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REIKAI
ygopro
Commits
ac745dce
Commit
ac745dce
authored
Jun 10, 2017
by
edo9300
Committed by
GitHub
Jun 10, 2017
Browse files
Options
Browse Files
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Plain Diff
Updated button displaying
https://github.com/Fluorohydride/ygopro/pull/1996
parent
2c4e5a8c
Changes
5
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
7665 additions
and
7622 deletions
+7665
-7622
gframe/duelclient.cpp
gframe/duelclient.cpp
+3723
-3711
gframe/game.cpp
gframe/game.cpp
+1551
-1544
gframe/game.h
gframe/game.h
+617
-617
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+894
-882
gframe/single_mode.cpp
gframe/single_mode.cpp
+880
-868
No files found.
gframe/duelclient.cpp
View file @
ac745dce
...
...
@@ -568,6 +568,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
// reset master rule 4 phase button position
if
(
mainGame
->
dInfo
.
duel_rule
>=
4
)
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
}
else
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
130
,
0
,
180
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
195
,
0
,
245
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
}
if
(
!
mainGame
->
dInfo
.
isTag
)
{
if
(
selftype
>
1
)
{
mainGame
->
dInfo
.
player_type
=
7
;
...
...
gframe/game.cpp
View file @
ac745dce
...
...
@@ -241,13 +241,13 @@ bool Game::Initialize() {
btnSP
->
setEnabled
(
false
);
btnSP
->
setPressed
(
true
);
btnSP
->
setVisible
(
false
);
btnM1
=
env
->
addButton
(
rect
<
s32
>
(
1
30
,
0
,
180
,
20
),
wPhase
,
-
1
,
L"
\xff2d\xff11
"
);
btnM1
=
env
->
addButton
(
rect
<
s32
>
(
1
60
,
0
,
210
,
20
),
wPhase
,
-
1
,
L"
\xff2d\xff11
"
);
btnM1
->
setEnabled
(
false
);
btnM1
->
setPressed
(
true
);
btnM1
->
setVisible
(
false
);
btnBP
=
env
->
addButton
(
rect
<
s32
>
(
160
,
0
,
210
,
20
),
wPhase
,
BUTTON_BP
,
L"
\xff22\xff30
"
);
btnBP
->
setVisible
(
false
);
btnM2
=
env
->
addButton
(
rect
<
s32
>
(
160
,
0
,
210
,
20
),
wPhase
,
BUTTON_M2
,
L"
\xff2d\xff12
"
);
btnM2
=
env
->
addButton
(
rect
<
s32
>
(
260
,
0
,
310
,
20
),
wPhase
,
BUTTON_M2
,
L"
\xff2d\xff12
"
);
btnM2
->
setVisible
(
false
);
btnEP
=
env
->
addButton
(
rect
<
s32
>
(
320
,
0
,
370
,
20
),
wPhase
,
BUTTON_EP
,
L"
\xff25\xff30
"
);
btnEP
->
setVisible
(
false
);
...
...
@@ -1471,10 +1471,17 @@ void Game::OnResize()
wPhase
->
setRelativePosition
(
Resize
(
480
,
310
,
855
,
330
));
btnDP
->
setRelativePosition
(
Resize
(
0
,
0
,
50
,
20
));
if
(
dInfo
.
duel_rule
>=
4
)
{
btnSP
->
setRelativePosition
(
Resize
(
0
,
0
,
50
,
20
));
btnM1
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnBP
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnM2
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
}
else
{
btnSP
->
setRelativePosition
(
Resize
(
65
,
0
,
115
,
20
));
btnM1
->
setRelativePosition
(
Resize
(
130
,
0
,
180
,
20
));
btnBP
->
setRelativePosition
(
Resize
(
195
,
0
,
245
,
20
));
btnM2
->
setRelativePosition
(
Resize
(
260
,
0
,
310
,
20
));
}
btnEP
->
setRelativePosition
(
Resize
(
320
,
0
,
370
,
20
));
btnShuffle
->
setRelativePosition
(
Resize
(
0
,
0
,
50
,
20
));
btnSpectatorSwap
->
setRelativePosition
(
Resize
(
205
,
100
,
295
,
135
));
...
...
gframe/game.h
View file @
ac745dce
gframe/replay_mode.cpp
View file @
ac745dce
...
...
@@ -89,6 +89,18 @@ int ReplayMode::ReplayThread(void* param) {
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
mainGame
->
dInfo
.
turn
=
0
;
// reset master rule 4 phase button position
if
(
mainGame
->
dInfo
.
duel_rule
>=
4
)
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
}
else
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
130
,
0
,
180
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
195
,
0
,
245
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
}
if
(
!
(
opt
&
DUEL_TAG_MODE
))
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
...
...
gframe/single_mode.cpp
View file @
ac745dce
...
...
@@ -665,6 +665,18 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
// reset master rule 4 phase button position
if
(
mainGame
->
dInfo
.
duel_rule
>=
4
)
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
0
,
0
,
50
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
160
,
0
,
210
,
20
));
}
else
{
mainGame
->
btnSP
->
setRelativePosition
(
mainGame
->
Resize
(
65
,
0
,
115
,
20
));
mainGame
->
btnM1
->
setRelativePosition
(
mainGame
->
Resize
(
130
,
0
,
180
,
20
));
mainGame
->
btnBP
->
setRelativePosition
(
mainGame
->
Resize
(
195
,
0
,
245
,
20
));
mainGame
->
btnM2
->
setRelativePosition
(
mainGame
->
Resize
(
260
,
0
,
310
,
20
));
}
int
val
=
0
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
lp
[
p
]
=
BufferIO
::
ReadInt32
(
pbuf
);
...
...
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