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REIKAI
ygopro
Commits
5227af7e
Commit
5227af7e
authored
Feb 20, 2018
by
mercury233
Browse files
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Plain Diff
Merge branch 'sound' into test
parents
f0f2128b
3d93cf14
Changes
4
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4 changed files
with
11 additions
and
3 deletions
+11
-3
gframe/deck_con.cpp
gframe/deck_con.cpp
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+8
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-0
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+1
-3
No files found.
gframe/deck_con.cpp
View file @
5227af7e
...
...
@@ -227,6 +227,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
BUTTON_SIDE_OK
:
{
if
(
deckManager
.
current_deck
.
main
.
size
()
!=
pre_mainc
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
break
;
}
...
...
gframe/duelclient.cpp
View file @
5227af7e
...
...
@@ -77,6 +77,7 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow);
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock();
}
...
...
@@ -167,6 +168,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow);
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock();
} else if(connect_state == 0x7) {
...
...
@@ -183,12 +185,14 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->wChat->setVisible(false);
soundManager.PlaySoundEffect(SOUND_INFO);
if(events & BEV_EVENT_EOF)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1401));
else mainGame->env->addMessageBox(L"", dataManager.GetSysString(1402));
mainGame->gMutex.Unlock();
} else {
mainGame->gMutex.Lock();
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1502));
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
...
...
@@ -242,6 +246,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
soundManager.PlaySoundEffect(SOUND_INFO);
if(pkt->code == 0)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1403));
else if(pkt->code == 1)
...
...
@@ -299,6 +304,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
break;
}
}
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", msgbuf);
mainGame->cbDeckSelect->setEnabled(true);
mainGame->gMutex.Unlock();
...
...
@@ -306,6 +312,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
case ERRMSG_SIDEERROR: {
mainGame->gMutex.Lock();
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1408));
mainGame->gMutex.Unlock();
break;
...
...
@@ -319,6 +326,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->gMutex.Lock();
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1411), pkt->code >> 12, (pkt->code >> 4) & 0xff, pkt->code & 0xf);
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", msgbuf);
mainGame->gMutex.Unlock();
event_base_loopbreak(client_base);
...
...
gframe/menu_handler.cpp
View file @
5227af7e
...
...
@@ -71,6 +71,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
int
status
=
evutil_getaddrinfo
(
hostname
,
port
,
&
hints
,
&
answer
);
if
(
status
!=
0
)
{
mainGame
->
gMutex
.
Lock
();
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
mainGame
->
gMutex
.
Unlock
();
break
;
...
...
gframe/sound_manager.cpp
View file @
5227af7e
...
...
@@ -6,8 +6,6 @@
#include "../ikpmp3/ikpMP3.h"
#endif
#define wcsicmp _wcsicmp
namespace
ygo
{
SoundManager
soundManager
;
...
...
@@ -50,7 +48,7 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
do
{
size_t
len
=
wcslen
(
fdataw
.
cFileName
);
if
((
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
)
||
len
<
5
||
!
(
wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".mp3"
)
==
0
||
wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".ogg"
)
==
0
))
||
!
(
_wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".mp3"
)
==
0
||
_
wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".ogg"
)
==
0
))
continue
;
std
::
wstring
filename
=
path
+
(
std
::
wstring
)
fdataw
.
cFileName
;
BGMList
[
BGM_ALL
].
push_back
(
filename
);
...
...
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