Commit 5f678486 authored by salix5's avatar salix5

fix

parent 668cf715
...@@ -32,7 +32,7 @@ function c45627618.initial_effect(c) ...@@ -32,7 +32,7 @@ function c45627618.initial_effect(c)
e4:SetCategory(CATEGORY_DESTROY) e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED) e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c45627618.pencon) e4:SetCondition(c45627618.pencon)
e4:SetTarget(c45627618.pentg) e4:SetTarget(c45627618.pentg)
e4:SetOperation(c45627618.penop) e4:SetOperation(c45627618.penop)
......
...@@ -109,7 +109,7 @@ REASON_DRAW =0x2000000 --抽卡 ...@@ -109,7 +109,7 @@ REASON_DRAW =0x2000000 --抽卡
REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等) REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等)
REASON_REVEAL =0x8000000 --翻开卡组(森罗) REASON_REVEAL =0x8000000 --翻开卡组(森罗)
--Location Reason --Location Reason
LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值凱薩競技場 LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用 LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用
--Summon Type --召唤类型 --Summon Type --召唤类型
SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值) SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
...@@ -255,7 +255,7 @@ EFFECT_FLAG_DELAY =0x10000 --场合(不会被卡时点 ...@@ -255,7 +255,7 @@ EFFECT_FLAG_DELAY =0x10000 --场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效 EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效
EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制(效果外文字) EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制(效果外文字)
EFFECT_FLAG_OATH =0x80000 --誓约效果 EFFECT_FLAG_OATH =0x80000 --誓约效果
EFFECT_FLAG_SPSUM_PARAM =0x100000 --规则特殊召唤(熔岩魔神 光子杀戮者) EFFECT_FLAG_SPSUM_PARAM =0x100000 --指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
EFFECT_FLAG_REPEAT =0x200000 --发动被无效后可以再次发动 EFFECT_FLAG_REPEAT =0x200000 --发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果 EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?) EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?)
...@@ -445,8 +445,8 @@ EFFECT_MATERIAL_CHECK =251 --检查素材 ...@@ -445,8 +445,8 @@ EFFECT_MATERIAL_CHECK =251 --检查素材
EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等) EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁 EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁
EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁 EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁
EFFECT_MAX_MZONE =263 --宇宙收缩 EFFECT_MAX_MZONE =263 --怪獸区格數上限
EFFECT_MAX_SZONE =264 --宇宙收缩 EFFECT_MAX_SZONE =264 --魔陷区格數上限
EFFECT_HAND_LIMIT =270 --手牌数量限制 EFFECT_HAND_LIMIT =270 --手牌数量限制
EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数 EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数
EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返回手牌 EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返回手牌
...@@ -469,8 +469,8 @@ EFFECT_CHANGE_RANK_FINAL =315 -- ...@@ -469,8 +469,8 @@ EFFECT_CHANGE_RANK_FINAL =315 --
EFFECT_SPSUMMON_PROC_G =320 --P召唤规则 EFFECT_SPSUMMON_PROC_G =320 --P召唤规则
EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制 EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制
EFFECT_LEFT_SPSUMMON_COUNT =331 -- EFFECT_LEFT_SPSUMMON_COUNT =331 --
EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 --對手不能選擇為攻擊對象
EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发) --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时 EVENT_STARTUP =1000 --游戏开始时
......
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