.PlaySoundEffect(SOUND_SHUFFLE);
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) { for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) {
...@@ -2070,7 +2078,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2070,7 +2078,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case MSG_SHUFFLE_HAND: { case MSG_SHUFFLE_HAND: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
if(count > 1) if(count > 1)
soundManager.PlaySoundEffect(SOUND_SHUFFLE); soundManager.PlaySoundEffect(SOUND_SHUFFLE);
mainGame->WaitFrameSignal(5); mainGame->WaitFrameSignal(5);
...@@ -2099,7 +2107,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2099,7 +2107,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
for (auto cit = mainGame->dField.hand[player].begin(); cit != mainGame->dField.hand[player].end(); ++cit) for (auto cit = mainGame->dField.hand[player].begin(); cit != mainGame->dField.hand[player].end(); ++cit)
(*cit)->SetCode(BufferIO::ReadInt32(pbuf)); (*cit)->SetCode(BufferIO::ReadInt32(pbuf));
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
for (auto cit = mainGame->dField.hand[player].begin(); cit != mainGame->dField.hand[player].end(); ++cit) { for (auto cit = mainGame->dField.hand[player].begin(); cit != mainGame->dField.hand[player].end(); ++cit) {
(*cit)->is_hovered = false; (*cit)->is_hovered = false;
mainGame->dField.MoveCard(*cit, 5); mainGame->dField.MoveCard(*cit, 5);
...@@ -2113,7 +2121,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2113,7 +2121,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadInt8(pbuf);
if((mainGame->dField.extra[player].size() - mainGame->dField.extra_p_count[player]) < 2) if((mainGame->dField.extra[player].size() - mainGame->dField.extra_p_count[player]) < 2)
return true; return true;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
if(count > 1) if(count > 1)
soundManager.PlaySoundEffect(SOUND_SHUFFLE); soundManager.PlaySoundEffect(SOUND_SHUFFLE);
for (int i = 0; i < 5; ++i) { for (int i = 0; i < 5; ++i) {
...@@ -2143,7 +2151,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2143,7 +2151,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_SWAP_GRAVE_DECK: { case MSG_SWAP_GRAVE_DECK: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dField.grave[player].swap(mainGame->dField.deck[player]); mainGame->dField.grave[player].swap(mainGame->dField.deck[player]);
for (auto cit = mainGame->dField.grave[player].begin(); cit != mainGame->dField.grave[player].end(); ++cit) for (auto cit = mainGame->dField.grave[player].begin(); cit != mainGame->dField.grave[player].end(); ++cit)
(*cit)->location = LOCATION_GRAVE; (*cit)->location = LOCATION_GRAVE;
...@@ -2187,7 +2195,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2187,7 +2195,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_REVERSE_DECK: { case MSG_REVERSE_DECK: {
mainGame->dField.deck_reversed = !mainGame->dField.deck_reversed; mainGame->dField.deck_reversed = !mainGame->dField.deck_reversed;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
for(size_t i = 0; i < mainGame->dField.deck[0].size(); ++i) for(size_t i = 0; i < mainGame->dField.deck[0].size(); ++i)
mainGame->dField.MoveCard(mainGame->dField.deck[0][i], 10); mainGame->dField.MoveCard(mainGame->dField.deck[0][i], 10);
for(size_t i = 0; i < mainGame->dField.deck[1].size(); ++i) for(size_t i = 0; i < mainGame->dField.deck[1].size(); ++i)
...@@ -2226,14 +2234,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2226,14 +2234,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
mc[i] = lst[c][s]; mc[i] = lst[c][s];
mc[i]->SetCode(0); mc[i]->SetCode(0);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mc[i]->dPos = irr::core::vector3df((3.95f - mc[i]->curPos.X) / 10, 0, 0.05f); mc[i]->dPos = irr::core::vector3df((3.95f - mc[i]->curPos.X) / 10, 0, 0.05f);
mc[i]->dRot = irr::core::vector3df(0, 0, 0); mc[i]->dRot = irr::core::vector3df(0, 0, 0);
mc[i]->is_moving = true; mc[i]->is_moving = true;
mc[i]->aniFrame = 10; mc[i]->aniFrame = 10;
} }
} }
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplaySkiping)
mainGame->WaitFrameSignal(20); mainGame->WaitFrameSignal(20);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
...@@ -2249,7 +2257,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2249,7 +2257,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
swp->sequence = ps; swp->sequence = ps;
} }
} }
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_SHUFFLE); soundManager.PlaySoundEffect(SOUND_SHUFFLE);
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
mainGame->dField.MoveCard(mc[i], 10); mainGame->dField.MoveCard(mc[i], 10);
...@@ -2286,7 +2294,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2286,7 +2294,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
else else
mainGame->dInfo.tag_player[1] = !mainGame->dInfo.tag_player[1]; mainGame->dInfo.tag_player[1] = !mainGame->dInfo.tag_player[1];
} }
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_NEXT_TURN); soundManager.PlaySoundEffect(SOUND_NEXT_TURN);
mainGame->showcardcode = 10; mainGame->showcardcode = 10;
mainGame->showcarddif = 30; mainGame->showcarddif = 30;
...@@ -2334,7 +2342,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2334,7 +2342,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
mainGame->btnPhaseStatus->setPressed(true); mainGame->btnPhaseStatus->setPressed(true);
mainGame->btnPhaseStatus->setVisible(true); mainGame->btnPhaseStatus->setVisible(true);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_PHASE); soundManager.PlaySoundEffect(SOUND_PHASE);
mainGame->showcard = 101; mainGame->showcard = 101;
mainGame->WaitFrameSignal(40); mainGame->WaitFrameSignal(40);
...@@ -2353,7 +2361,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2353,7 +2361,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadInt8(pbuf);
int cp = BufferIO::ReadInt8(pbuf); int cp = BufferIO::ReadInt8(pbuf);
int reason = BufferIO::ReadInt32(pbuf); int reason = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
if(cl & LOCATION_REMOVED && pl != cl) if(cl & LOCATION_REMOVED && pl != cl)
soundManager.PlaySoundEffect(SOUND_BANISHED); soundManager.PlaySoundEffect(SOUND_BANISHED);
else if(reason & REASON_DESTROY && pl != cl) else if(reason & REASON_DESTROY && pl != cl)
...@@ -2363,7 +2371,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2363,7 +2371,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard* pcard = new ClientCard(); ClientCard* pcard = new ClientCard();
pcard->position = cp; pcard->position = cp;
pcard->SetCode(code); pcard->SetCode(code);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->dField.AddCard(pcard, cc, cl, cs); mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -2380,7 +2388,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2380,7 +2388,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->ClearTarget(); pcard->ClearTarget();
for(auto eqit = pcard->equipped.begin(); eqit != pcard->equipped.end(); ++eqit) for(auto eqit = pcard->equipped.begin(); eqit != pcard->equipped.end(); ++eqit)
(*eqit)->equipTarget = 0; (*eqit)->equipTarget = 0;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mainGame->dField.FadeCard(pcard, 5, 20); mainGame->dField.FadeCard(pcard, 5, 20);
mainGame->WaitFrameSignal(20); mainGame->WaitFrameSignal(20);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
...@@ -2412,7 +2420,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2412,7 +2420,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->is_showequip = false; pcard->is_showequip = false;
pcard->is_showtarget = false; pcard->is_showtarget = false;
pcard->is_showchaintarget = false; pcard->is_showchaintarget = false;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps); mainGame->dField.RemoveCard(pc, pl, ps);
pcard->position = cp; pcard->position = cp;
mainGame->dField.AddCard(pcard, cc, cl, cs); mainGame->dField.AddCard(pcard, cc, cl, cs);
...@@ -2464,7 +2472,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2464,7 +2472,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->is_showtarget = false; pcard->is_showtarget = false;
pcard->is_showchaintarget = false; pcard->is_showchaintarget = false;
ClientCard* olcard = mainGame->dField.GetCard(cc, cl & 0x7f, cs); ClientCard* olcard = mainGame->dField.GetCard(cc, cl & 0x7f, cs);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps); mainGame->dField.RemoveCard(pc, pl, ps);
olcard->overlayed.push_back(pcard); olcard->overlayed.push_back(pcard);
mainGame->dField.overlay_cards.insert(pcard); mainGame->dField.overlay_cards.insert(pcard);
...@@ -2493,7 +2501,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2493,7 +2501,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} else if (!(cl & 0x80)) { } else if (!(cl & 0x80)) {
ClientCard* olcard = mainGame->dField.GetCard(pc, pl & 0x7f, ps); ClientCard* olcard = mainGame->dField.GetCard(pc, pl & 0x7f, ps);
ClientCard* pcard = olcard->overlayed[pp]; ClientCard* pcard = olcard->overlayed[pp];
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
olcard->overlayed.erase(olcard->overlayed.begin() + pcard->sequence); olcard->overlayed.erase(olcard->overlayed.begin() + pcard->sequence);
pcard->overlayTarget = 0; pcard->overlayTarget = 0;
pcard->position = cp; pcard->position = cp;
...@@ -2523,7 +2531,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2523,7 +2531,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard* olcard1 = mainGame->dField.GetCard(pc, pl & 0x7f, ps); ClientCard* olcard1 = mainGame->dField.GetCard(pc, pl & 0x7f, ps);
ClientCard* pcard = olcard1->overlayed[pp]; ClientCard* pcard = olcard1->overlayed[pp];
ClientCard* olcard2 = mainGame->dField.GetCard(cc, cl & 0x7f, cs); ClientCard* olcard2 = mainGame->dField.GetCard(cc, cl & 0x7f, cs);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence); olcard1->overlayed.erase(olcard1->overlayed.begin() + pcard->sequence);
olcard2->overlayed.push_back(pcard); olcard2->overlayed.push_back(pcard);
pcard->sequence = olcard2->overlayed.size() - 1; pcard->sequence = olcard2->overlayed.size() - 1;
...@@ -2566,7 +2574,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2566,7 +2574,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (code != 0 && pcard->code != code) if (code != 0 && pcard->code != code)
pcard->SetCode(code); pcard->SetCode(code);
pcard->position = cp; pcard->position = cp;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
myswprintf(event_string, dataManager.GetSysString(1600)); myswprintf(event_string, dataManager.GetSysString(1600));
mainGame->dField.MoveCard(pcard, 10); mainGame->dField.MoveCard(pcard, 10);
mainGame->WaitFrameSignal(11); mainGame->WaitFrameSignal(11);
...@@ -2579,7 +2587,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2579,7 +2587,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplaySkiping)
soundManager.PlaySoundEffect(SOUND_SET); soundManager.PlaySoundEffect(SOUND_SET);
myswprintf(event_string, dataManager.GetSysString(1601)); myswprintf(event_string, dataManager.GetSysString(1601));
return true; return true;
...@@ -2598,7 +2606,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2598,7 +2606,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf(event_string, dataManager.GetSysString(1602)); myswprintf(event_string, dataManager.GetSysString(1602));
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->dField.RemoveCard(c1, l1, s1); mainGame->dField.RemoveCard(c1, l1, s1);
mainGame->dField.RemoveCard(c2, l2, s2); mainGame->dField.RemoveCard(c2, l2, s2);
...@@ -2633,7 +2641,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2633,7 +2641,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_SUMMON); soundManager.PlaySoundEffect(SOUND_SUMMON);
myswprintf(event_string, dataManager.GetSysString(1603), dataManager.GetName(code)); myswprintf(event_string, dataManager.GetSysString(1603), dataManager.GetName(code));
mainGame->showcardcode = code; mainGame->showcardcode = code;
...@@ -2656,7 +2664,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2656,7 +2664,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int cl = */BufferIO::ReadInt8(pbuf); /*int cl = */BufferIO::ReadInt8(pbuf);
/*int cs = */BufferIO::ReadInt8(pbuf); /*int cs = */BufferIO::ReadInt8(pbuf);
/*int cp = */BufferIO::ReadInt8(pbuf); /*int cp = */BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
CardData cd; CardData cd;
if(dataManager.GetData(code, &cd) && (cd.type & TYPE_TOKEN)) if(dataManager.GetData(code, &cd) && (cd.type & TYPE_TOKEN))
soundManager.PlaySoundEffect(SOUND_TOKEN); soundManager.PlaySoundEffect(SOUND_TOKEN);
...@@ -2685,7 +2693,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2685,7 +2693,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs); ClientCard* pcard = mainGame->dField.GetCard(cc, cl, cs);
pcard->SetCode(code); pcard->SetCode(code);
pcard->position = cp; pcard->position = cp;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
soundManager.PlaySoundEffect(SOUND_FILP); soundManager.PlaySoundEffect(SOUND_FILP);
myswprintf(event_string, dataManager.GetSysString(1607), dataManager.GetName(code)); myswprintf(event_string, dataManager.GetSysString(1607), dataManager.GetName(code));
mainGame->dField.MoveCard(pcard, 10); mainGame->dField.MoveCard(pcard, 10);
...@@ -2715,7 +2723,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2715,7 +2723,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int cs = BufferIO::ReadInt8(pbuf); int cs = BufferIO::ReadInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf); int desc = BufferIO::ReadInt32(pbuf);
/*int ct = */BufferIO::ReadInt8(pbuf); /*int ct = */BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_ACTIVATE); soundManager.PlaySoundEffect(SOUND_ACTIVATE);
ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs); ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs);
...@@ -2756,7 +2764,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2756,7 +2764,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_CHAINED: { case MSG_CHAINED: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code)); myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code));
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
...@@ -2769,7 +2777,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2769,7 +2777,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_CHAIN_SOLVING: { case MSG_CHAIN_SOLVING: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
if (mainGame->dField.chains.size() > 1) { if (mainGame->dField.chains.size() > 1) {
if (mainGame->dField.last_chain) if (mainGame->dField.last_chain)
...@@ -2800,7 +2808,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2800,7 +2808,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case MSG_CHAIN_NEGATED: case MSG_CHAIN_NEGATED:
case MSG_CHAIN_DISABLED: { case MSG_CHAIN_DISABLED: {
int ct = BufferIO::ReadInt8(pbuf); int ct = BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
mainGame->showcardcode = mainGame->dField.chains[ct - 1].code; mainGame->showcardcode = mainGame->dField.chains[ct - 1].code;
mainGame->showcarddif = 0; mainGame->showcarddif = 0;
mainGame->showcard = 3; mainGame->showcard = 3;
...@@ -2815,7 +2823,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2815,7 +2823,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case MSG_RANDOM_SELECTED: { case MSG_RANDOM_SELECTED: {
/*int player = */BufferIO::ReadInt8(pbuf); /*int player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4; pbuf += count * 4;
return true; return true;
} }
...@@ -2840,7 +2848,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2840,7 +2848,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case MSG_BECOME_TARGET: { case MSG_BECOME_TARGET: {
//soundManager.PlaySoundEffect(SOUND_TARGET); //soundManager.PlaySoundEffect(SOUND_TARGET);
int count = BufferIO::ReadInt8(pbuf); int count = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4; pbuf += count * 4;
return true; return true;
} }
...@@ -2878,7 +2886,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2878,7 +2886,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if(!mainGame->dField.deck_reversed || code) if(!mainGame->dField.deck_reversed || code)
pcard->SetCode(code & 0x7fffffff); pcard->SetCode(code & 0x7fffffff);
} }
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
for (int i = 0; i < count; ++i) { for (int i = 0; i < count; ++i) {
pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1); pcard = mainGame->dField.GetCard(player, LOCATION_DECK, mainGame->dField.deck[player].size() - 1);
mainGame->dField.deck[player].erase(mainGame->dField.deck[player].end() - 1); mainGame->dField.deck[player].erase(mainGame->dField.deck[player].end() - 1);
...@@ -2908,7 +2916,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2908,7 +2916,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int final = mainGame->dInfo.lp[player] - val; int final = mainGame->dInfo.lp[player] - val;
if (final < 0) if (final < 0)
final = 0; final = 0;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = final; mainGame->dInfo.lp[player] = final;
myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]); myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]);
return true; return true;
...@@ -2937,7 +2945,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2937,7 +2945,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf); int val = BufferIO::ReadInt32(pbuf);
int final = mainGame->dInfo.lp[player] + val; int final = mainGame->dInfo.lp[player] + val;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = final; mainGame->dInfo.lp[player] = final;
myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]); myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]);
return true; return true;
...@@ -2973,7 +2981,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2973,7 +2981,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
if(pc1->equipTarget) if(pc1->equipTarget)
pc1->equipTarget->equipped.erase(pc1); pc1->equipTarget->equipped.erase(pc1);
pc1->equipTarget = pc2; pc1->equipTarget = pc2;
...@@ -2999,7 +3007,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -2999,7 +3007,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case MSG_LPUPDATE: { case MSG_LPUPDATE: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int val = BufferIO::ReadInt32(pbuf); int val = BufferIO::ReadInt32(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = val; mainGame->dInfo.lp[player] = val;
myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]); myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]);
return true; return true;
...@@ -3020,7 +3028,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3020,7 +3028,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int s1 = BufferIO::ReadInt8(pbuf); int s1 = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
ClientCard* pc = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc = mainGame->dField.GetCard(c1, l1, s1);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pc->equipTarget->equipped.erase(pc); pc->equipTarget->equipped.erase(pc);
pc->equipTarget = 0; pc->equipTarget = 0;
} else { } else {
...@@ -3046,7 +3054,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3046,7 +3054,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pc1->cardTarget.insert(pc2); pc1->cardTarget.insert(pc2);
pc2->ownerTarget.insert(pc1); pc2->ownerTarget.insert(pc1);
} else { } else {
...@@ -3072,7 +3080,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3072,7 +3080,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1); ClientCard* pc1 = mainGame->dField.GetCard(c1, l1, s1);
ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2); ClientCard* pc2 = mainGame->dField.GetCard(c2, l2, s2);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
pc1->cardTarget.erase(pc2); pc1->cardTarget.erase(pc2);
pc2->ownerTarget.erase(pc1); pc2->ownerTarget.erase(pc1);
} else { } else {
...@@ -3093,7 +3101,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3093,7 +3101,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int final = mainGame->dInfo.lp[player] - cost; int final = mainGame->dInfo.lp[player] - cost;
if (final < 0) if (final < 0)
final = 0; final = 0;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.lp[player] = final; mainGame->dInfo.lp[player] = final;
myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]); myswprintf(mainGame->dInfo.strLP[player], L"%d", mainGame->dInfo.lp[player]);
return true; return true;
...@@ -3124,7 +3132,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3124,7 +3132,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (pc->counters.count(type)) if (pc->counters.count(type))
pc->counters[type] += count; pc->counters[type] += count;
else pc->counters[type] = count; else pc->counters[type] = count;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_COUNTER_ADD); soundManager.PlaySoundEffect(SOUND_COUNTER_ADD);
myswprintf(textBuffer, dataManager.GetSysString(1617), dataManager.GetName(pc->code), count, dataManager.GetCounterName(type)); myswprintf(textBuffer, dataManager.GetSysString(1617), dataManager.GetName(pc->code), count, dataManager.GetCounterName(type));
...@@ -3147,7 +3155,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3147,7 +3155,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pc->counters[type] -= count; pc->counters[type] -= count;
if (pc->counters[type] <= 0) if (pc->counters[type] <= 0)
pc->counters.erase(type); pc->counters.erase(type);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_COUNTER_REMOVE); soundManager.PlaySoundEffect(SOUND_COUNTER_REMOVE);
myswprintf(textBuffer, dataManager.GetSysString(1618), dataManager.GetName(pc->code), count, dataManager.GetCounterName(type)); myswprintf(textBuffer, dataManager.GetSysString(1618), dataManager.GetName(pc->code), count, dataManager.GetCounterName(type));
...@@ -3170,7 +3178,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3170,7 +3178,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int ld = BufferIO::ReadInt8(pbuf); int ld = BufferIO::ReadInt8(pbuf);
int sd = BufferIO::ReadInt8(pbuf); int sd = BufferIO::ReadInt8(pbuf);
BufferIO::ReadInt8(pbuf); BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
float sy; float sy;
if (ld != 0) { if (ld != 0) {
...@@ -3226,7 +3234,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3226,7 +3234,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int datk = BufferIO::ReadInt32(pbuf); int datk = BufferIO::ReadInt32(pbuf);
int ddef = BufferIO::ReadInt32(pbuf); int ddef = BufferIO::ReadInt32(pbuf);
/*int dd = */BufferIO::ReadInt8(pbuf); /*int dd = */BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
ClientCard* pcard = mainGame->dField.GetCard(ca, la, sa); ClientCard* pcard = mainGame->dField.GetCard(ca, la, sa);
...@@ -3282,7 +3290,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3282,7 +3290,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*pwbuf++ = L']'; *pwbuf++ = L']';
} }
*pwbuf = 0; *pwbuf = 0;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_COIN); soundManager.PlaySoundEffect(SOUND_COIN);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
...@@ -3306,7 +3314,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3306,7 +3314,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
*pwbuf++ = L']'; *pwbuf++ = L']';
} }
*pwbuf = 0; *pwbuf = 0;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
soundManager.PlaySoundEffect(SOUND_DICE); soundManager.PlaySoundEffect(SOUND_DICE);
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
...@@ -3320,7 +3328,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3320,7 +3328,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_ROCK_PAPER_SCISSORS: { case MSG_ROCK_PAPER_SCISSORS: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf)); /*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->PopupElement(mainGame->wHand); mainGame->PopupElement(mainGame->wHand);
...@@ -3329,7 +3337,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3329,7 +3337,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
case MSG_HAND_RES: { case MSG_HAND_RES: {
int res = BufferIO::ReadInt8(pbuf); int res = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
mainGame->stHintMsg->setVisible(false); mainGame->stHintMsg->setVisible(false);
int res1 = (res & 0x3) - 1; int res1 = (res & 0x3) - 1;
...@@ -3461,7 +3469,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3461,7 +3469,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if(chtype == CHINT_TURN) { if(chtype == CHINT_TURN) {
if(value == 0) if(value == 0)
return true; return true;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
return true; return true;
if(pcard->location & LOCATION_ONFIELD) if(pcard->location & LOCATION_ONFIELD)
pcard->is_highlighting = true; pcard->is_highlighting = true;
...@@ -3501,7 +3509,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3501,7 +3509,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
size_t pcount = (size_t)BufferIO::ReadInt8(pbuf); size_t pcount = (size_t)BufferIO::ReadInt8(pbuf);
size_t hcount = (size_t)BufferIO::ReadInt8(pbuf); size_t hcount = (size_t)BufferIO::ReadInt8(pbuf);
int topcode = BufferIO::ReadInt32(pbuf); int topcode = BufferIO::ReadInt32(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) { for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) {
if(player == 0) (*cit)->dPos.Y = 0.4f; if(player == 0) (*cit)->dPos.Y = 0.4f;
else (*cit)->dPos.Y = -0.6f; else (*cit)->dPos.Y = -0.6f;
...@@ -3526,7 +3534,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3526,7 +3534,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->WaitFrameSignal(5); mainGame->WaitFrameSignal(5);
} }
// //
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplaySkiping)
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
if(mainGame->dField.deck[player].size() > mcount) { if(mainGame->dField.deck[player].size() > mcount) {
while(mainGame->dField.deck[player].size() > mcount) { while(mainGame->dField.deck[player].size() > mcount) {
...@@ -3574,10 +3582,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3574,10 +3582,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
} }
} }
mainGame->dField.extra_p_count[player] = pcount; mainGame->dField.extra_p_count[player] = pcount;
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) if(!mainGame->dInfo.isReplaySkiping)
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
// //
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) { if(!mainGame->dInfo.isReplaySkiping) {
for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) { for (auto cit = mainGame->dField.deck[player].begin(); cit != mainGame->dField.deck[player].end(); ++cit) {
ClientCard* pcard = *cit; ClientCard* pcard = *cit;
mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot); mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
......
...@@ -1665,6 +1665,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1665,6 +1665,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
} }
break; break;
} }
case irr::KEY_KEY_Z: {
if(!mainGame->dInfo.isReplay && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
mainGame->dInfo.isReplaySkiping = event.KeyInput.PressedDown;
if(mainGame->dInfo.isStarted && !mainGame->dInfo.isReplaySkiping) {
mainGame->gMutex.Lock();
mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock();
}
}
break;
}
case irr::KEY_F1: case irr::KEY_F1:
case irr::KEY_F2: case irr::KEY_F2:
case irr::KEY_F3: case irr::KEY_F3:
......
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