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REIKAI
ygopro
Commits
a9e0aeb0
Commit
a9e0aeb0
authored
Sep 30, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
merge
parents
576c0f9c
5e48a10a
Changes
6
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Showing
6 changed files
with
21 additions
and
40 deletions
+21
-40
gframe/deck_con.cpp
gframe/deck_con.cpp
+3
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+5
-24
gframe/game.cpp
gframe/game.cpp
+10
-0
gframe/game.h
gframe/game.h
+1
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-8
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-6
No files found.
gframe/deck_con.cpp
View file @
a9e0aeb0
...
@@ -62,6 +62,7 @@ static bool check_set_code(const CardDataC& data, int set_code) {
...
@@ -62,6 +62,7 @@ static bool check_set_code(const CardDataC& data, int set_code) {
void
DeckBuilder
::
Initialize
()
{
void
DeckBuilder
::
Initialize
()
{
mainGame
->
is_building
=
true
;
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
false
;
mainGame
->
is_siding
=
false
;
mainGame
->
ShowCardNoInfo
();
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wDeckEdit
->
setVisible
(
true
);
mainGame
->
wDeckEdit
->
setVisible
(
true
);
...
@@ -91,6 +92,7 @@ void DeckBuilder::Initialize() {
...
@@ -91,6 +92,7 @@ void DeckBuilder::Initialize() {
}
}
void
DeckBuilder
::
Terminate
()
{
void
DeckBuilder
::
Terminate
()
{
mainGame
->
is_building
=
false
;
mainGame
->
is_building
=
false
;
mainGame
->
ShowCardNoInfo
();
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wCategories
->
setVisible
(
false
);
mainGame
->
wCategories
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
...
@@ -275,8 +277,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -275,8 +277,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
break
;
break
;
}
}
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
ShowCardNoInfo
();
mainGame
->
showingcode
=
0
;
char
deckbuf
[
1024
];
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
...
...
gframe/event_handler.cpp
View file @
a9e0aeb0
...
@@ -982,14 +982,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -982,14 +982,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
ShowCardNoInfo
(
mcard
->
controler
);
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
}
}
}
}
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
)
{
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
)
{
...
@@ -998,14 +991,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -998,14 +991,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
ShowCardNoInfo
(
mcard
->
controler
);
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
}
}
}
}
break
;
break
;
...
@@ -1581,14 +1567,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1581,14 +1567,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
}
else
{
}
else
{
should_show_tip
=
false
;
should_show_tip
=
false
;
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
ShowCardNoInfo
(
mcard
->
controler
);
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
}
}
}
}
hovered_card
=
mcard
;
hovered_card
=
mcard
;
...
@@ -1856,6 +1835,8 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1856,6 +1835,8 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
}
case
CHECKBOX_QUICK_ANIMATION
:
{
case
CHECKBOX_QUICK_ANIMATION
:
{
mainGame
->
gameConf
.
quick_animation
=
mainGame
->
chkQuickAnimation
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
quick_animation
=
mainGame
->
chkQuickAnimation
->
isChecked
()
?
1
:
0
;
return
true
;
break
;
}
}
}
}
break
;
break
;
...
...
gframe/game.cpp
View file @
a9e0aeb0
...
@@ -1568,6 +1568,16 @@ void Game::ShowCardInfo(int code, bool resize) {
...
@@ -1568,6 +1568,16 @@ void Game::ShowCardInfo(int code, bool resize) {
const
auto
&
tsize
=
stText
->
getRelativePosition
();
const
auto
&
tsize
=
stText
->
getRelativePosition
();
InitStaticText
(
stText
,
tsize
.
getWidth
(),
tsize
.
getHeight
(),
guiFont
,
showingtext
);
InitStaticText
(
stText
,
tsize
.
getWidth
(),
tsize
.
getHeight
(),
guiFont
,
showingtext
);
}
}
void
Game
::
ShowCardNoInfo
(
int
player
)
{
imgCard
->
setImage
(
imageManager
.
tCover
[
player
]);
showingcode
=
0
;
stName
->
setText
(
L""
);
stInfo
->
setText
(
L""
);
stDataInfo
->
setText
(
L""
);
stSetName
->
setText
(
L""
);
stText
->
setText
(
L""
);
scrCardText
->
setVisible
(
false
);
}
void
Game
::
AddChatMsg
(
wchar_t
*
msg
,
int
player
)
{
void
Game
::
AddChatMsg
(
wchar_t
*
msg
,
int
player
)
{
for
(
int
i
=
7
;
i
>
0
;
--
i
)
{
for
(
int
i
=
7
;
i
>
0
;
--
i
)
{
chatMsg
[
i
]
=
chatMsg
[
i
-
1
];
chatMsg
[
i
]
=
chatMsg
[
i
-
1
];
...
...
gframe/game.h
View file @
a9e0aeb0
...
@@ -151,6 +151,7 @@ public:
...
@@ -151,6 +151,7 @@ public:
void
LoadConfig
();
void
LoadConfig
();
void
SaveConfig
();
void
SaveConfig
();
void
ShowCardInfo
(
int
code
,
bool
resize
=
false
);
void
ShowCardInfo
(
int
code
,
bool
resize
=
false
);
void
ShowCardNoInfo
(
int
player
=
0
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
ClearChatMsg
();
void
ClearChatMsg
();
void
AddDebugMsg
(
char
*
msgbuf
);
void
AddDebugMsg
(
char
*
msgbuf
);
...
...
gframe/menu_handler.cpp
View file @
a9e0aeb0
...
@@ -222,17 +222,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -222,17 +222,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
())))
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
mainGame
->
lstReplayList
->
getListItem
(
mainGame
->
lstReplayList
->
getSelected
())))
break
;
break
;
}
}
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
ShowCardNoInfo
();
mainGame
->
showingcode
=
0
;
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
...
...
gframe/single_mode.cpp
View file @
a9e0aeb0
...
@@ -87,16 +87,11 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -87,16 +87,11 @@ int SingleMode::SinglePlayThread(void* param) {
rh
.
seed
=
seed
;
rh
.
seed
=
seed
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowCardNoInfo
();
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1210
));
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1210
));
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
scrCardText
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
isFirst
=
true
;
mainGame
->
dInfo
.
isFirst
=
true
;
...
...
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