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REIKAI
ygopro
Commits
bebd0326
Commit
bebd0326
authored
Mar 31, 2018
by
edo9300
Browse files
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Plain Diff
Cleanup
removed all the "mainGame->" from drawing.cpp
parent
6a8e2d4f
Changes
1
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Showing
1 changed file
with
159 additions
and
159 deletions
+159
-159
gframe/drawing.cpp
gframe/drawing.cpp
+159
-159
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gframe/drawing.cpp
View file @
bebd0326
...
...
@@ -84,13 +84,13 @@ void Game::DrawBackGround() {
}
}
int
speed
=
(
dInfo
.
extraval
&
0x1
)
?
1
:
0
;
if(
mainGame->
gameConf.draw_field_spell) {
if
(
gameConf
.
draw_field_spell
)
{
int
fieldcode1
=
-
1
;
int
fieldcode2
=
-
1
;
if(
mainGame->dField.szone[0][5] && mainGame->
dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 =
mainGame->
dField.szone[0][5]->code;
if(
mainGame->dField.szone[1][5] && mainGame->
dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 =
mainGame->
dField.szone[1][5]->code;
if
(
dField
.
szone
[
0
][
5
]
&&
dField
.
szone
[
0
][
5
]
->
position
&
POS_FACEUP
)
fieldcode1
=
dField
.
szone
[
0
][
5
]
->
code
;
if
(
dField
.
szone
[
1
][
5
]
&&
dField
.
szone
[
1
][
5
]
->
position
&
POS_FACEUP
)
fieldcode2
=
dField
.
szone
[
1
][
5
]
->
code
;
int
fieldcode
=
(
fieldcode1
>
0
)
?
fieldcode1
:
fieldcode2
;
if
(
fieldcode1
>
0
&&
fieldcode2
>
0
&&
fieldcode1
!=
fieldcode2
)
{
ITexture
*
texture
=
imageManager
.
GetTextureField
(
fieldcode1
);
...
...
@@ -186,7 +186,7 @@ void Game::DrawBackGround() {
vertex
=
matManager
.
vFieldDeck
[
dField
.
hovered_controler
][
speed
];
else
if
(
dField
.
hovered_location
==
LOCATION_MZONE
)
{
vertex
=
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
];
ClientCard* pcard =
mainGame->
dField.mzone[dField.hovered_controler][dField.hovered_sequence];
ClientCard
*
pcard
=
dField
.
mzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
];
if
(
pcard
&&
pcard
->
type
&
TYPE_LINK
)
{
DrawLinkedZones
(
pcard
);
}
...
...
@@ -218,12 +218,12 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
ClientCard
*
pcard2
;
if
(
dField
.
hovered_sequence
<
5
)
{
if
(
mark
&
LINK_MARKER_LEFT
&&
dField
.
hovered_sequence
>
(
0
+
(
dInfo
.
extraval
&
0x1
)))
{
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][dField.hovered_sequence - 1];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
-
1
];
CheckMutual
(
pcard2
,
LINK_MARKER_RIGHT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
-
1
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_RIGHT
&&
dField
.
hovered_sequence
<
(
4
-
(
dInfo
.
extraval
&
0x1
)))
{
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][dField.hovered_sequence + 1];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
+
1
];
CheckMutual
(
pcard2
,
LINK_MARKER_LEFT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
dField
.
hovered_sequence
+
1
],
4
,
matManager
.
iRectangle
,
2
);
}
...
...
@@ -232,9 +232,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
1
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
0
))
{
int
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][5];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
5
];
if
(
!
pcard2
)
{
pcard2 =
mainGame->
dField.mzone[1 - dField.hovered_controler][6];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
6
];
mark
=
(
dField
.
hovered_sequence
==
2
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
1
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
}
CheckMutual
(
pcard2
,
mark
);
...
...
@@ -244,9 +244,9 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
||
(
mark
&
LINK_MARKER_TOP
&&
dField
.
hovered_sequence
==
3
)
||
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
dField
.
hovered_sequence
==
2
))
{
int
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_BOTTOM_RIGHT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_BOTTOM
:
LINK_MARKER_BOTTOM_LEFT
;
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][6];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
6
];
if
(
!
pcard2
)
{
pcard2 =
mainGame->
dField.mzone[1 - dField.hovered_controler][5];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
5
];
mark
=
(
dField
.
hovered_sequence
==
4
)
?
LINK_MARKER_TOP_LEFT
:
(
dField
.
hovered_sequence
==
3
)
?
LINK_MARKER_TOP
:
LINK_MARKER_TOP_RIGHT
;
}
CheckMutual
(
pcard2
,
mark
);
...
...
@@ -256,32 +256,32 @@ void Game::DrawLinkedZones(ClientCard* pcard) {
}
else
{
int
swap
=
(
dField
.
hovered_sequence
==
5
)
?
0
:
2
;
if
(
mark
&
LINK_MARKER_BOTTOM_LEFT
&&
!
((
dInfo
.
extraval
&
0x1
)
&&
swap
==
0
))
{
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][0 + swap];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
0
+
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP_RIGHT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
0
+
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_BOTTOM
)
{
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][1 + swap];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
1
+
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
1
+
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_BOTTOM_RIGHT
&&
!
((
dInfo
.
extraval
&
0x1
)
&&
swap
==
2
))
{
pcard2 =
mainGame->
dField.mzone[dField.hovered_controler][2 + swap];
pcard2
=
dField
.
mzone
[
dField
.
hovered_controler
][
2
+
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP_LEFT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
dField
.
hovered_controler
][
2
+
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_TOP_LEFT
&&
!
((
dInfo
.
extraval
&
0x1
)
&&
swap
==
0
))
{
pcard2 =
mainGame->
dField.mzone[1 - dField.hovered_controler][4 - swap];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
4
-
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP_LEFT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
1
-
dField
.
hovered_controler
][
4
-
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_TOP
)
{
pcard2 =
mainGame->
dField.mzone[1 - dField.hovered_controler][3 - swap];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
3
-
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
1
-
dField
.
hovered_controler
][
3
-
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
if
(
mark
&
LINK_MARKER_TOP_RIGHT
&&
!
((
dInfo
.
extraval
&
0x1
)
&&
swap
==
2
))
{
pcard2 =
mainGame->
dField.mzone[1 - dField.hovered_controler][2 - swap];
pcard2
=
dField
.
mzone
[
1
-
dField
.
hovered_controler
][
2
-
swap
];
CheckMutual
(
pcard2
,
LINK_MARKER_TOP_RIGHT
);
driver
->
drawVertexPrimitiveList
(
&
matManager
.
vFieldMzone
[
1
-
dField
.
hovered_controler
][
2
-
swap
],
4
,
matManager
.
iRectangle
,
2
);
}
...
...
@@ -470,20 +470,20 @@ void Game::DrawMisc() {
}
//lp bar
if
((
dInfo
.
turn
%
2
&&
dInfo
.
isFirst
)
||
(
!
(
dInfo
.
turn
%
2
)
&&
!
dInfo
.
isFirst
))
{
driver->draw2DRectangle(0xa0000000,
mainGame->
Resize(327, 8, 630, 51));
driver->draw2DRectangleOutline(
mainGame->
Resize(327, 8, 630, 51), 0xffff8080);
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
(
327
,
8
,
630
,
51
));
driver
->
draw2DRectangleOutline
(
Resize
(
327
,
8
,
630
,
51
),
0xffff8080
);
}
else
{
driver->draw2DRectangle(0xa0000000,
mainGame->
Resize(689, 8, 991, 51));
driver->draw2DRectangleOutline(
mainGame->
Resize(689, 8, 991, 51), 0xffff8080);
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
(
689
,
8
,
991
,
51
));
driver
->
draw2DRectangleOutline
(
Resize
(
689
,
8
,
991
,
51
),
0xffff8080
);
}
driver->draw2DImage(imageManager.tLPFrame,
mainGame->
Resize(330, 10, 629, 30), recti(0, 0, 200, 20), 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame,
mainGame->
Resize(691, 10, 990, 30), recti(0, 0, 200, 20), 0, 0, true);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
330
,
10
,
629
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
691
,
10
,
990
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
0
]
>=
dInfo
.
startlp
)
driver->draw2DImage(imageManager.tLPBar,
mainGame->
Resize(335, 12, 625, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar,
mainGame->
Resize(335, 12, 335 + 290 * dInfo.lp[0] / dInfo.startlp, 28), recti(0, 0, 16, 16), 0, 0, true);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
625
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
335
+
290
*
dInfo
.
lp
[
0
]
/
dInfo
.
startlp
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
dInfo
.
startlp
)
driver->draw2DImage(imageManager.tLPBar,
mainGame->
Resize(696, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar,
mainGame->
Resize(986 - 290 * dInfo.lp[1] / dInfo.startlp, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
696
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
986
-
290
*
dInfo
.
lp
[
1
]
/
dInfo
.
startlp
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
lpframe
)
{
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
...
...
@@ -492,34 +492,34 @@ void Game::DrawMisc() {
}
if
(
lpcstring
)
{
if
(
lpplayer
==
0
)
{
lpcFont->draw(lpcstring,
mainGame->
Resize(400, 470, 920, 520), lpccolor | 0x00ffffff, true, false, 0);
lpcFont->draw(lpcstring,
mainGame->
Resize(400, 472, 922, 520), lpccolor, true, false, 0);
lpcFont
->
draw
(
lpcstring
,
Resize
(
400
,
470
,
920
,
520
),
lpccolor
|
0x00ffffff
,
true
,
false
,
0
);
lpcFont
->
draw
(
lpcstring
,
Resize
(
400
,
472
,
922
,
520
),
lpccolor
,
true
,
false
,
0
);
}
else
{
lpcFont->draw(lpcstring,
mainGame->
Resize(400, 160, 920, 210), lpccolor | 0x00ffffff, true, false, 0);
lpcFont->draw(lpcstring,
mainGame->
Resize(400, 162, 922, 210), lpccolor, true, false, 0);
lpcFont
->
draw
(
lpcstring
,
Resize
(
400
,
160
,
920
,
210
),
lpccolor
|
0x00ffffff
,
true
,
false
,
0
);
lpcFont
->
draw
(
lpcstring
,
Resize
(
400
,
162
,
922
,
210
),
lpccolor
,
true
,
false
,
0
);
}
}
if
(
!
dInfo
.
isReplay
&&
dInfo
.
player_type
<
7
&&
dInfo
.
time_limit
)
{
driver->draw2DRectangle(
mainGame->
Resize(525, 34, 525 + dInfo.time_left[0] * 100 / dInfo.time_limit, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangleOutline(
mainGame->
Resize(525, 34, 625, 44), 0xffffffff);
driver->draw2DRectangle(
mainGame->
Resize(795 - dInfo.time_left[1] * 100 / dInfo.time_limit, 34, 795, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangleOutline(
mainGame->
Resize(695, 34, 795, 44), 0xffffffff);
}
numFont->draw(dInfo.strLP[0],
mainGame->
Resize(330, 11, 629, 30), 0xff000000, true, false, 0);
numFont->draw(dInfo.strLP[0],
mainGame->
Resize(330, 12, 631, 30), 0xffffff00, true, false, 0);
numFont->draw(dInfo.strLP[1],
mainGame->
Resize(691, 11, 990, 30), 0xff000000, true, false, 0);
numFont->draw(dInfo.strLP[1],
mainGame->
Resize(691, 12, 992, 30), 0xffffff00, true, false, 0);
driver
->
draw2DRectangle
(
Resize
(
525
,
34
,
525
+
dInfo
.
time_left
[
0
]
*
100
/
dInfo
.
time_limit
,
44
),
0xa0e0e0e0
,
0xa0e0e0e0
,
0xa0c0c0c0
,
0xa0c0c0c0
);
driver
->
draw2DRectangleOutline
(
Resize
(
525
,
34
,
625
,
44
),
0xffffffff
);
driver
->
draw2DRectangle
(
Resize
(
795
-
dInfo
.
time_left
[
1
]
*
100
/
dInfo
.
time_limit
,
34
,
795
,
44
),
0xa0e0e0e0
,
0xa0e0e0e0
,
0xa0c0c0c0
,
0xa0c0c0c0
);
driver
->
draw2DRectangleOutline
(
Resize
(
695
,
34
,
795
,
44
),
0xffffffff
);
}
numFont
->
draw
(
dInfo
.
strLP
[
0
],
Resize
(
330
,
11
,
629
,
30
),
0xff000000
,
true
,
false
,
0
);
numFont
->
draw
(
dInfo
.
strLP
[
0
],
Resize
(
330
,
12
,
631
,
30
),
0xffffff00
,
true
,
false
,
0
);
numFont
->
draw
(
dInfo
.
strLP
[
1
],
Resize
(
691
,
11
,
990
,
30
),
0xff000000
,
true
,
false
,
0
);
numFont
->
draw
(
dInfo
.
strLP
[
1
],
Resize
(
691
,
12
,
992
,
30
),
0xffffff00
,
true
,
false
,
0
);
recti p1size =
mainGame->
Resize(335, 31, 629, 50);
recti p2size =
mainGame->
Resize(986, 31, 986, 50);
recti
p1size
=
Resize
(
335
,
31
,
629
,
50
);
recti
p2size
=
Resize
(
986
,
31
,
986
,
50
);
textFont
->
draw
(
dInfo
.
hostname
[
dInfo
.
current_player
[
0
]],
p1size
,
0xffffffff
,
false
,
false
,
0
);
auto
cld
=
textFont
->
getDimension
(
dInfo
.
clientname
[
dInfo
.
current_player
[
1
]]);
p2size
.
UpperLeftCorner
.
X
-=
cld
.
Width
;
textFont
->
draw
(
dInfo
.
clientname
[
dInfo
.
current_player
[
1
]],
p2size
,
0xffffffff
,
false
,
false
,
0
);
driver->draw2DRectangle(
mainGame->
Resize(632, 10, 688, 30), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
driver->draw2DRectangle(
mainGame->
Resize(632, 30, 688, 50), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
lpcFont->draw(dataManager.GetNumString(dInfo.turn),
mainGame->
Resize(635, 5, 685, 40), 0x80000000, true, false, 0);
lpcFont->draw(dataManager.GetNumString(dInfo.turn),
mainGame->
Resize(635, 5, 687, 40), 0x8000ffff, true, false, 0);
driver
->
draw2DRectangle
(
Resize
(
632
,
10
,
688
,
30
),
0x00000000
,
0x00000000
,
0xffffffff
,
0xffffffff
);
driver
->
draw2DRectangle
(
Resize
(
632
,
30
,
688
,
50
),
0xffffffff
,
0xffffffff
,
0x00000000
,
0x00000000
);
lpcFont
->
draw
(
dataManager
.
GetNumString
(
dInfo
.
turn
),
Resize
(
635
,
5
,
685
,
40
),
0x80000000
,
true
,
false
,
0
);
lpcFont
->
draw
(
dataManager
.
GetNumString
(
dInfo
.
turn
),
Resize
(
635
,
5
,
687
,
40
),
0x8000ffff
,
true
,
false
,
0
);
ClientCard
*
pcard
;
int
seq
=
(
dInfo
.
duel_field
!=
4
)
?
6
:
(
dInfo
.
extraval
&
0x1
)
?
1
:
0
;
int
increase
=
(
dInfo
.
duel_field
!=
4
)
?
1
:
(
dInfo
.
extraval
&
0x1
)
?
2
:
4
;
...
...
@@ -562,41 +562,41 @@ void Game::DrawStatus(ClientCard* pcard) {
ConvertCoords
((
pcard
->
curPos
.
X
-
0.48
f
),
(
0.39
f
+
pcard
->
curPos
.
Y
),
&
x2
,
&
y2
);
}
if
(
pcard
->
type
&
TYPE_LINK
)
{
adFont->draw(pcard->atkstring,
mainGame->
Resize(x1 - 4, y1, x1 + 4, y1 + 20), 0xff000000, true, false, 0);
adFont->draw(pcard->atkstring,
mainGame->
Resize(x1 - 3, y1 + 1, x1 + 5, y1 + 21),
adFont
->
draw
(
pcard
->
atkstring
,
Resize
(
x1
-
4
,
y1
,
x1
+
4
,
y1
+
20
),
0xff000000
,
true
,
false
,
0
);
adFont
->
draw
(
pcard
->
atkstring
,
Resize
(
x1
-
3
,
y1
+
1
,
x1
+
5
,
y1
+
21
),
pcard
->
attack
>
pcard
->
base_attack
?
0xffffff00
:
pcard
->
attack
<
pcard
->
base_attack
?
0xffff2090
:
0xffffffff
,
true
,
false
,
0
);
}
else
{
adFont->draw(L"/",
mainGame->
Resize(x1 - 4, y1, x1 + 4, y1 + 20), 0xff000000, true, false, 0);
adFont->draw(L"/",
mainGame->
Resize(x1 - 3, y1 + 1, x1 + 5, y1 + 21), 0xffffffff, true, false, 0);
adFont
->
draw
(
L"/"
,
Resize
(
x1
-
4
,
y1
,
x1
+
4
,
y1
+
20
),
0xff000000
,
true
,
false
,
0
);
adFont
->
draw
(
L"/"
,
Resize
(
x1
-
3
,
y1
+
1
,
x1
+
5
,
y1
+
21
),
0xffffffff
,
true
,
false
,
0
);
int
w
=
adFont
->
getDimension
(
pcard
->
atkstring
).
Width
;
adFont->draw(pcard->atkstring,
mainGame->
Resize(x1 - 5, y1, x1 - 5, y1 + 20, -w, 0, 0, 0), 0xff000000, false, false, 0);
adFont->draw(pcard->atkstring,
mainGame->
Resize(x1 - 4, y1 + 1, x1 - 4, y1 + 21, -w, 0, 0, 0),
adFont
->
draw
(
pcard
->
atkstring
,
Resize
(
x1
-
5
,
y1
,
x1
-
5
,
y1
+
20
,
-
w
,
0
,
0
,
0
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
atkstring
,
Resize
(
x1
-
4
,
y1
+
1
,
x1
-
4
,
y1
+
21
,
-
w
,
0
,
0
,
0
),
pcard
->
attack
>
pcard
->
base_attack
?
0xffffff00
:
pcard
->
attack
<
pcard
->
base_attack
?
0xffff2090
:
0xffffffff
,
false
,
false
,
0
);
w
=
adFont
->
getDimension
(
pcard
->
defstring
).
Width
;
adFont->draw(pcard->defstring,
mainGame->
Resize(x1 + 4, y1, x1 + 4 + w, y1 + 20), 0xff000000, false, false, 0);
adFont->draw(pcard->defstring,
mainGame->
Resize(x1 + 5, y1 + 1, x1 + 5 + w, y1 + 21),
adFont
->
draw
(
pcard
->
defstring
,
Resize
(
x1
+
4
,
y1
,
x1
+
4
+
w
,
y1
+
20
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
defstring
,
Resize
(
x1
+
5
,
y1
+
1
,
x1
+
5
+
w
,
y1
+
21
),
pcard
->
defense
>
pcard
->
base_defense
?
0xffffff00
:
pcard
->
defense
<
pcard
->
base_defense
?
0xffff2090
:
0xffffffff
,
false
,
false
,
0
);
}
if
(
pcard
->
level
!=
0
&&
pcard
->
rank
!=
0
)
{
adFont->draw(L"/",
mainGame->
Resize(x2, y2, x2 + 2, y2 + 20), 0xff000000, true, false, 0);
adFont->draw(L"/",
mainGame->
Resize(x2 + 1, y2 + 1, x2 + 3, y2 + 21), 0xffffffff, true, false, 0);
adFont
->
draw
(
L"/"
,
Resize
(
x2
,
y2
,
x2
+
2
,
y2
+
20
),
0xff000000
,
true
,
false
,
0
);
adFont
->
draw
(
L"/"
,
Resize
(
x2
+
1
,
y2
+
1
,
x2
+
3
,
y2
+
21
),
0xffffffff
,
true
,
false
,
0
);
int
w2
=
adFont
->
getDimension
(
pcard
->
lvstring
).
Width
;
adFont->draw(pcard->lvstring,
mainGame->
Resize(x2 - 5, y2, x2 - 5, y2 + 20, -w2, 0, 0, 0), 0xff000000, false, false, 0);
adFont->draw(pcard->lvstring,
mainGame->
Resize(x2 - 4, y2 +1 , x2 - 4, y2 + 21, -w2, 0, 0, 0), (pcard->type & TYPE_TUNER) ? 0xffffff00 : 0xffffffff, false, false, 0);
adFont->draw(pcard->rkstring,
mainGame->
Resize(x2 + 4, y2, x2 + 4 + w2, y2 + 20), 0xff000000, false, false, 0);
adFont->draw(pcard->rkstring,
mainGame->
Resize(x2 + 5, y2 + 1, x2 + 5 + w2, y2 + 21), 0xffff80ff, false, false, 0);
adFont
->
draw
(
pcard
->
lvstring
,
Resize
(
x2
-
5
,
y2
,
x2
-
5
,
y2
+
20
,
-
w2
,
0
,
0
,
0
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
lvstring
,
Resize
(
x2
-
4
,
y2
+
1
,
x2
-
4
,
y2
+
21
,
-
w2
,
0
,
0
,
0
),
(
pcard
->
type
&
TYPE_TUNER
)
?
0xffffff00
:
0xffffffff
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
rkstring
,
Resize
(
x2
+
4
,
y2
,
x2
+
4
+
w2
,
y2
+
20
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
rkstring
,
Resize
(
x2
+
5
,
y2
+
1
,
x2
+
5
+
w2
,
y2
+
21
),
0xffff80ff
,
false
,
false
,
0
);
}
else
if
(
pcard
->
rank
!=
0
)
{
adFont->draw(pcard->rkstring,
mainGame->
Resize(x2, y2, x2 + 2, y2 + 20), 0xff000000, false, false, 0);
adFont->draw(pcard->rkstring,
mainGame->
Resize(x2 + 1, y2, x2 + 3, y2 + 21), 0xffff80ff, false, false, 0);
adFont
->
draw
(
pcard
->
rkstring
,
Resize
(
x2
,
y2
,
x2
+
2
,
y2
+
20
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
rkstring
,
Resize
(
x2
+
1
,
y2
,
x2
+
3
,
y2
+
21
),
0xffff80ff
,
false
,
false
,
0
);
}
else
if
(
pcard
->
level
!=
0
)
{
adFont->draw(pcard->lvstring,
mainGame->
Resize(x2, y2, x2 + 2, y2 + 20), 0xff000000, false, false, 0);
adFont->draw(pcard->lvstring,
mainGame->
Resize(x2 + 1, y2, x2 + 3, y2 + 21), (pcard->type & TYPE_TUNER) ? 0xffffff00 : 0xffffffff, false, false, 0);
adFont
->
draw
(
pcard
->
lvstring
,
Resize
(
x2
,
y2
,
x2
+
2
,
y2
+
20
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
lvstring
,
Resize
(
x2
+
1
,
y2
,
x2
+
3
,
y2
+
21
),
(
pcard
->
type
&
TYPE_TUNER
)
?
0xffffff00
:
0xffffffff
,
false
,
false
,
0
);
}
else
if
(
pcard
->
link
!=
0
)
{
adFont->draw(pcard->linkstring,
mainGame->
Resize(x2, y2, x2 + 2, y2 + 20), 0xff000000, false, false, 0);
adFont->draw(pcard->linkstring,
mainGame->
Resize(x2 + 1, y2, x2 + 3, y2 + 21), 0xff99ffff, false, false, 0);
adFont
->
draw
(
pcard
->
linkstring
,
Resize
(
x2
,
y2
,
x2
+
2
,
y2
+
20
),
0xff000000
,
false
,
false
,
0
);
adFont
->
draw
(
pcard
->
linkstring
,
Resize
(
x2
+
1
,
y2
,
x2
+
3
,
y2
+
21
),
0xff99ffff
,
false
,
false
,
0
);
}
}
/*Draws the pendulum scale value of a card in the pendulum zone based on its relative position
...
...
@@ -618,26 +618,26 @@ void Game::DrawPendScale(ClientCard* pcard) {
}
else
y0
=
pcard
->
curPos
.
Y
+
0.29
f
;
ConvertCoords
(
x0
,
y0
,
&
x
,
&
y
);
adFont->draw(strscale,
mainGame->
Resize(x - (12 * swap), y, x + (12 * (1 - swap)), y - 800), 0xff000000, true, false, 0);
adFont->draw(strscale,
mainGame->
Resize(x + 1 - (12 * swap), y, x + 1 + (12 * (1 - swap)), y - 800), 0xffffffff, true, false, 0);
adFont
->
draw
(
strscale
,
Resize
(
x
-
(
12
*
swap
),
y
,
x
+
(
12
*
(
1
-
swap
)),
y
-
800
),
0xff000000
,
true
,
false
,
0
);
adFont
->
draw
(
strscale
,
Resize
(
x
+
1
-
(
12
*
swap
),
y
,
x
+
1
+
(
12
*
(
1
-
swap
)),
y
-
800
),
0xffffffff
,
true
,
false
,
0
);
}
/*Draws the text in the middle of the bottom side of the zone
*/
void
Game
::
DrawStackIndicator
(
const
wchar_t
*
text
,
S3DVertex
*
v
,
bool
opponent
)
{
int x, y, width =
mainGame->textFont->getDimension(text).Width / 2, height = mainGame->
textFont->getDimension(text).Height / 2;
int
x
,
y
,
width
=
textFont
->
getDimension
(
text
).
Width
/
2
,
height
=
textFont
->
getDimension
(
text
).
Height
/
2
;
float
x0
=
(
v
[
0
].
Pos
.
X
+
v
[
1
].
Pos
.
X
)
/
2
;
float
y0
=
(
opponent
)
?
v
[
0
].
Pos
.
Y
:
v
[
2
].
Pos
.
Y
;
ConvertCoords
(
x0
,
y0
,
&
x
,
&
y
);
numFont->draw(text,
mainGame->
Resize(x - width, y - height + 2, x + width, y + height), 0xff000000, true, false, 0);
numFont->draw(text,
mainGame->
Resize(x - width, y - height + 3, x + width, y + height + 1), 0xffffff00, true, false, 0);
numFont
->
draw
(
text
,
Resize
(
x
-
width
,
y
-
height
+
2
,
x
+
width
,
y
+
height
),
0xff000000
,
true
,
false
,
0
);
numFont
->
draw
(
text
,
Resize
(
x
-
width
,
y
-
height
+
3
,
x
+
width
,
y
+
height
+
1
),
0xffffff00
,
true
,
false
,
0
);
}
/*Converts the coordinates from the 3d plane to the 2d plane (the window)
*/
void
Game
::
ConvertCoords
(
float
x
,
float
y
,
int
*
x1
,
int
*
y1
)
{
double angle = atan((y -
mainGame->board.y) / -mainGame->
board.z);
double screeny = tan(
mainGame->
board.atan - angle);
double
angle
=
atan
((
y
-
board
.
y
)
/
-
board
.
z
);
double
screeny
=
tan
(
board
.
atan
-
angle
);
double
vlen
=
sqrt
(
1.0
+
screeny
*
screeny
);
double screenx = (x -
mainGame->board.x) / (mainGame->
board.z / vlen / cos(angle));
double
screenx
=
(
x
-
board
.
x
)
/
(
board
.
z
/
vlen
/
cos
(
angle
));
*
x1
=
(
screenx
+
0.90
)
*
1024.0
/
1.35
;
*
y1
=
(
screeny
+
0.42
)
*
640.0
/
0.84
;
}
...
...
@@ -731,8 +731,8 @@ void Game::DrawSpec() {
if
(
showcard
)
{
switch
(
showcard
)
{
case
1
:
{
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
Resize(574, 150));
driver->draw2DImage(imageManager.tMask,
mainGame->
ResizeElem(574, 150, 574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif), 404),
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tMask
,
ResizeElem
(
574
,
150
,
574
+
(
showcarddif
>
CARD_IMG_WIDTH
?
CARD_IMG_WIDTH
:
showcarddif
),
404
),
recti
(
CARD_IMG_HEIGHT
-
showcarddif
,
0
,
CARD_IMG_HEIGHT
-
(
showcarddif
>
CARD_IMG_WIDTH
?
showcarddif
-
CARD_IMG_WIDTH
:
0
),
CARD_IMG_HEIGHT
),
0
,
0
,
true
);
showcarddif
+=
15
;
if
(
showcarddif
>=
CARD_IMG_HEIGHT
)
{
...
...
@@ -742,8 +742,8 @@ void Game::DrawSpec() {
break
;
}
case
2
:
{
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
Resize(574, 150));
driver->draw2DImage(imageManager.tMask,
mainGame->
ResizeElem(574 + showcarddif, 150, 761, 404), recti(0, 0, CARD_IMG_WIDTH - showcarddif, 254), 0, 0, true);
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tMask
,
ResizeElem
(
574
+
showcarddif
,
150
,
761
,
404
),
recti
(
0
,
0
,
CARD_IMG_WIDTH
-
showcarddif
,
254
),
0
,
0
,
true
);
showcarddif
+=
15
;
if
(
showcarddif
>=
CARD_IMG_WIDTH
)
{
showcard
=
0
;
...
...
@@ -751,8 +751,8 @@ void Game::DrawSpec() {
break
;
}
case
3
:
{
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
Resize(574, 150));
driver->draw2DImage(imageManager.tNegated,
mainGame->
ResizeElem(536 + showcarddif, 141 + showcarddif, 793 - showcarddif, 397 - showcarddif), recti(0, 0, 128, 128), 0, 0, true);
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNegated
,
ResizeElem
(
536
+
showcarddif
,
141
+
showcarddif
,
793
-
showcarddif
,
397
-
showcarddif
),
recti
(
0
,
0
,
128
,
128
),
0
,
0
,
true
);
if
(
showcarddif
<
64
)
showcarddif
+=
4
;
break
;
...
...
@@ -762,7 +762,7 @@ void Game::DrawSpec() {
matManager
.
c2d
[
1
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
matManager
.
c2d
[
2
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
matManager
.
c2d
[
3
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
ResizeElem(574, 154, 751, 404),
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
ResizeElem
(
574
,
154
,
751
,
404
),
recti
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
if
(
showcarddif
<
255
)
showcarddif
+=
17
;
...
...
@@ -773,15 +773,15 @@ void Game::DrawSpec() {
matManager
.
c2d
[
1
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
matManager
.
c2d
[
2
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
matManager
.
c2d
[
3
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
ResizeElem(662 - showcarddif * 0.69685f, 277 - showcarddif, 662 + showcarddif * 0.69685f, 277 + showcarddif),
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
ResizeElem
(
662
-
showcarddif
*
0.69685
f
,
277
-
showcarddif
,
662
+
showcarddif
*
0.69685
f
,
277
+
showcarddif
),
recti
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
if
(
showcarddif
<
127
)
showcarddif
+=
9
;
break
;
}
case
6
:
{
driver->draw2DImage(imageManager.GetTexture(showcardcode),
mainGame->
Resize(574, 150));
driver->draw2DImage(imageManager.tNumber,
mainGame->
ResizeElem(536 + showcarddif, 141 + showcarddif, 793 - showcarddif, 397 - showcarddif),
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNumber
,
ResizeElem
(
536
+
showcarddif
,
141
+
showcarddif
,
793
-
showcarddif
,
397
-
showcarddif
),
recti
((
showcardp
%
5
)
*
64
,
(
showcardp
/
5
)
*
64
,
(
showcardp
%
5
+
1
)
*
64
,
(
showcardp
/
5
+
1
)
*
64
),
0
,
0
,
true
);
if
(
showcarddif
<
64
)
showcarddif
+=
4
;
...
...
@@ -807,8 +807,8 @@ void Game::DrawSpec() {
}
case
100
:
{
if
(
showcardp
<
60
)
{
driver->draw2DImage(imageManager.tHand[(showcardcode >> 16) & 0x3],
mainGame->
Resize(615, showcarddif));
driver->draw2DImage(imageManager.tHand[showcardcode & 0x3],
mainGame->
Resize(615, 540 - showcarddif));
driver
->
draw2DImage
(
imageManager
.
tHand
[(
showcardcode
>>
16
)
&
0x3
],
Resize
(
615
,
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
Resize
(
615
,
540
-
showcarddif
));
float
dy
=
-
0.333333
f
*
showcardp
+
10
;
showcardp
++
;
if
(
showcardp
<
30
)
...
...
@@ -866,11 +866,11 @@ void Game::DrawSpec() {
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
if
(
showcardp
<
10
)
{
int
alpha
=
(
showcardp
*
25
)
<<
24
;
lpcFont->draw(lstr,
mainGame->
ResizeElem(651 - pos.Width / 2 - (9 - showcardp) * 40, 291, 950, 370), alpha);
lpcFont->draw(lstr,
mainGame->
ResizeElem(650 - pos.Width / 2 - (9 - showcardp) * 40, 290, 950, 370), alpha | 0xffffff);
lpcFont
->
draw
(
lstr
,
ResizeElem
(
651
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
291
,
950
,
370
),
alpha
);
lpcFont
->
draw
(
lstr
,
ResizeElem
(
650
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
290
,
950
,
370
),
alpha
|
0xffffff
);
}
else
if
(
showcardp
<
showcarddif
)
{
recti loc =
mainGame->
ResizeElem(650 - pos.Width / 2, 290, 950, 370);
lpcFont->draw(lstr,
mainGame->
ResizeElem(651 - pos.Width / 2, 291, 950, 370), 0xff000000);
recti
loc
=
ResizeElem
(
650
-
pos
.
Width
/
2
,
290
,
950
,
370
);
lpcFont
->
draw
(
lstr
,
ResizeElem
(
651
-
pos
.
Width
/
2
,
291
,
950
,
370
),
0xff000000
);
lpcFont
->
draw
(
lstr
,
loc
,
0xffffffff
);
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
s32
vicx
=
(
260
+
pos
.
Width
)
/
2
-
260
;
...
...
@@ -884,8 +884,8 @@ void Game::DrawSpec() {
}
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
lpcFont->draw(lstr,
mainGame->
ResizeElem(651 - pos.Width / 2 + (showcardp - showcarddif) * 40, 291, 950, 370), alpha);
lpcFont->draw(lstr,
mainGame->
ResizeElem(650 - pos.Width / 2 + (showcardp - showcarddif) * 40, 290, 950, 370), alpha | 0xffffff);
lpcFont
->
draw
(
lstr
,
ResizeElem
(
651
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
,
291
,
950
,
370
),
alpha
);
lpcFont
->
draw
(
lstr
,
ResizeElem
(
650
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
,
290
,
950
,
370
),
alpha
|
0xffffff
);
}
showcardp
++
;
break
;
...
...
@@ -911,7 +911,7 @@ void Game::DrawSpec() {
showChat
=
false
;
hideChatTimer
--
;
}
int maxChatLines =
mainGame->
dInfo.isStarted ? 5 : 8;
int
maxChatLines
=
dInfo
.
isStarted
?
5
:
8
;
for
(
int
i
=
0
;
i
<
maxChatLines
;
++
i
)
{
static
unsigned
int
chatColor
[]
=
{
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xffffffff
,
0xff8080ff
,
0xffff4040
,
0xffff4040
,
0xffff4040
,
0xff40ff40
,
0xff4040ff
,
0xff40ffff
,
0xffff40ff
,
0xffffff40
,
0xffffffff
,
0xff808080
,
0xff404040
};
...
...
@@ -921,9 +921,9 @@ void Game::DrawSpec() {
continue
;
int
w
=
textFont
->
getDimension
(
chatMsg
[
i
].
c_str
()).
Width
;
recti rectloc(
mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X + 2 + w, mainGame->
window_size.Height - 25);
recti
rectloc
(
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
,
window_size
.
Height
-
45
,
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
+
2
+
w
,
window_size
.
Height
-
25
);
rectloc
-=
position2di
(
0
,
i
*
20
);
recti msgloc(
mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X - 4, mainGame->
window_size.Height - 25);
recti
msgloc
(
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
,
window_size
.
Height
-
45
,
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
-
4
,
window_size
.
Height
-
25
);
msgloc
-=
position2di
(
0
,
i
*
20
);
recti
shadowloc
=
msgloc
+
position2di
(
1
,
1
);
...
...
@@ -936,7 +936,7 @@ void Game::DrawSpec() {
void
Game
::
DrawBackImage
(
irr
::
video
::
ITexture
*
texture
)
{
if
(
!
texture
)
return
;
driver->draw2DImage(texture,
mainGame->
Resize(0, 0, 1024, 640), recti(0, 0, texture->getOriginalSize().Width, texture->getOriginalSize().Height));
driver
->
draw2DImage
(
texture
,
Resize
(
0
,
0
,
1024
,
640
),
recti
(
0
,
0
,
texture
->
getOriginalSize
().
Width
,
texture
->
getOriginalSize
().
Height
));
}
void
Game
::
ShowElement
(
irr
::
gui
::
IGUIElement
*
win
,
int
autoframe
)
{
FadingUnit
fu
;
...
...
@@ -1007,7 +1007,7 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
}
void
Game
::
PopupElement
(
irr
::
gui
::
IGUIElement
*
element
,
int
hideframe
)
{
element
->
getParent
()
->
bringToFront
(
element
);
if(!
mainGame->
is_building)
if
(
!
is_building
)
dField
.
panel
=
element
;
env
->
setFocus
(
element
);
if
(
!
hideframe
)
...
...
@@ -1021,18 +1021,18 @@ void Game::WaitFrameSignal(int frame) {
}
void
Game
::
DrawThumb
(
code_pointer
cp
,
position2di
pos
,
std
::
unordered_map
<
int
,
int
>*
lflist
,
bool
drag
)
{
int
code
=
cp
->
first
;
int lcode = cp->
second.alias
;
if(
lcode == 0
)
lcode = c
ode
;
int
lcode
=
cp
->
first
;
if
(
!
lflist
->
count
(
lcode
)
)
lcode
=
c
p
->
second
.
alias
?
cp
->
second
.
alias
:
cp
->
first
;
irr
::
video
::
ITexture
*
img
=
imageManager
.
GetTextureThumb
(
code
);
if
(
img
==
NULL
)
return
;
//NULL->getSize() will cause a crash
dimension2d
<
u32
>
size
=
img
->
getOriginalSize
();
recti dragloc =
mainGame->
Resize(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH, pos.Y + CARD_THUMB_HEIGHT);
recti limitloc =
mainGame->
Resize(pos.X, pos.Y, pos.X + 20, pos.Y + 20);
recti
dragloc
=
Resize
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
,
pos
.
Y
+
CARD_THUMB_HEIGHT
);
recti
limitloc
=
Resize
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
,
pos
.
Y
+
20
);
if
(
drag
)
{
dragloc = recti(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH *
mainGame->window_size.Width / 1024, pos.Y + CARD_THUMB_HEIGHT * mainGame->
window_size.Height / 640);
limitloc = recti(pos.X, pos.Y, pos.X + 20 *
mainGame->window_size.Width / 1024, pos.Y + 20 * mainGame->
window_size.Height / 640);
dragloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
*
window_size
.
Width
/
1024
,
pos
.
Y
+
CARD_THUMB_HEIGHT
*
window_size
.
Height
/
640
);
limitloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
*
window_size
.
Width
/
1024
,
pos
.
Y
+
20
*
window_size
.
Height
/
640
);
}
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
if
(
lflist
->
count
(
lcode
))
{
...
...
@@ -1052,14 +1052,14 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
void
Game
::
DrawDeckBd
()
{
wchar_t
textBuffer
[
64
];
//main deck
driver->draw2DRectangle(
mainGame->
Resize(310, 137, 797, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 136, 797, 157));
textFont->draw(dataManager.GetSysString(1330),
mainGame->
Resize(314, 136, 409, 156), 0xff000000, false, true);
textFont->draw(dataManager.GetSysString(1330),
mainGame->
Resize(315, 137, 410, 157), 0xffffffff, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.main.size()],
mainGame->
Resize(379, 137, 439, 157), 0xff000000, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.main.size()],
mainGame->
Resize(380, 138, 440, 158), 0xffffffff, false, true);
driver->draw2DRectangle(
mainGame->
Resize(310, 160, 797, 436), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
recti mainpos =
mainGame->
Resize(310, 137, 797, 157);
driver
->
draw2DRectangle
(
Resize
(
310
,
137
,
797
,
157
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
136
,
797
,
157
));
textFont
->
draw
(
dataManager
.
GetSysString
(
1330
),
Resize
(
314
,
136
,
409
,
156
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
dataManager
.
GetSysString
(
1330
),
Resize
(
315
,
137
,
410
,
157
),
0xffffffff
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
main
.
size
()],
Resize
(
379
,
137
,
439
,
157
),
0xff000000
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
main
.
size
()],
Resize
(
380
,
138
,
440
,
158
),
0xffffffff
,
false
,
true
);
driver
->
draw2DRectangle
(
Resize
(
310
,
160
,
797
,
436
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
recti
mainpos
=
Resize
(
310
,
137
,
797
,
157
);
stringw
mainDeckTypeCount
=
stringw
(
dataManager
.
GetSysString
(
1312
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
main
,
TYPE_MONSTER
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1313
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
main
,
TYPE_SPELL
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1314
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
main
,
TYPE_TRAP
));
...
...
@@ -1068,7 +1068,7 @@ void Game::DrawDeckBd() {
mainpos
.
LowerRightCorner
.
X
,
mainpos
.
LowerRightCorner
.
Y
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
mainDeckTypeCount
,
recti
(
mainpos
.
LowerRightCorner
.
X
-
mainDeckTypeSize
.
Width
-
4
,
mainpos
.
UpperLeftCorner
.
Y
+
1
,
mainpos
.
LowerRightCorner
.
X
+
1
,
mainpos
.
LowerRightCorner
.
Y
+
1
),
0xffffffff
,
false
,
true
);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 159, 797, 436));
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
159
,
797
,
436
));
int
lx
;
float
dx
;
if
(
deckManager
.
current_deck
.
main
.
size
()
<=
40
)
{
...
...
@@ -1081,16 +1081,16 @@ void Game::DrawDeckBd() {
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
main
.
size
();
++
i
)
{
DrawThumb
(
deckManager
.
current_deck
.
main
[
i
],
position2di
(
314
+
(
i
%
lx
)
*
dx
,
164
+
(
i
/
lx
)
*
68
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
1
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver->draw2DRectangleOutline(
mainGame->
Resize(313 + (i % lx) * dx, 163 + (i / lx) * 68, 359 + (i % lx) * dx, 228 + (i / lx) * 68));
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
(
i
%
lx
)
*
dx
,
163
+
(
i
/
lx
)
*
68
,
359
+
(
i
%
lx
)
*
dx
,
228
+
(
i
/
lx
)
*
68
));
}
//extra deck
driver->draw2DRectangle(
mainGame->
Resize(310, 440, 797, 460), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 439, 797, 460));
textFont->draw(dataManager.GetSysString(1331),
mainGame->
Resize(314, 439, 409, 459), 0xff000000, false, true);
textFont->draw(dataManager.GetSysString(1331),
mainGame->
Resize(315, 440, 410, 460), 0xffffffff, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.extra.size()],
mainGame->
Resize(379, 440, 439, 460), 0xff000000, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.extra.size()],
mainGame->
Resize(380, 441, 440, 461), 0xffffffff, false, true);
recti extrapos =
mainGame->
Resize(310, 440, 797, 460);
driver
->
draw2DRectangle
(
Resize
(
310
,
440
,
797
,
460
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
439
,
797
,
460
));
textFont
->
draw
(
dataManager
.
GetSysString
(
1331
),
Resize
(
314
,
439
,
409
,
459
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
dataManager
.
GetSysString
(
1331
),
Resize
(
315
,
440
,
410
,
460
),
0xffffffff
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
extra
.
size
()],
Resize
(
379
,
440
,
439
,
460
),
0xff000000
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
extra
.
size
()],
Resize
(
380
,
441
,
440
,
461
),
0xffffffff
,
false
,
true
);
recti
extrapos
=
Resize
(
310
,
440
,
797
,
460
);
stringw
extraDeckTypeCount
=
stringw
(
dataManager
.
GetSysString
(
1056
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
extra
,
TYPE_FUSION
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1073
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
extra
,
TYPE_XYZ
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1063
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
extra
,
TYPE_SYNCHRO
))
+
" "
+
...
...
@@ -1100,24 +1100,24 @@ void Game::DrawDeckBd() {
extrapos
.
LowerRightCorner
.
X
,
extrapos
.
LowerRightCorner
.
Y
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
extraDeckTypeCount
,
recti
(
extrapos
.
LowerRightCorner
.
X
-
extraDeckTypeSize
.
Width
-
4
,
extrapos
.
UpperLeftCorner
.
Y
+
1
,
extrapos
.
LowerRightCorner
.
X
+
1
,
extrapos
.
LowerRightCorner
.
Y
+
1
),
0xffffffff
,
false
,
true
);
driver->draw2DRectangle(
mainGame->
Resize(310, 463, 797, 533), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 462, 797, 533));
driver
->
draw2DRectangle
(
Resize
(
310
,
463
,
797
,
533
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
462
,
797
,
533
));
if
(
deckManager
.
current_deck
.
extra
.
size
()
<=
10
)
dx
=
436.0
f
/
9
;
else
dx
=
436.0
f
/
(
deckManager
.
current_deck
.
extra
.
size
()
-
1
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
{
DrawThumb
(
deckManager
.
current_deck
.
extra
[
i
],
position2di
(
314
+
i
*
dx
,
466
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
2
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver->draw2DRectangleOutline(
mainGame->
Resize(313 + i * dx, 465, 359 + i * dx, 531));
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
i
*
dx
,
465
,
359
+
i
*
dx
,
531
));
}
//side deck
driver->draw2DRectangle(
mainGame->
Resize(310, 537, 797, 557), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 536, 797, 557));
textFont->draw(dataManager.GetSysString(1332),
mainGame->
Resize(314, 536, 409, 556), 0xff000000, false, true);
textFont->draw(dataManager.GetSysString(1332),
mainGame->
Resize(315, 537, 410, 557), 0xffffffff, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.side.size()],
mainGame->
Resize(379, 537, 439, 557), 0xff000000, false, true);
numFont->draw(dataManager.numStrings[deckManager.current_deck.side.size()],
mainGame->
Resize(379, 537, 439, 557), 0xffffffff, false, true);
recti sidepos =
mainGame->
Resize(310, 537, 797, 557);
driver
->
draw2DRectangle
(
Resize
(
310
,
537
,
797
,
557
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
536
,
797
,
557
));
textFont
->
draw
(
dataManager
.
GetSysString
(
1332
),
Resize
(
314
,
536
,
409
,
556
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
dataManager
.
GetSysString
(
1332
),
Resize
(
315
,
537
,
410
,
557
),
0xffffffff
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
side
.
size
()],
Resize
(
379
,
537
,
439
,
557
),
0xff000000
,
false
,
true
);
numFont
->
draw
(
dataManager
.
numStrings
[
deckManager
.
current_deck
.
side
.
size
()],
Resize
(
379
,
537
,
439
,
557
),
0xffffffff
,
false
,
true
);
recti
sidepos
=
Resize
(
310
,
537
,
797
,
557
);
stringw
sideDeckTypeCount
=
stringw
(
dataManager
.
GetSysString
(
1312
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
side
,
TYPE_MONSTER
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1313
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
side
,
TYPE_SPELL
))
+
" "
+
stringw
(
dataManager
.
GetSysString
(
1314
))
+
" "
+
stringw
(
deckManager
.
TypeCount
(
deckManager
.
current_deck
.
side
,
TYPE_TRAP
));
...
...
@@ -1126,40 +1126,40 @@ void Game::DrawDeckBd() {
sidepos
.
LowerRightCorner
.
X
,
sidepos
.
LowerRightCorner
.
Y
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
sideDeckTypeCount
,
recti
(
sidepos
.
LowerRightCorner
.
X
-
sideDeckTypeSize
.
Width
-
4
,
sidepos
.
UpperLeftCorner
.
Y
+
1
,
sidepos
.
LowerRightCorner
.
X
+
1
,
sidepos
.
LowerRightCorner
.
Y
+
1
),
0xffffffff
,
false
,
true
);
driver->draw2DRectangle(
mainGame->
Resize(310, 560, 797, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(309, 559, 797, 630));
driver
->
draw2DRectangle
(
Resize
(
310
,
560
,
797
,
630
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
309
,
559
,
797
,
630
));
if
(
deckManager
.
current_deck
.
side
.
size
()
<=
10
)
dx
=
436.0
f
/
9
;
else
dx
=
436.0
f
/
(
deckManager
.
current_deck
.
side
.
size
()
-
1
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
{
DrawThumb
(
deckManager
.
current_deck
.
side
[
i
],
position2di
(
314
+
i
*
dx
,
564
),
deckBuilder
.
filterList
);
if
(
deckBuilder
.
hovered_pos
==
3
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver->draw2DRectangleOutline(
mainGame->
Resize(313 + i * dx, 563, 359 + i * dx, 629));
driver
->
draw2DRectangleOutline
(
Resize
(
313
+
i
*
dx
,
563
,
359
+
i
*
dx
,
629
));
}
//search result
driver->draw2DRectangle(
mainGame->
Resize(805, 137, 915, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(804, 136, 915, 157));
textFont->draw(dataManager.GetSysString(1333),
mainGame->
Resize(809, 136, 914, 156), 0xff000000, false, true);
textFont->draw(dataManager.GetSysString(1333),
mainGame->
Resize(810, 137, 915, 157), 0xffffffff, false, true);
numFont->draw(deckBuilder.result_string,
mainGame->
Resize(874, 136, 934, 156), 0xff000000, false, true);
numFont->draw(deckBuilder.result_string,
mainGame->
Resize(875, 137, 935, 157), 0xffffffff, false, true);
driver->draw2DRectangle(
mainGame->
Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(
mainGame->
Resize(804, 159, 1020, 630));
for(size_t i = 0; i < 7 && i +
mainGame->
scrFilter->getPos() < deckBuilder.results.size(); ++i) {
code_pointer ptr = deckBuilder.results[i +
mainGame->
scrFilter->getPos()];
driver
->
draw2DRectangle
(
Resize
(
805
,
137
,
915
,
157
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
804
,
136
,
915
,
157
));
textFont
->
draw
(
dataManager
.
GetSysString
(
1333
),
Resize
(
809
,
136
,
914
,
156
),
0xff000000
,
false
,
true
);
textFont
->
draw
(
dataManager
.
GetSysString
(
1333
),
Resize
(
810
,
137
,
915
,
157
),
0xffffffff
,
false
,
true
);
numFont
->
draw
(
deckBuilder
.
result_string
,
Resize
(
874
,
136
,
934
,
156
),
0xff000000
,
false
,
true
);
numFont
->
draw
(
deckBuilder
.
result_string
,
Resize
(
875
,
137
,
935
,
157
),
0xffffffff
,
false
,
true
);
driver
->
draw2DRectangle
(
Resize
(
805
,
160
,
1020
,
630
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
804
,
159
,
1020
,
630
));
for
(
size_t
i
=
0
;
i
<
7
&&
i
+
scrFilter
->
getPos
()
<
deckBuilder
.
results
.
size
();
++
i
)
{
code_pointer
ptr
=
deckBuilder
.
results
[
i
+
scrFilter
->
getPos
()];
if
(
deckBuilder
.
hovered_pos
==
4
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver->draw2DRectangle(0x80000000,
mainGame->
Resize(806, 164 + i * 66, 1019, 230 + i * 66));
driver
->
draw2DRectangle
(
0x80000000
,
Resize
(
806
,
164
+
i
*
66
,
1019
,
230
+
i
*
66
));
DrawThumb
(
ptr
,
position2di
(
810
,
165
+
i
*
66
),
deckBuilder
.
filterList
);
if
(
ptr
->
second
.
type
&
TYPE_MONSTER
)
{
wchar_t
*
form
=
L"\u2605"
;
if
(
ptr
->
second
.
type
&
TYPE_XYZ
)
form
=
L"\u2606"
;
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
textFont->draw(textBuffer,
mainGame->
Resize(859, 164 + i * 66, 955, 185 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 165 + i * 66, 955, 185 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
164
+
i
*
66
,
955
,
185
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
165
+
i
*
66
,
955
,
185
+
i
*
66
),
0xffffffff
,
false
,
false
);
if
(
ptr
->
second
.
type
&
TYPE_LINK
)
{
myswprintf
(
textBuffer
,
L"%ls/%ls"
,
dataManager
.
FormatAttribute
(
ptr
->
second
.
attribute
),
dataManager
.
FormatRace
(
ptr
->
second
.
race
));
textFont->draw(textBuffer,
mainGame->
Resize(859, 186 + i * 66, 955, 207 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 187 + i * 66, 955, 207 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
186
+
i
*
66
,
955
,
207
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
187
+
i
*
66
,
955
,
207
+
i
*
66
),
0xffffffff
,
false
,
false
);
if
(
ptr
->
second
.
attack
<
0
)
myswprintf
(
textBuffer
,
L"?/Link %d"
,
ptr
->
second
.
level
);
else
...
...
@@ -1167,8 +1167,8 @@ void Game::DrawDeckBd() {
}
else
{
myswprintf
(
textBuffer
,
L"%ls/%ls %ls%d"
,
dataManager
.
FormatAttribute
(
ptr
->
second
.
attribute
),
dataManager
.
FormatRace
(
ptr
->
second
.
race
),
form
,
ptr
->
second
.
level
);
textFont->draw(textBuffer,
mainGame->
Resize(859, 186 + i * 66, 955, 207 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 187 + i * 66, 955, 207 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
186
+
i
*
66
,
955
,
207
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
187
+
i
*
66
,
955
,
207
+
i
*
66
),
0xffffffff
,
false
,
false
);
if
(
ptr
->
second
.
attack
<
0
&&
ptr
->
second
.
defense
<
0
)
myswprintf
(
textBuffer
,
L"?/?"
);
else
if
(
ptr
->
second
.
attack
<
0
)
...
...
@@ -1188,15 +1188,15 @@ void Game::DrawDeckBd() {
wcscat
(
textBuffer
,
L" [TCG]"
);
else
if
((
ptr
->
second
.
ot
&
0x7
)
==
4
)
wcscat
(
textBuffer
,
L" [Anime]"
);
textFont->draw(textBuffer,
mainGame->
Resize(859, 208 + i * 66, 955, 229 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 209 + i * 66, 955, 229 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
208
+
i
*
66
,
955
,
229
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
209
+
i
*
66
,
955
,
229
+
i
*
66
),
0xffffffff
,
false
,
false
);
}
else
{
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
textFont->draw(textBuffer,
mainGame->
Resize(859, 164 + i * 66, 955, 185 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 165 + i * 66, 955, 185 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
164
+
i
*
66
,
955
,
185
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
165
+
i
*
66
,
955
,
185
+
i
*
66
),
0xffffffff
,
false
,
false
);
const
wchar_t
*
ptype
=
dataManager
.
FormatType
(
ptr
->
second
.
type
);
textFont->draw(ptype,
mainGame->
Resize(859, 186 + i * 66, 955, 207 + i * 66), 0xff000000, false, false);
textFont->draw(ptype,
mainGame->
Resize(860, 187 + i * 66, 955, 207 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
ptype
,
Resize
(
859
,
186
+
i
*
66
,
955
,
207
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
ptype
,
Resize
(
860
,
187
+
i
*
66
,
955
,
207
+
i
*
66
),
0xffffffff
,
false
,
false
);
textBuffer
[
0
]
=
0
;
if
((
ptr
->
second
.
ot
&
0x3f
)
==
1
)
wcscat
(
textBuffer
,
L" [OCG]"
);
...
...
@@ -1210,8 +1210,8 @@ void Game::DrawDeckBd() {
wcscat
(
textBuffer
,
L" [VG]"
);
else
if
((
ptr
->
second
.
ot
&
0x3f
)
==
32
)
wcscat
(
textBuffer
,
L" [Custom]"
);
textFont->draw(textBuffer,
mainGame->
Resize(859, 208 + i * 66, 955, 229 + i * 66), 0xff000000, false, false);
textFont->draw(textBuffer,
mainGame->
Resize(860, 209 + i * 66, 955, 229 + i * 66), 0xffffffff, false, false);
textFont
->
draw
(
textBuffer
,
Resize
(
859
,
208
+
i
*
66
,
955
,
229
+
i
*
66
),
0xff000000
,
false
,
false
);
textFont
->
draw
(
textBuffer
,
Resize
(
860
,
209
+
i
*
66
,
955
,
229
+
i
*
66
),
0xffffffff
,
false
,
false
);
}
}
if
(
deckBuilder
.
is_draging
)
{
...
...
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