Commit 8535e022 authored by nanahira's avatar nanahira

add pscale image

parent f24fe048
...@@ -395,6 +395,22 @@ void Game::DrawCard(ClientCard* pcard) { ...@@ -395,6 +395,22 @@ void Game::DrawCard(ClientCard* pcard) {
driver->setTransform(irr::video::ETS_WORLD, atk); driver->setTransform(irr::video::ETS_WORLD, atk);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2); driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} }
if(mainGame->chkEnablePScale->isChecked() && (pcard->type & TYPE_PENDULUM) && ((pcard->location & LOCATION_SZONE) && (pcard->sequence == 0 || pcard->sequence == 6))) {
int scale = pcard->lscale;
if(scale >= 0 && scale <= 13 && imageManager.tLScale[scale]) {
matManager.mTexture.setTexture(0, imageManager.tLScale[scale]);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vPScale, 4, matManager.iRectangle, 2);
}
}
if(mainGame->chkEnablePScale->isChecked() && (pcard->type & TYPE_PENDULUM) && ((pcard->location & LOCATION_SZONE) && (pcard->sequence == 4 || pcard->sequence == 7))) {
int scale2 = pcard->rscale;
if(scale2 >= 0 && scale2 <= 13 && imageManager.tRScale[scale2]) {
matManager.mTexture.setTexture(0, imageManager.tRScale[scale2]);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vPScale, 4, matManager.iRectangle, 2);
}
}
} }
void Game::DrawMisc() { void Game::DrawMisc() {
static irr::core::vector3df act_rot(0, 0, 0); static irr::core::vector3df act_rot(0, 0, 0);
......
...@@ -304,6 +304,9 @@ bool Game::Initialize() { ...@@ -304,6 +304,9 @@ bool Game::Initialize() {
posY += 30; posY += 30;
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1281)); chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1281));
chkMusicMode->setChecked(gameConf.music_mode != 0); chkMusicMode->setChecked(gameConf.music_mode != 0);
posY += 30;
chkEnablePScale = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1282));
chkEnablePScale->setChecked(gameConf.chkEnablePScale != 0);
// //
wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L""); wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L"");
wHand->getCloseButton()->setVisible(false); wHand->getCloseButton()->setVisible(false);
...@@ -1054,6 +1057,7 @@ void Game::LoadConfig() { ...@@ -1054,6 +1057,7 @@ void Game::LoadConfig() {
gameConf.enable_music = true; gameConf.enable_music = true;
gameConf.music_volume = 0.5; gameConf.music_volume = 0.5;
gameConf.music_mode = 1; gameConf.music_mode = 1;
gameConf.chkEnablePScale = 1;
while(fgets(linebuf, 256, fp)) { while(fgets(linebuf, 256, fp)) {
sscanf(linebuf, "%s = %s", strbuf, valbuf); sscanf(linebuf, "%s = %s", strbuf, valbuf);
if(!strcmp(strbuf, "antialias")) { if(!strcmp(strbuf, "antialias")) {
...@@ -1126,6 +1130,8 @@ void Game::LoadConfig() { ...@@ -1126,6 +1130,8 @@ void Game::LoadConfig() {
gameConf.music_volume = atof(valbuf) / 100; gameConf.music_volume = atof(valbuf) / 100;
} else if(!strcmp(strbuf, "music_mode")) { } else if(!strcmp(strbuf, "music_mode")) {
gameConf.music_mode = atoi(valbuf); gameConf.music_mode = atoi(valbuf);
} else if(!strcmp(strbuf, "enable_pendulum_scale")) {
gameConf.chkEnablePScale = atoi(valbuf);
} else { } else {
// options allowing multiple words // options allowing multiple words
sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf); sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf);
...@@ -1196,6 +1202,14 @@ void Game::SaveConfig() { ...@@ -1196,6 +1202,14 @@ void Game::SaveConfig() {
if(vol < 0) vol = 0; else if(vol > 100) vol = 100; if(vol < 0) vol = 0; else if(vol > 100) vol = 100;
fprintf(fp, "music_volume = %d\n", vol); fprintf(fp, "music_volume = %d\n", vol);
fprintf(fp, "music_mode = %d\n", (chkMusicMode->isChecked() ? 1 : 0)); fprintf(fp, "music_mode = %d\n", (chkMusicMode->isChecked() ? 1 : 0));
<<<<<<< HEAD
=======
fprintf(fp, "window_maximized = %d\n", (gameConf.window_maximized ? 1 : 0));
fprintf(fp, "window_width = %d\n", gameConf.window_width);
fprintf(fp, "window_height = %d\n", gameConf.window_height);
fprintf(fp, "resize_popup_menu = %d\n", gameConf.resize_popup_menu ? 1 : 0);
fprintf(fp, "enable_pendulum_scale = %d\n", ((mainGame->chkEnablePScale->isChecked()) ? 1 : 0));
>>>>>>> 82b74157... Merge branch 'master' into another
fclose(fp); fclose(fp);
} }
void Game::ShowCardInfo(int code) { void Game::ShowCardInfo(int code) {
......
...@@ -47,6 +47,7 @@ struct Config { ...@@ -47,6 +47,7 @@ struct Config {
double sound_volume; double sound_volume;
double music_volume; double music_volume;
int music_mode; int music_mode;
int chkEnablePScale;
}; };
struct DuelInfo { struct DuelInfo {
...@@ -245,6 +246,7 @@ public: ...@@ -245,6 +246,7 @@ public:
irr::gui::IGUIScrollBar* scrSoundVolume; irr::gui::IGUIScrollBar* scrSoundVolume;
irr::gui::IGUIScrollBar* scrMusicVolume; irr::gui::IGUIScrollBar* scrMusicVolume;
irr::gui::IGUICheckBox* chkMusicMode; irr::gui::IGUICheckBox* chkMusicMode;
irr::gui::IGUICheckBox* chkEnablePScale;
//main menu //main menu
irr::gui::IGUIWindow* wMainMenu; irr::gui::IGUIWindow* wMainMenu;
irr::gui::IGUIButton* btnLanMode; irr::gui::IGUIButton* btnLanMode;
......
...@@ -38,6 +38,15 @@ bool ImageManager::Initial() { ...@@ -38,6 +38,15 @@ bool ImageManager::Initial() {
tFieldTransparent[0] = driver->getTexture("textures/field-transparent2.png"); tFieldTransparent[0] = driver->getTexture("textures/field-transparent2.png");
tField[1] = driver->getTexture("textures/field3.png"); tField[1] = driver->getTexture("textures/field3.png");
tFieldTransparent[1] = driver->getTexture("textures/field-transparent3.png"); tFieldTransparent[1] = driver->getTexture("textures/field-transparent3.png");
char buff[100];
for (int i = 0; i < 14; i++) {
snprintf(buff, 100, "textures/pscale/rscale_%d.png", i);
tRScale[i] = driver->getTexture(buff);
}
for (int i = 0; i < 14; i++) {
snprintf(buff, 100, "textures/pscale/lscale_%d.png", i);
tLScale[i] = driver->getTexture(buff);
}
return true; return true;
} }
void ImageManager::SetDevice(irr::IrrlichtDevice* dev) { void ImageManager::SetDevice(irr::IrrlichtDevice* dev) {
......
...@@ -44,6 +44,8 @@ public: ...@@ -44,6 +44,8 @@ public:
irr::video::ITexture* tBackGround_deck; irr::video::ITexture* tBackGround_deck;
irr::video::ITexture* tField[2]; irr::video::ITexture* tField[2];
irr::video::ITexture* tFieldTransparent[2]; irr::video::ITexture* tFieldTransparent[2];
irr::video::ITexture* tRScale[14];
irr::video::ITexture* tLScale[14];
}; };
extern ImageManager imageManager; extern ImageManager imageManager;
......
...@@ -21,6 +21,7 @@ Materials::Materials() { ...@@ -21,6 +21,7 @@ Materials::Materials() {
SetS3DVertex(vChainNum, -0.35f, -0.35f, 0.35f, 0.35f, 0, 1, 0, 0, 0.19375f, 0.2421875f); SetS3DVertex(vChainNum, -0.35f, -0.35f, 0.35f, 0.35f, 0, 1, 0, 0, 0.19375f, 0.2421875f);
SetS3DVertex(vActivate, -0.5f, -0.5f, 0.5f, 0.5f, 0, 1, 0, 0, 1, 1); SetS3DVertex(vActivate, -0.5f, -0.5f, 0.5f, 0.5f, 0, 1, 0, 0, 1, 1);
SetS3DVertex(vField, -1.0f, -4.0f, 9.0f, 4.0f, 0, 1, 0, 0, 1, 1); SetS3DVertex(vField, -1.0f, -4.0f, 9.0f, 4.0f, 0, 1, 0, 0, 1, 1);
SetS3DVertex(vPScale, -0.35f, -0.5, 0.35, 0.5f, 0, 1, 0, 0, 1, 1);
SetS3DVertex(vFieldSpell, 1.2f, -3.2f, 6.7f, 3.2f, 0, 1, 0, 0, 1, 1); SetS3DVertex(vFieldSpell, 1.2f, -3.2f, 6.7f, 3.2f, 0, 1, 0, 0, 1, 1);
SetS3DVertex(vFieldSpell1, 1.2f, 0.8f, 6.7f, 3.2f, 0, 1, 0, 0.2f, 1, 0.63636f); SetS3DVertex(vFieldSpell1, 1.2f, 0.8f, 6.7f, 3.2f, 0, 1, 0, 0.2f, 1, 0.63636f);
SetS3DVertex(vFieldSpell2, 1.2f, -3.2f, 6.7f, -0.8f, 0, 1, 1, 0.63636f, 0, 0.2f); SetS3DVertex(vFieldSpell2, 1.2f, -3.2f, 6.7f, -0.8f, 0, 1, 1, 0.63636f, 0, 0.2f);
......
...@@ -11,6 +11,7 @@ public: ...@@ -11,6 +11,7 @@ public:
S3DVertex vCardOutline[4]; S3DVertex vCardOutline[4];
S3DVertex vCardOutliner[4]; S3DVertex vCardOutliner[4];
S3DVertex vCardBack[4]; S3DVertex vCardBack[4];
S3DVertex vPScale[4];
S3DVertex vSymbol[4]; S3DVertex vSymbol[4];
S3DVertex vNegate[4]; S3DVertex vNegate[4];
S3DVertex vChainNum[4]; S3DVertex vChainNum[4];
......
...@@ -305,6 +305,7 @@ ...@@ -305,6 +305,7 @@
!system 1279 开启音效 !system 1279 开启音效
!system 1280 开启音乐 !system 1280 开启音乐
!system 1281 按场景切换音乐 !system 1281 按场景切换音乐
!system 1282 数字灵摆图片
!system 1290 忽略对方发言 !system 1290 忽略对方发言
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 忽略时点 !system 1292 忽略时点
......
...@@ -36,3 +36,4 @@ enable_music = 1 ...@@ -36,3 +36,4 @@ enable_music = 1
sound_volume = 50 sound_volume = 50
music_volume = 50 music_volume = 50
music_mode = 1 music_mode = 1
enable_pendulum_scale = 1
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