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ygopro
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REIKAI
ygopro
Commits
a74e5e5b
Commit
a74e5e5b
authored
Jan 06, 2012
by
argon.sun
Browse files
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recon
parent
661addf5
Changes
5
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5 changed files
with
83 additions
and
70 deletions
+83
-70
gframe/game.cpp
gframe/game.cpp
+46
-60
gframe/game.h
gframe/game.h
+7
-6
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+14
-0
gframe/network.cpp
gframe/network.cpp
+0
-4
strings.conf
strings.conf
+16
-0
No files found.
gframe/game.cpp
View file @
a74e5e5b
...
@@ -60,12 +60,12 @@ bool Game::Initialize() {
...
@@ -60,12 +60,12 @@ bool Game::Initialize() {
myswprintf
(
dataManager
.
strBuffer
,
L"YGOPro Version:0x%X)"
,
PROTO_VERSION
);
myswprintf
(
dataManager
.
strBuffer
,
L"YGOPro Version:0x%X)"
,
PROTO_VERSION
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
450
),
false
,
dataManager
.
strBuffer
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
450
),
false
,
dataManager
.
strBuffer
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
25
,
270
,
55
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnServerMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
6
0
,
270
,
90
),
wMainMenu
,
BUTTON_SERVER_MODE
,
dataManager
.
GetSysString
(
1201
));
btnServerMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
6
5
,
270
,
95
),
wMainMenu
,
BUTTON_SERVER_MODE
,
dataManager
.
GetSysString
(
1201
));
btnReplayMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
95
,
270
,
125
),
wMainMenu
,
BUTTON_REPLAY_MODE
,
dataManager
.
GetSysString
(
1202
));
btnReplayMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
100
,
270
,
130
),
wMainMenu
,
BUTTON_REPLAY_MODE
,
dataManager
.
GetSysString
(
1202
));
btnTestMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
13
0
,
270
,
160
),
wMainMenu
,
BUTTON_TEST_MODE
,
dataManager
.
GetSysString
(
1203
));
btnTestMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
13
5
,
270
,
165
),
wMainMenu
,
BUTTON_TEST_MODE
,
dataManager
.
GetSysString
(
1203
));
btnDeckEdit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
1
65
,
270
,
195
),
wMainMenu
,
BUTTON_DECK_EDIT
,
dataManager
.
GetSysString
(
1204
));
btnDeckEdit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
1
70
,
270
,
200
),
wMainMenu
,
BUTTON_DECK_EDIT
,
dataManager
.
GetSysString
(
1204
));
btnModeExit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
20
0
,
270
,
230
),
wMainMenu
,
BUTTON_MODE_EXIT
,
dataManager
.
GetSysString
(
1210
));
btnModeExit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
20
5
,
270
,
235
),
wMainMenu
,
BUTTON_MODE_EXIT
,
dataManager
.
GetSysString
(
1210
));
//lan mode
//lan mode
wLanWindow
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1200
));
wLanWindow
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1200
));
wLanWindow
->
getCloseButton
()
->
setVisible
(
false
);
wLanWindow
->
getCloseButton
()
->
setVisible
(
false
);
...
@@ -87,49 +87,47 @@ bool Game::Initialize() {
...
@@ -87,49 +87,47 @@ bool Game::Initialize() {
btnJoinCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wLanWindow
,
BUTTON_JOIN_CANCEL
,
dataManager
.
GetSysString
(
1212
));
btnJoinCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wLanWindow
,
BUTTON_JOIN_CANCEL
,
dataManager
.
GetSysString
(
1212
));
btnCreateHost
=
env
->
addButton
(
rect
<
s32
>
(
460
,
25
,
570
,
50
),
wLanWindow
,
BUTTON_CREATE_HOST
,
dataManager
.
GetSysString
(
1224
));
btnCreateHost
=
env
->
addButton
(
rect
<
s32
>
(
460
,
25
,
570
,
50
),
wLanWindow
,
BUTTON_CREATE_HOST
,
dataManager
.
GetSysString
(
1224
));
wLanWindow
->
setVisible
(
false
);
wLanWindow
->
setVisible
(
false
);
/* chkNoCheckDeck = env->addCheckBox(false, rect<s32>(10, 10, 210, 30), tabLanS, -1, L"不检查卡组");
//create host
chkNoShuffleDeck = env->addCheckBox(false, rect<s32>(10, 35, 210, 55), tabLanS, -1, L"开局不洗卡组");
wHostWindow
=
env
->
addWindow
(
rect
<
s32
>
(
320
,
100
,
700
,
520
),
false
,
dataManager
.
GetSysString
(
1224
));
chkNoShufflePlayer = env->addCheckBox(false, rect<s32>(10, 60, 210, 80), tabLanS, -1, L"主机固定先攻");
wHostWindow
->
getCloseButton
()
->
setVisible
(
false
);
chkAttackFT = env->addCheckBox(false, rect<s32>(10, 85, 210, 105), tabLanS, -1, L"第一回合可以攻击");
env
->
addStaticText
(
dataManager
.
GetSysString
(
1225
),
rect
<
s32
>
(
20
,
30
,
220
,
50
),
false
,
false
,
wHostWindow
);
chkNoChainHint = env->addCheckBox(false, rect<s32>(10, 110, 210, 130), tabLanS, -1, L"没有可用连锁时不等待");
cbRule
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
25
,
300
,
50
),
wHostWindow
);
env->addStaticText(L"起始LP:", rect<s32>(200, 10, 300, 30), false, false, tabLanS);
cbRule
->
addItem
(
dataManager
.
GetSysString
(
1240
));
cbRule
->
addItem
(
dataManager
.
GetSysString
(
1241
));
cbRule
->
addItem
(
dataManager
.
GetSysString
(
1242
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1226
),
rect
<
s32
>
(
20
,
60
,
220
,
80
),
false
,
false
,
wHostWindow
);
cbLFlist
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
55
,
300
,
80
),
wHostWindow
);
for
(
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1227
),
rect
<
s32
>
(
20
,
90
,
220
,
110
),
false
,
false
,
wHostWindow
);
cbMatchMode
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
85
,
300
,
110
),
wHostWindow
);
cbMatchMode
->
addItem
(
dataManager
.
GetSysString
(
1243
));
cbMatchMode
->
addItem
(
dataManager
.
GetSysString
(
1244
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1228
),
rect
<
s32
>
(
20
,
120
,
320
,
140
),
false
,
false
,
wHostWindow
);
chkNoCheckDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
150
,
320
,
170
),
wHostWindow
,
-
1
,
dataManager
.
GetSysString
(
1229
));
chkNoShuffleDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
180
,
320
,
200
),
wHostWindow
,
-
1
,
dataManager
.
GetSysString
(
1230
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1231
),
rect
<
s32
>
(
20
,
210
,
320
,
230
),
false
,
false
,
wHostWindow
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
8000
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
8000
);
ebStartLP = env->addEditBox(dataManager.strBuffer, rect<s32>(310, 10, 390, 30), true, tabLanS
);
ebStartLP
=
env
->
addEditBox
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
140
,
205
,
220
,
230
),
true
,
wHostWindow
);
ebStartLP
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebStartLP
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env->addStaticText(L"起始手牌:", rect<s32>(200, 35, 300, 55), false, false, tabLanS
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1232
),
rect
<
s32
>
(
20
,
240
,
320
,
260
),
false
,
false
,
wHostWindow
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
5
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
5
);
ebStartHand = env->addEditBox(dataManager.strBuffer, rect<s32>(310, 35, 390, 55), true, tabLanS
);
ebStartHand
=
env
->
addEditBox
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
140
,
235
,
220
,
260
),
true
,
wHostWindow
);
ebStartHand
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebStartHand
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env->addStaticText(L"每回合抽卡:", rect<s32>(200, 60, 300, 80), false, false, tabLanS
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1233
),
rect
<
s32
>
(
20
,
270
,
320
,
290
),
false
,
false
,
wHostWindow
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
1
);
myswprintf
(
dataManager
.
strBuffer
,
L"%d"
,
1
);
ebDrawCount = env->addEditBox(dataManager.strBuffer, rect<s32>(310, 60, 390, 80), true, tabLanS
);
ebDrawCount
=
env
->
addEditBox
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
140
,
265
,
220
,
290
),
true
,
wHostWindow
);
ebDrawCount
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebDrawCount
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env->addStaticText(L"禁限卡表:", rect<s32>(200, 85, 300, 105), false, false, tabLanS);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1234
),
rect
<
s32
>
(
10
,
360
,
220
,
380
),
false
,
false
,
wHostWindow
);
cbLFlist = env->addComboBox(rect<s32>(310, 85, 450, 105), tabLanS);
ebServerName
=
env
->
addEditBox
(
gameConf
.
gamename
,
rect
<
s32
>
(
110
,
355
,
250
,
380
),
true
,
wHostWindow
);
for(int i = 0; i < deckManager._lfList.size(); ++i)
cbLFlist->addItem(deckManager._lfList[i].listName);
//env->addStaticText(L"决斗模式:", rect<s32>(200, 110, 300, 130), false, false, tabLanS);
cbMatchMode = env->addComboBox(rect<s32>(310, 110, 450, 130), tabLanS);
cbMatchMode->addItem(L"单局模式");
cbMatchMode->addItem(L"比赛模式");
cbMatchMode->setVisible(false);
//env->addStaticText(L"回合时间:", rect<s32>(200, 135, 300, 155), false, false, tabLanS);
cbTurnTime = env->addComboBox(rect<s32>(310, 135, 450, 155), tabLanS);
cbTurnTime->addItem(L"无限制");
cbTurnTime->addItem(L"5分钟");
cbTurnTime->addItem(L"3分钟");
cbTurnTime->addItem(L"1分钟");
cbTurnTime->setVisible(false);
env->addStaticText(L"游戏名:", rect<s32>(10, 205, 100, 225), false, false, tabLanS);
ebServerName = env->addEditBox(L"Game", rect<s32>(100, 205, 240, 225), true, tabLanS);
ebServerName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebServerName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env->addStaticText(L"密码:", rect<s32>(10, 230, 100, 250), false, false, tabLanS
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1235
),
rect
<
s32
>
(
10
,
390
,
220
,
410
),
false
,
false
,
wHostWindow
);
ebServerPass = env->addEditBox(L"", rect<s32>(100, 230, 240, 250), true, tabLanS
);
ebServerPass
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
110
,
385
,
250
,
410
),
true
,
wHostWindow
);
ebServerPass
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebServerPass
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnLanStartServer = env->addButton(rect<s32>(350, 195, 460, 220), tabLanS, BUTTON_LAN_START_SERVER, L"建立主机"
);
btnHostConfirm
=
env
->
addButton
(
rect
<
s32
>
(
260
,
355
,
370
,
380
),
wHostWindow
,
BUTTON_HOST_CONFIRM
,
dataManager
.
GetSysString
(
1211
)
);
btnLanCancelServer = env->addButton(rect<s32>(350, 225, 460, 250), tabLanS, BUTTON_LAN_CANCEL_SERVER, L"取消主机"
);
btnHostCancel
=
env
->
addButton
(
rect
<
s32
>
(
260
,
385
,
370
,
410
),
wHostWindow
,
BUTTON_HOST_CANCEL
,
dataManager
.
GetSysString
(
1212
)
);
btnLanCancelServer->setEnabled
(false);
wHostWindow
->
setVisible
(
false
);
/* chkNoCheckDeck = env->addCheckBox(false, rect<s32>(10, 10, 210, 30), tabLanS, -1, L"不检查卡组");
lstReplayList = env->addListBox(rect<s32>(10, 10, 460, 190), tabReplay, LISTBOX_REPLAY_LIST, true);
lstReplayList = env->addListBox(rect<s32>(10, 10, 460, 190), tabReplay, LISTBOX_REPLAY_LIST, true);
lstReplayList->setItemHeight(18);
lstReplayList->setItemHeight(18);
...
@@ -142,16 +140,6 @@ bool Game::Initialize() {
...
@@ -142,16 +140,6 @@ bool Game::Initialize() {
RefreshDeck(cbDeckSel);
RefreshDeck(cbDeckSel);
btnDeckEdit = env->addButton(rect<s32>(420, 25, 470, 50), wModeSelection, BUTTON_DECK_EDIT, L"编辑");
btnDeckEdit = env->addButton(rect<s32>(420, 25, 470, 50), wModeSelection, BUTTON_DECK_EDIT, L"编辑");
stModeStatus = env->addStaticText(L"", rect<s32>(20, 360, 350, 380), false, false, wModeSelection);
stModeStatus = env->addStaticText(L"", rect<s32>(20, 360, 350, 380), false, false, wModeSelection);
env->addStaticText(L"IP选择:", rect<s32>(250, 55, 350, 80), false, false, wModeSelection);
cbIPList = env->addComboBox(rect<s32>(310, 55, 470, 75), wModeSelection, COMBOBOX_IPADDR);
int ipi = 0;
while(netManager.local_addr[ipi]) {
myswprintf(dataManager.strBuffer, L"%d.%d.%d.%d", netManager.local_addr[ipi] & 0xff, (netManager.local_addr[ipi] >> 8) & 0xff,
(netManager.local_addr[ipi] >> 16) & 0xff, (netManager.local_addr[ipi] >> 24) & 0xff);
cbIPList->addItem(dataManager.strBuffer);
ipi++;
}
cbIPList->setSelected(0);
*/
*/
//img
//img
...
@@ -633,8 +621,6 @@ void Game::LoadConfig() {
...
@@ -633,8 +621,6 @@ void Game::LoadConfig() {
DataManager
::
DecodeUTF8
(
valbuf
,
wstr
);
DataManager
::
DecodeUTF8
(
valbuf
,
wstr
);
p
=
gameConf
.
textfont
;
p
=
gameConf
.
textfont
;
DataManager
::
CopyStr
(
wstr
,
p
,
255
);
DataManager
::
CopyStr
(
wstr
,
p
,
255
);
//guiFont = irr::gui::CGUITTFont::createTTFont(env, valbuf, 14);
//textFont = guiFont;
}
else
if
(
!
strcmp
(
strbuf
,
"numfont"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"numfont"
))
{
DataManager
::
DecodeUTF8
(
valbuf
,
wstr
);
DataManager
::
DecodeUTF8
(
valbuf
,
wstr
);
p
=
gameConf
.
numfont
;
p
=
gameConf
.
numfont
;
...
...
gframe/game.h
View file @
a74e5e5b
...
@@ -226,19 +226,18 @@ public:
...
@@ -226,19 +226,18 @@ public:
irr
::
gui
::
IGUIButton
*
btnJoinCancel
;
irr
::
gui
::
IGUIButton
*
btnJoinCancel
;
irr
::
gui
::
IGUIButton
*
btnCreateHost
;
irr
::
gui
::
IGUIButton
*
btnCreateHost
;
irr
::
gui
::
IGUIWindow
*
wHostWindow
;
irr
::
gui
::
IGUIWindow
*
wHostWindow
;
irr
::
gui
::
IGUIComboBox
*
cbLFlist
;
irr
::
gui
::
IGUIComboBox
*
cbMatchMode
;
irr
::
gui
::
IGUIComboBox
*
cbRule
;
irr
::
gui
::
IGUIEditBox
*
ebStartLP
;
irr
::
gui
::
IGUIEditBox
*
ebStartLP
;
irr
::
gui
::
IGUIEditBox
*
ebStartHand
;
irr
::
gui
::
IGUIEditBox
*
ebStartHand
;
irr
::
gui
::
IGUIEditBox
*
ebDrawCount
;
irr
::
gui
::
IGUIEditBox
*
ebDrawCount
;
irr
::
gui
::
IGUIEditBox
*
ebServerName
;
irr
::
gui
::
IGUIEditBox
*
ebServerName
;
irr
::
gui
::
IGUIEditBox
*
ebServerPass
;
irr
::
gui
::
IGUIEditBox
*
ebServerPass
;
irr
::
gui
::
IGUIComboBox
*
cbLFlist
;
irr
::
gui
::
IGUIComboBox
*
cbMatchMode
;
irr
::
gui
::
IGUIComboBox
*
cbTurnTime
;
irr
::
gui
::
IGUICheckBox
*
chkNoCheckDeck
;
irr
::
gui
::
IGUICheckBox
*
chkNoCheckDeck
;
irr
::
gui
::
IGUICheckBox
*
chkNoShuffleDeck
;
irr
::
gui
::
IGUICheckBox
*
chkNoShuffleDeck
;
irr
::
gui
::
IGUICheckBox
*
chkNoShufflePlayer
;
irr
::
gui
::
IGUIButton
*
btnHostConfirm
;
irr
::
gui
::
IGUICheckBox
*
chkAttackFT
;
irr
::
gui
::
IGUIButton
*
btnHostCancel
;
irr
::
gui
::
IGUICheckBox
*
chkNoChainHint
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIEditBox
*
ebUsername
;
irr
::
gui
::
IGUIEditBox
*
ebUsername
;
...
@@ -375,6 +374,8 @@ extern Game* mainGame;
...
@@ -375,6 +374,8 @@ extern Game* mainGame;
#define BUTTON_JOIN_HOST 111
#define BUTTON_JOIN_HOST 111
#define BUTTON_JOIN_CANCEL 112
#define BUTTON_JOIN_CANCEL 112
#define BUTTON_CREATE_HOST 113
#define BUTTON_CREATE_HOST 113
#define BUTTON_HOST_CONFIRM 114
#define BUTTON_HOST_CANCEL 115
#define BUTTON_MSG_OK 150
#define BUTTON_MSG_OK 150
#define BUTTON_YES 151
#define BUTTON_YES 151
#define BUTTON_NO 152
#define BUTTON_NO 152
...
...
gframe/menu_handler.cpp
View file @
a74e5e5b
...
@@ -20,10 +20,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -20,10 +20,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
,
false
,
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
,
false
,
mainGame
->
wLanWindow
);
break
;
break
;
}
}
case
BUTTON_JOIN_HOST
:
{
break
;
}
case
BUTTON_JOIN_CANCEL
:
{
case
BUTTON_JOIN_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wLanWindow
,
false
,
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
,
false
,
mainGame
->
wMainMenu
);
break
;
break
;
}
}
case
BUTTON_CREATE_HOST
:
{
mainGame
->
HideElement
(
mainGame
->
wLanWindow
,
false
,
mainGame
->
wHostWindow
);
break
;
}
case
BUTTON_HOST_CONFIRM
:
{
break
;
}
case
BUTTON_HOST_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wHostWindow
,
false
,
mainGame
->
wLanWindow
);
break
;
}
case
BUTTON_DECK_EDIT
:
{
case
BUTTON_DECK_EDIT
:
{
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
...
...
gframe/network.cpp
View file @
a74e5e5b
...
@@ -16,15 +16,11 @@ bool NetManager::CreateHost(int ipindex) {
...
@@ -16,15 +16,11 @@ bool NetManager::CreateHost(int ipindex) {
hInfo
.
name
[
wp
]
=
0
;
hInfo
.
name
[
wp
]
=
0
;
hInfo
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
hInfo
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
hInfo
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
hInfo
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
hInfo
.
no_shuffle_player
=
mainGame
->
chkNoShufflePlayer
->
isChecked
();
hInfo
.
attack_ft
=
mainGame
->
chkAttackFT
->
isChecked
();
hInfo
.
no_chain_hint
=
mainGame
->
chkNoChainHint
->
isChecked
();
hInfo
.
start_lp
=
_wtoi
(
mainGame
->
ebStartLP
->
getText
());
hInfo
.
start_lp
=
_wtoi
(
mainGame
->
ebStartLP
->
getText
());
hInfo
.
start_hand
=
_wtoi
(
mainGame
->
ebStartHand
->
getText
());
hInfo
.
start_hand
=
_wtoi
(
mainGame
->
ebStartHand
->
getText
());
hInfo
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
hInfo
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
hInfo
.
is_match
=
mainGame
->
cbMatchMode
->
getSelected
()
==
0
?
false
:
true
;
hInfo
.
is_match
=
mainGame
->
cbMatchMode
->
getSelected
()
==
0
?
false
:
true
;
hInfo
.
lfindex
=
mainGame
->
cbLFlist
->
getSelected
();
hInfo
.
lfindex
=
mainGame
->
cbLFlist
->
getSelected
();
hInfo
.
time_limit
=
mainGame
->
cbTurnTime
->
getSelected
();
for
(
wp
=
0
,
pstr
=
(
wchar_t
*
)
mainGame
->
cbLFlist
->
getItem
(
mainGame
->
cbLFlist
->
getSelected
());
wp
<
19
&&
pstr
[
wp
];
++
wp
)
for
(
wp
=
0
,
pstr
=
(
wchar_t
*
)
mainGame
->
cbLFlist
->
getItem
(
mainGame
->
cbLFlist
->
getSelected
());
wp
<
19
&&
pstr
[
wp
];
++
wp
)
hInfo
.
lflist
[
wp
]
=
pstr
[
wp
];
hInfo
.
lflist
[
wp
]
=
pstr
[
wp
];
hInfo
.
lflist
[
wp
]
=
0
;
hInfo
.
lflist
[
wp
]
=
0
;
...
...
strings.conf
View file @
a74e5e5b
...
@@ -191,6 +191,22 @@
...
@@ -191,6 +191,22 @@
!
system
1222
主机密码:
!
system
1222
主机密码:
!
system
1223
加入游戏
!
system
1223
加入游戏
!
system
1224
建立主机
!
system
1224
建立主机
!
system
1225
决斗规则:
!
system
1226
禁限卡表:
!
system
1227
决斗模式:
!
system
1228
↓额外选项(无特殊要求请勿修改)
!
system
1229
不检查卡组
!
system
1230
开局不洗卡组
!
system
1231
初始
LP
:
!
system
1232
初始手牌数:
!
system
1233
每回合抽卡:
!
system
1234
主机名称:
!
system
1235
主机密码:
!
system
1240
OCG
!
system
1241
TCG
!
system
1242
世界赛
!
system
1243
单局模式
!
system
1244
比赛模式
#vistory reason
#vistory reason
!
victory
0
x1
LP
变成
0
!
victory
0
x1
LP
变成
0
!
victory
0
x2
没有卡可抽
!
victory
0
x2
没有卡可抽
...
...
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