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REIKAI
ygopro
Commits
7d61b6f5
Commit
7d61b6f5
authored
Jul 28, 2018
by
nanahira
Browse files
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merge
parents
bf25ed66
f9e269c3
Changes
5
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Showing
5 changed files
with
59 additions
and
22 deletions
+59
-22
gframe/drawing.cpp
gframe/drawing.cpp
+0
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+20
-0
gframe/game.cpp
gframe/game.cpp
+24
-20
gframe/game.h
gframe/game.h
+9
-0
strings.conf
strings.conf
+6
-1
No files found.
gframe/drawing.cpp
View file @
7d61b6f5
...
@@ -929,7 +929,6 @@ void Game::DrawSpec() {
...
@@ -929,7 +929,6 @@ void Game::DrawSpec() {
break
;
break
;
}
}
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
//int offset = pos.Width / 2;
if
(
showcardp
<
10
)
{
if
(
showcardp
<
10
)
{
int
alpha
=
(
showcardp
*
25
)
<<
24
;
int
alpha
=
(
showcardp
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
ResizeElem
(
650
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
DrawShadowText
(
lpcFont
,
lstr
,
ResizeElem
(
650
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
...
...
gframe/event_handler.cpp
View file @
7d61b6f5
...
@@ -1789,6 +1789,26 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1789,6 +1789,26 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return
true
;
return
true
;
break
;
break
;
}
}
case
BUTTON_WINDOW_RESIZE_S
:
{
mainGame
->
SetWindowsScale
(
0.8
);
return
true
;
break
;
}
case
BUTTON_WINDOW_RESIZE_M
:
{
mainGame
->
SetWindowsScale
(
1
);
return
true
;
break
;
}
case
BUTTON_WINDOW_RESIZE_L
:
{
mainGame
->
SetWindowsScale
(
1.25
);
return
true
;
break
;
}
case
BUTTON_WINDOW_RESIZE_XL
:
{
mainGame
->
SetWindowsScale
(
1.5
);
return
true
;
break
;
}
}
}
break
;
break
;
}
}
...
...
gframe/game.cpp
View file @
7d61b6f5
...
@@ -106,12 +106,6 @@ bool Game::Initialize() {
...
@@ -106,12 +106,6 @@ bool Game::Initialize() {
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
D3D9
.
HWnd
);
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
D3D9
.
HWnd
);
else
else
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
OpenGLWin32
.
HWnd
);
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
OpenGLWin32
.
HWnd
);
/*if(hWnd) {
LONG style = GetWindowLong(hWnd, GWL_STYLE);
style |= WS_MINIMIZEBOX;
SetWindowLong(hWnd, GWL_STYLE, style);
SendMessage(hWnd, WM_NCPAINT, 1, 0);
}*/
#endif
#endif
SetWindowsIcon
();
SetWindowsIcon
();
//main menu
//main menu
...
@@ -315,6 +309,12 @@ bool Game::Initialize() {
...
@@ -315,6 +309,12 @@ bool Game::Initialize() {
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
posY
+=
30
;
posY
+=
30
;
env
->
addStaticText
(
dataManager
.
GetSysString
(
1282
),
rect
<
s32
>
(
posX
+
23
,
posY
+
3
,
posX
+
120
,
posY
+
28
),
false
,
false
,
tabSystem
);
btnWinResizeS
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
125
,
posY
,
posX
+
155
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_S
,
dataManager
.
GetSysString
(
1283
));
btnWinResizeM
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
160
,
posY
,
posX
+
190
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_M
,
dataManager
.
GetSysString
(
1284
));
btnWinResizeL
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
195
,
posY
,
posX
+
225
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_L
,
dataManager
.
GetSysString
(
1285
));
btnWinResizeXL
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
230
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_XL
,
dataManager
.
GetSysString
(
1286
));
posY
+=
30
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
...
@@ -336,7 +336,7 @@ bool Game::Initialize() {
...
@@ -336,7 +336,7 @@ bool Game::Initialize() {
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1281
));
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1281
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
posY
+=
30
;
posY
+=
30
;
chkEnablePScale
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
128
2
));
chkEnablePScale
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
128
7
));
chkEnablePScale
->
setChecked
(
gameConf
.
chkEnablePScale
!=
0
);
chkEnablePScale
->
setChecked
(
gameConf
.
chkEnablePScale
!=
0
);
//
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
...
@@ -1495,10 +1495,7 @@ void Game::ShowCardInfo(int code, bool resize) {
...
@@ -1495,10 +1495,7 @@ void Game::ShowCardInfo(int code, bool resize) {
}
else
{
}
else
{
myswprintf
(
formatBuffer
,
L"[%ls]"
,
dataManager
.
FormatType
(
cd
.
type
));
myswprintf
(
formatBuffer
,
L"[%ls]"
,
dataManager
.
FormatType
(
cd
.
type
));
stInfo
->
setText
(
formatBuffer
);
stInfo
->
setText
(
formatBuffer
);
stDataInfo
->
setRelativePosition
(
recti
(
15
,
60
,
300
*
xScale
-
13
,
83
));
stDataInfo
->
setText
(
L""
);
stDataInfo
->
setText
(
L""
);
//stSetName->setRelativePosition(rect<s32>(15, 60 * yScale, 296 * xScale, 60 * yScale + offset));
//stText->setRelativePosition(rect<s32>(15, 60 * yScale + offset, 287 * xScale, 324 * yScale));
stSetName
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
,
296
*
xScale
,
60
+
offset
));
stSetName
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
,
296
*
xScale
,
60
+
offset
));
stText
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
+
offset
,
287
*
xScale
,
324
*
yScale
));
stText
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
+
offset
,
287
*
xScale
,
324
*
yScale
));
scrCardText
->
setRelativePosition
(
rect
<
s32
>
(
287
*
xScale
-
20
,
60
+
offset
,
287
*
xScale
,
324
*
yScale
));
scrCardText
->
setRelativePosition
(
rect
<
s32
>
(
287
*
xScale
-
20
,
60
+
offset
,
287
*
xScale
,
324
*
yScale
));
...
@@ -1721,18 +1718,14 @@ void Game::OnResize() {
...
@@ -1721,18 +1718,14 @@ void Game::OnResize() {
irr
::
gui
::
CGUITTFont
*
old_numFont
=
numFont
;
irr
::
gui
::
CGUITTFont
*
old_numFont
=
numFont
;
irr
::
gui
::
CGUITTFont
*
old_adFont
=
adFont
;
irr
::
gui
::
CGUITTFont
*
old_adFont
=
adFont
;
irr
::
gui
::
CGUITTFont
*
old_lpcFont
=
lpcFont
;
irr
::
gui
::
CGUITTFont
*
old_lpcFont
=
lpcFont
;
//irr::gui::CGUITTFont* old_guiFont = guiFont;
irr
::
gui
::
CGUITTFont
*
old_textFont
=
textFont
;
irr
::
gui
::
CGUITTFont
*
old_textFont
=
textFont
;
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
(
yScale
>
0.5
?
16
*
yScale
:
8
));
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
(
yScale
>
0.5
?
16
*
yScale
:
8
));
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
(
yScale
>
0.75
?
12
*
yScale
:
9
));
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
(
yScale
>
0.75
?
12
*
yScale
:
9
));
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
*
yScale
);
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
*
yScale
);
//guiFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize * yScale);
//env->getSkin()->setFont(guiFont);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
yScale
>
0.642
?
gameConf
.
textfontsize
*
yScale
:
9
));
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
yScale
>
0.642
?
gameConf
.
textfontsize
*
yScale
:
9
));
old_numFont
->
drop
();
old_numFont
->
drop
();
old_adFont
->
drop
();
old_adFont
->
drop
();
old_lpcFont
->
drop
();
old_lpcFont
->
drop
();
//old_guiFont->drop();
old_textFont
->
drop
();
old_textFont
->
drop
();
imageManager
.
ClearTexture
();
imageManager
.
ClearTexture
();
...
@@ -1811,8 +1804,8 @@ void Game::OnResize() {
...
@@ -1811,8 +1804,8 @@ void Game::OnResize() {
stHintMsg
->
setRelativePosition
(
ResizeWin
(
500
,
60
,
820
,
90
));
stHintMsg
->
setRelativePosition
(
ResizeWin
(
500
,
60
,
820
,
90
));
//sound / music volume bar
//sound / music volume bar
scrSoundVolume
->
setRelativePosition
(
recti
(
20
+
126
,
2
00
+
4
,
20
+
(
300
*
xScale
)
-
40
,
20
0
+
21
));
scrSoundVolume
->
setRelativePosition
(
recti
(
20
+
126
,
2
30
+
4
,
20
+
(
300
*
xScale
)
-
40
,
23
0
+
21
));
scrMusicVolume
->
setRelativePosition
(
recti
(
20
+
126
,
2
30
+
4
,
20
+
(
300
*
xScale
)
-
40
,
23
0
+
21
));
scrMusicVolume
->
setRelativePosition
(
recti
(
20
+
126
,
2
60
+
4
,
20
+
(
300
*
xScale
)
-
40
,
26
0
+
21
));
if
(
gameConf
.
resize_popup_menu
)
{
if
(
gameConf
.
resize_popup_menu
)
{
int
width
=
100
*
mainGame
->
xScale
;
int
width
=
100
*
mainGame
->
xScale
;
...
@@ -1835,11 +1828,7 @@ void Game::OnResize() {
...
@@ -1835,11 +1828,7 @@ void Game::OnResize() {
imgCard
->
setRelativePosition
(
ResizeCard
(
10
,
9
,
0
,
0
));
imgCard
->
setRelativePosition
(
ResizeCard
(
10
,
9
,
0
,
0
));
wInfos
->
setRelativePosition
(
Resize
(
1
,
275
,
301
,
639
));
wInfos
->
setRelativePosition
(
Resize
(
1
,
275
,
301
,
639
));
stName
->
setRelativePosition
(
recti
(
10
,
10
,
300
*
xScale
-
13
,
10
+
22
));
stName
->
setRelativePosition
(
recti
(
10
,
10
,
300
*
xScale
-
13
,
10
+
22
));
//stName->setRelativePosition(recti(10, 10, 300 * xScale - 13, 10 + 22 * yScale));
//stInfo->setRelativePosition(recti(15, 37 * yScale, 300 * xScale - 13, 60 * yScale));
//stDataInfo->setRelativePosition(recti(15, 60 * yScale, 300 * xScale - 13, 83 * yScale));
lstLog
->
setRelativePosition
(
Resize
(
10
,
10
,
290
,
290
));
lstLog
->
setRelativePosition
(
Resize
(
10
,
10
,
290
,
290
));
//const auto& tsize = stText->getRelativePosition();
if
(
showingcode
)
if
(
showingcode
)
ShowCardInfo
(
showingcode
,
true
);
ShowCardInfo
(
showingcode
,
true
);
btnClearLog
->
setRelativePosition
(
Resize
(
160
,
300
,
260
,
325
));
btnClearLog
->
setRelativePosition
(
Resize
(
160
,
300
,
260
,
325
));
...
@@ -1976,6 +1965,21 @@ void Game::SetWindowsIcon() {
...
@@ -1976,6 +1965,21 @@ void Game::SetWindowsIcon() {
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
#endif
#endif
}
}
void
Game
::
SetWindowsScale
(
float
scale
)
{
#ifdef _WIN32
WINDOWPLACEMENT
plc
;
plc
.
length
=
sizeof
(
WINDOWPLACEMENT
);
if
(
GetWindowPlacement
(
hWnd
,
&
plc
)
&&
(
plc
.
showCmd
==
SW_SHOWMAXIMIZED
))
ShowWindow
(
hWnd
,
SW_RESTORE
);
RECT
rcWindow
,
rcClient
;
GetWindowRect
(
hWnd
,
&
rcWindow
);
GetClientRect
(
hWnd
,
&
rcClient
);
MoveWindow
(
hWnd
,
rcWindow
.
left
,
rcWindow
.
top
,
(
rcWindow
.
right
-
rcWindow
.
left
)
-
rcClient
.
right
+
1024
*
scale
,
(
rcWindow
.
bottom
-
rcWindow
.
top
)
-
rcClient
.
bottom
+
640
*
scale
,
true
);
#endif
}
void
Game
::
FlashWindow
()
{
void
Game
::
FlashWindow
()
{
#ifdef _WIN32
#ifdef _WIN32
FLASHWINFO
fi
;
FLASHWINFO
fi
;
...
...
gframe/game.h
View file @
7d61b6f5
...
@@ -177,6 +177,7 @@ public:
...
@@ -177,6 +177,7 @@ public:
recti
ResizeFit
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeFit
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
void
SetWindowsIcon
();
void
SetWindowsIcon
();
void
SetWindowsScale
(
float
scale
);
void
FlashWindow
();
void
FlashWindow
();
void
takeScreenshot
();
void
takeScreenshot
();
void
SetCursor
(
ECURSOR_ICON
icon
);
void
SetCursor
(
ECURSOR_ICON
icon
);
...
@@ -286,6 +287,10 @@ public:
...
@@ -286,6 +287,10 @@ public:
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrMusicVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrMusicVolume
;
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
irr
::
gui
::
IGUIButton
*
btnWinResizeS
;
irr
::
gui
::
IGUIButton
*
btnWinResizeM
;
irr
::
gui
::
IGUIButton
*
btnWinResizeL
;
irr
::
gui
::
IGUIButton
*
btnWinResizeXL
;
irr
::
gui
::
IGUICheckBox
*
chkEnablePScale
;
irr
::
gui
::
IGUICheckBox
*
chkEnablePScale
;
//main menu
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
...
@@ -673,6 +678,10 @@ extern Game* mainGame;
...
@@ -673,6 +678,10 @@ extern Game* mainGame;
#define CHECKBOX_ENABLE_MUSIC 362
#define CHECKBOX_ENABLE_MUSIC 362
#define SCROLL_VOLUME 363
#define SCROLL_VOLUME 363
#define CHECKBOX_DISABLE_CHAT 364
#define CHECKBOX_DISABLE_CHAT 364
#define BUTTON_WINDOW_RESIZE_S 365
#define BUTTON_WINDOW_RESIZE_M 366
#define BUTTON_WINDOW_RESIZE_L 367
#define BUTTON_WINDOW_RESIZE_XL 368
#define COMBOBOX_SORTTYPE 370
#define COMBOBOX_SORTTYPE 370
#define COMBOBOX_LIMIT 371
#define COMBOBOX_LIMIT 371
...
...
strings.conf
View file @
7d61b6f5
...
@@ -308,7 +308,12 @@
...
@@ -308,7 +308,12 @@
!
system
1279
开启音效
!
system
1279
开启音效
!
system
1280
开启音乐
!
system
1280
开启音乐
!
system
1281
按场景切换音乐
!
system
1281
按场景切换音乐
!
system
1282
数字灵摆图片
!
system
1282
窗口大小
!
system
1283
小
!
system
1284
中
!
system
1285
大
!
system
1286
特大
!
system
1287
数字灵摆图片
!
system
1290
忽略对方发言
!
system
1290
忽略对方发言
!
system
1291
忽略观战者发言
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
!
system
1292
忽略时点
...
...
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