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ygopro
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REIKAI
ygopro
Commits
292a50d9
Commit
292a50d9
authored
Nov 30, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'server' of
https://github.com/purerosefallen/ygopro
parents
7c423440
cda071c5
Changes
10
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Showing
10 changed files
with
84 additions
and
7 deletions
+84
-7
cards.cdb
cards.cdb
+0
-0
gframe/bufferio.h
gframe/bufferio.h
+10
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+59
-0
gframe/duelclient.h
gframe/duelclient.h
+2
-0
gframe/game.cpp
gframe/game.cpp
+1
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+4
-0
gframe/network.h
gframe/network.h
+1
-0
premake/gframe/ygopro.rc
premake/gframe/ygopro.rc
+4
-4
strings.conf
strings.conf
+2
-1
system.conf
system.conf
+1
-1
No files found.
cards.cdb
View file @
292a50d9
No preview for this file type
gframe/bufferio.h
View file @
292a50d9
...
@@ -12,11 +12,21 @@ public:
...
@@ -12,11 +12,21 @@ public:
p
+=
4
;
p
+=
4
;
return
ret
;
return
ret
;
}
}
inline
static
unsigned
int
ReadUInt32
(
char
*&
p
)
{
unsigned
int
ret
=
*
(
unsigned
int
*
)
p
;
p
+=
4
;
return
ret
;
}
inline
static
short
ReadInt16
(
char
*&
p
)
{
inline
static
short
ReadInt16
(
char
*&
p
)
{
short
ret
=
*
(
short
*
)
p
;
short
ret
=
*
(
short
*
)
p
;
p
+=
2
;
p
+=
2
;
return
ret
;
return
ret
;
}
}
inline
static
unsigned
short
ReadUInt16
(
char
*&
p
)
{
unsigned
short
ret
=
*
(
unsigned
short
*
)
p
;
p
+=
2
;
return
ret
;
}
inline
static
char
ReadInt8
(
char
*&
p
)
{
inline
static
char
ReadInt8
(
char
*&
p
)
{
char
ret
=
*
(
char
*
)
p
;
char
ret
=
*
(
char
*
)
p
;
p
++
;
p
++
;
...
...
gframe/duelclient.cpp
View file @
292a50d9
...
@@ -31,12 +31,14 @@ mtrandom DuelClient::rnd;
...
@@ -31,12 +31,14 @@ mtrandom DuelClient::rnd;
bool
DuelClient
::
is_refreshing
=
false
;
bool
DuelClient
::
is_refreshing
=
false
;
int
DuelClient
::
match_kill
=
0
;
int
DuelClient
::
match_kill
=
0
;
std
::
vector
<
HostPacket
>
DuelClient
::
hosts
;
std
::
vector
<
HostPacket
>
DuelClient
::
hosts
;
std
::
vector
<
std
::
wstring
>
DuelClient
::
hosts_srvpro
;
std
::
set
<
unsigned
int
>
DuelClient
::
remotes
;
std
::
set
<
unsigned
int
>
DuelClient
::
remotes
;
event
*
DuelClient
::
resp_event
=
0
;
event
*
DuelClient
::
resp_event
=
0
;
unsigned
int
DuelClient
::
temp_ip
=
0
;
unsigned
int
DuelClient
::
temp_ip
=
0
;
unsigned
short
DuelClient
::
temp_port
=
0
;
unsigned
short
DuelClient
::
temp_port
=
0
;
unsigned
short
DuelClient
::
temp_ver
=
0
;
unsigned
short
DuelClient
::
temp_ver
=
0
;
bool
DuelClient
::
try_needed
=
false
;
bool
DuelClient
::
try_needed
=
false
;
bool
DuelClient
::
is_srvpro
=
false
;
bool
DuelClient
::
StartClient
(
unsigned
int
ip
,
unsigned
short
port
,
bool
create_game
)
{
bool
DuelClient
::
StartClient
(
unsigned
int
ip
,
unsigned
short
port
,
bool
create_game
)
{
if
(
connect_state
)
if
(
connect_state
)
...
@@ -357,6 +359,62 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -357,6 +359,62 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
break
;
break
;
}
}
case
STOC_SRVPRO_ROOMLIST
:
{
is_srvpro
=
true
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
lstHostList
->
clear
();
hosts_srvpro
.
clear
();
unsigned
short
count
=
BufferIO
::
ReadUInt16
(
pdata
);
char
temp1
[
64
];
char
temp2
[
128
];
for
(
unsigned
short
i
=
0
;
i
<
count
;
++
i
)
{
wchar_t
roomname
[
32
];
wchar_t
player1
[
64
];
wchar_t
player2
[
64
];
wchar_t
hoststr
[
1024
];
memcpy
(
temp1
,
pdata
,
64
);
pdata
+=
64
;
BufferIO
::
DecodeUTF8
(
temp1
,
roomname
);
unsigned
char
room_status
=
BufferIO
::
ReadUInt8
(
pdata
);
char
room_duel_count
=
BufferIO
::
ReadInt8
(
pdata
);
char
room_turn_count
=
BufferIO
::
ReadInt8
(
pdata
);
memcpy
(
temp2
,
pdata
,
128
);
pdata
+=
128
;
BufferIO
::
DecodeUTF8
(
temp2
,
player1
);
char
player1_score
=
BufferIO
::
ReadInt8
(
pdata
);
int
player1_lp
=
BufferIO
::
ReadInt32
(
pdata
);
memcpy
(
temp2
,
pdata
,
128
);
pdata
+=
128
;
BufferIO
::
DecodeUTF8
(
temp2
,
player2
);
char
player2_score
=
BufferIO
::
ReadInt8
(
pdata
);
int
player2_lp
=
BufferIO
::
ReadInt32
(
pdata
);
hosts_srvpro
.
push_back
(
std
::
wstring
(
roomname
));
switch
(
room_status
)
{
case
0
:
{
myswprintf
(
hoststr
,
L"[SRVPro][Waiting][%ls] %ls VS %ls"
,
roomname
,
player1
,
player2
);
break
;
}
case
1
:
{
myswprintf
(
hoststr
,
L"[SRVPro][G%d,T%d][%ls] (%d,LP%d) %ls VS %ls (%d,LP%d)"
,
room_duel_count
,
room_turn_count
,
roomname
,
player1_score
,
player1_lp
,
player1
,
player2
,
player2_score
,
player2_lp
);
break
;
}
case
2
:
{
myswprintf
(
hoststr
,
L"[SRVPro][G%d,Siding][%ls] (%d) %ls VS %ls (%d)"
,
room_duel_count
,
roomname
,
player1_score
,
player1
,
player2
,
player2_score
);
break
;
}
}
mainGame
->
lstHostList
->
addItem
(
hoststr
);
}
mainGame
->
gMutex
.
Unlock
();
break
;
}
case
STOC_SELECT_HAND
:
{
case
STOC_SELECT_HAND
:
{
mainGame
->
wHand
->
setVisible
(
true
);
mainGame
->
wHand
->
setVisible
(
true
);
break
;
break
;
...
@@ -3922,6 +3980,7 @@ void DuelClient::BeginRefreshHost() {
...
@@ -3922,6 +3980,7 @@ void DuelClient::BeginRefreshHost() {
if
(
is_refreshing
)
if
(
is_refreshing
)
return
;
return
;
is_refreshing
=
true
;
is_refreshing
=
true
;
DuelClient
::
is_srvpro
=
false
;
mainGame
->
btnLanRefresh
->
setEnabled
(
false
);
mainGame
->
btnLanRefresh
->
setEnabled
(
false
);
mainGame
->
lstHostList
->
clear
();
mainGame
->
lstHostList
->
clear
();
remotes
.
clear
();
remotes
.
clear
();
...
...
gframe/duelclient.h
View file @
292a50d9
...
@@ -79,6 +79,8 @@ protected:
...
@@ -79,6 +79,8 @@ protected:
static
std
::
set
<
unsigned
int
>
remotes
;
static
std
::
set
<
unsigned
int
>
remotes
;
public:
public:
static
std
::
vector
<
HostPacket
>
hosts
;
static
std
::
vector
<
HostPacket
>
hosts
;
static
std
::
vector
<
std
::
wstring
>
hosts_srvpro
;
static
bool
is_srvpro
;
static
void
BeginRefreshHost
();
static
void
BeginRefreshHost
();
static
int
RefreshThread
(
void
*
arg
);
static
int
RefreshThread
(
void
*
arg
);
static
void
BroadcastReply
(
evutil_socket_t
fd
,
short
events
,
void
*
arg
);
static
void
BroadcastReply
(
evutil_socket_t
fd
,
short
events
,
void
*
arg
);
...
...
gframe/game.cpp
View file @
292a50d9
...
@@ -18,7 +18,7 @@
...
@@ -18,7 +18,7 @@
#include <regex>
#include <regex>
#endif //YGOPRO_SERVER_MODE
#endif //YGOPRO_SERVER_MODE
unsigned
short
PRO_VERSION
=
0x134
7
;
unsigned
short
PRO_VERSION
=
0x134
8
;
namespace
ygo
{
namespace
ygo
{
...
...
gframe/menu_handler.cpp
View file @
292a50d9
...
@@ -456,6 +456,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -456,6 +456,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
int
sel
=
mainGame
->
lstHostList
->
getSelected
();
int
sel
=
mainGame
->
lstHostList
->
getSelected
();
if
(
sel
==
-
1
)
if
(
sel
==
-
1
)
break
;
break
;
if
(
DuelClient
::
is_srvpro
)
{
mainGame
->
ebJoinPass
->
setText
(
DuelClient
::
hosts_srvpro
[
sel
].
c_str
());
break
;
}
int
addr
=
DuelClient
::
hosts
[
sel
].
ipaddr
;
int
addr
=
DuelClient
::
hosts
[
sel
].
ipaddr
;
int
port
=
DuelClient
::
hosts
[
sel
].
port
;
int
port
=
DuelClient
::
hosts
[
sel
].
port
;
wchar_t
buf
[
20
];
wchar_t
buf
[
20
];
...
...
gframe/network.h
View file @
292a50d9
...
@@ -208,6 +208,7 @@ public:
...
@@ -208,6 +208,7 @@ public:
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
#define STOC_FIELD_FINISH 0x30
#define STOC_FIELD_FINISH 0x30
#endif
#endif
#define STOC_SRVPRO_ROOMLIST 0x31
#define PLAYERCHANGE_OBSERVE 0x8
#define PLAYERCHANGE_OBSERVE 0x8
#define PLAYERCHANGE_READY 0x9
#define PLAYERCHANGE_READY 0x9
...
...
premake/gframe/ygopro.rc
View file @
292a50d9
1 ICON "ygopro.ico"
1 ICON "ygopro.ico"
1 VERSIONINFO
1 VERSIONINFO
FILEVERSION 1, 0, 34,
7
FILEVERSION 1, 0, 34,
8
PRODUCTVERSION 1, 0, 34,
7
PRODUCTVERSION 1, 0, 34,
8
FILEOS 0x4
FILEOS 0x4
FILETYPE 0x1
FILETYPE 0x1
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "YGOPRO Server Mode"
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "YGOPRO Server Mode"
VALUE "LegalCopyright", "Copyright (C) 2018 Nanahira"
VALUE "LegalCopyright", "Copyright (C) 2018 Nanahira"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "ProductName", "YGOPRO Server Mode"
VALUE "ProductName", "YGOPRO Server Mode"
VALUE "FileVersion", "1.034.
7
.Koishi"
VALUE "FileVersion", "1.034.
8
.Koishi"
VALUE "ProductVersion", "1.034.
7
.Koishi"
VALUE "ProductVersion", "1.034.
8
.Koishi"
END
END
END
END
BLOCK "VarFileInfo"
BLOCK "VarFileInfo"
...
...
strings.conf
View file @
292a50d9
...
@@ -755,7 +755,7 @@
...
@@ -755,7 +755,7 @@
!
setname
0
x82
怒怒怒 ドドド
!
setname
0
x82
怒怒怒 ドドド
!
setname
0
x83
机关傀儡 ギミック・パペット
!
setname
0
x83
机关傀儡 ギミック・パペット
!
setname
0
x84
燃烧拳击手
BK
(バーニングナックラー)
!
setname
0
x84
燃烧拳击手
BK
(バーニングナックラー)
!
setname
0
x85
超级防
御
机器人
SD
ロボ
!
setname
0
x85
超级防
卫
机器人
SD
ロボ
!
setname
0
x86
光天使
!
setname
0
x86
光天使
!
setname
0
x87
阴影 アンブラル
!
setname
0
x87
阴影 アンブラル
!
setname
0
x88
武神
!
setname
0
x88
武神
...
@@ -833,6 +833,7 @@
...
@@ -833,6 +833,7 @@
!
setname
0
xbf
灵使 霊使い
!
setname
0
xbf
灵使 霊使い
!
setname
0
xc0
凭依装着 憑依装着
!
setname
0
xc0
凭依装着 憑依装着
!
setname
0
xc1
PSY
骨架
PSY
フレーム
!
setname
0
xc1
PSY
骨架
PSY
フレーム
!
setname
0
x10c1
PSY
骨架装备
PSY
フレームギア
!
setname
0
xc2
动力工具 パワー・ツール
!
setname
0
xc2
动力工具 パワー・ツール
!
setname
0
xc3
锋利小鬼 エッジインプ
!
setname
0
xc3
锋利小鬼 エッジインプ
!
setname
0
xc4
神数 セフィラ
!
setname
0
xc4
神数 セフィラ
...
...
system.conf
View file @
292a50d9
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_d3d
=
0
use_image_scale
=
1
use_image_scale
=
1
pro_version
=
493
5
pro_version
=
493
6
antialias
=
2
antialias
=
2
errorlog
=
3
errorlog
=
3
nickname
=
Komeiji
Koishi
nickname
=
Komeiji
Koishi
...
...
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