Commit 09f6fab7 authored by edo9300's avatar edo9300

Revert "Updated button displaying"

This reverts commit ac745dce.
parent ac745dce
...@@ -568,18 +568,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -568,18 +568,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wChat->setVisible(true); mainGame->wChat->setVisible(true);
mainGame->imgCard->setImage(imageManager.tCover[0]); mainGame->imgCard->setImage(imageManager.tCover[0]);
mainGame->device->setEventReceiver(&mainGame->dField); mainGame->device->setEventReceiver(&mainGame->dField);
// reset master rule 4 phase button position
if (mainGame->dInfo.duel_rule >= 4) {
mainGame->btnSP->setRelativePosition(mainGame->Resize(0, 0, 50, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
} else {
mainGame->btnSP->setRelativePosition(mainGame->Resize(65, 0, 115, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(130, 0, 180, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(195, 0, 245, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(260, 0, 310, 20));
}
if(!mainGame->dInfo.isTag) { if(!mainGame->dInfo.isTag) {
if(selftype > 1) { if(selftype > 1) {
mainGame->dInfo.player_type = 7; mainGame->dInfo.player_type = 7;
......
...@@ -241,13 +241,13 @@ bool Game::Initialize() { ...@@ -241,13 +241,13 @@ bool Game::Initialize() {
btnSP->setEnabled(false); btnSP->setEnabled(false);
btnSP->setPressed(true); btnSP->setPressed(true);
btnSP->setVisible(false); btnSP->setVisible(false);
btnM1 = env->addButton(rect<s32>(160, 0, 210, 20), wPhase, -1, L"\xff2d\xff11"); btnM1 = env->addButton(rect<s32>(130, 0, 180, 20), wPhase, -1, L"\xff2d\xff11");
btnM1->setEnabled(false); btnM1->setEnabled(false);
btnM1->setPressed(true); btnM1->setPressed(true);
btnM1->setVisible(false); btnM1->setVisible(false);
btnBP = env->addButton(rect<s32>(160, 0, 210, 20), wPhase, BUTTON_BP, L"\xff22\xff30"); btnBP = env->addButton(rect<s32>(160, 0, 210, 20), wPhase, BUTTON_BP, L"\xff22\xff30");
btnBP->setVisible(false); btnBP->setVisible(false);
btnM2 = env->addButton(rect<s32>(260, 0, 310, 20), wPhase, BUTTON_M2, L"\xff2d\xff12"); btnM2 = env->addButton(rect<s32>(160, 0, 210, 20), wPhase, BUTTON_M2, L"\xff2d\xff12");
btnM2->setVisible(false); btnM2->setVisible(false);
btnEP = env->addButton(rect<s32>(320, 0, 370, 20), wPhase, BUTTON_EP, L"\xff25\xff30"); btnEP = env->addButton(rect<s32>(320, 0, 370, 20), wPhase, BUTTON_EP, L"\xff25\xff30");
btnEP->setVisible(false); btnEP->setVisible(false);
...@@ -1471,17 +1471,10 @@ void Game::OnResize() ...@@ -1471,17 +1471,10 @@ void Game::OnResize()
wPhase->setRelativePosition(Resize(480, 310, 855, 330)); wPhase->setRelativePosition(Resize(480, 310, 855, 330));
btnDP->setRelativePosition(Resize(0, 0, 50, 20)); btnDP->setRelativePosition(Resize(0, 0, 50, 20));
if (dInfo.duel_rule >= 4) {
btnSP->setRelativePosition(Resize(0, 0, 50, 20)); btnSP->setRelativePosition(Resize(0, 0, 50, 20));
btnM1->setRelativePosition(Resize(160, 0, 210, 20)); btnM1->setRelativePosition(Resize(160, 0, 210, 20));
btnBP->setRelativePosition(Resize(160, 0, 210, 20)); btnBP->setRelativePosition(Resize(160, 0, 210, 20));
btnM2->setRelativePosition(Resize(160, 0, 210, 20)); btnM2->setRelativePosition(Resize(160, 0, 210, 20));
} else {
btnSP->setRelativePosition(Resize(65, 0, 115, 20));
btnM1->setRelativePosition(Resize(130, 0, 180, 20));
btnBP->setRelativePosition(Resize(195, 0, 245, 20));
btnM2->setRelativePosition(Resize(260, 0, 310, 20));
}
btnEP->setRelativePosition(Resize(320, 0, 370, 20)); btnEP->setRelativePosition(Resize(320, 0, 370, 20));
btnShuffle->setRelativePosition(Resize(0, 0, 50, 20)); btnShuffle->setRelativePosition(Resize(0, 0, 50, 20));
btnSpectatorSwap->setRelativePosition(Resize(205, 100, 295, 135)); btnSpectatorSwap->setRelativePosition(Resize(205, 100, 295, 135));
......
...@@ -89,18 +89,6 @@ int ReplayMode::ReplayThread(void* param) { ...@@ -89,18 +89,6 @@ int ReplayMode::ReplayThread(void* param) {
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
mainGame->dInfo.turn = 0; mainGame->dInfo.turn = 0;
// reset master rule 4 phase button position
if (mainGame->dInfo.duel_rule >= 4) {
mainGame->btnSP->setRelativePosition(mainGame->Resize(0, 0, 50, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
} else {
mainGame->btnSP->setRelativePosition(mainGame->Resize(65, 0, 115, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(130, 0, 180, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(195, 0, 245, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(260, 0, 310, 20));
}
if(!(opt & DUEL_TAG_MODE)) { if(!(opt & DUEL_TAG_MODE)) {
int main = cur_replay.ReadInt32(); int main = cur_replay.ReadInt32();
for(int i = 0; i < main; ++i) for(int i = 0; i < main; ++i)
......
...@@ -665,18 +665,6 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) { ...@@ -665,18 +665,6 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->dField.Clear(); mainGame->dField.Clear();
mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf); mainGame->dInfo.duel_rule = BufferIO::ReadInt8(pbuf);
// reset master rule 4 phase button position
if (mainGame->dInfo.duel_rule >= 4) {
mainGame->btnSP->setRelativePosition(mainGame->Resize(0, 0, 50, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(160, 0, 210, 20));
} else {
mainGame->btnSP->setRelativePosition(mainGame->Resize(65, 0, 115, 20));
mainGame->btnM1->setRelativePosition(mainGame->Resize(130, 0, 180, 20));
mainGame->btnBP->setRelativePosition(mainGame->Resize(195, 0, 245, 20));
mainGame->btnM2->setRelativePosition(mainGame->Resize(260, 0, 310, 20));
}
int val = 0; int val = 0;
for(int p = 0; p < 2; ++p) { for(int p = 0; p < 2; ++p) {
mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf); mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment