Commit 021c2bd1 authored by salix5's avatar salix5

fix

parent 3c81ab61
...@@ -377,7 +377,8 @@ public: ...@@ -377,7 +377,8 @@ public:
#define EFFECT_LEFT_SPSUMMON_COUNT 331 #define EFFECT_LEFT_SPSUMMON_COUNT 331
#define EFFECT_CANNOT_SELECT_BATTLE_TARGET 332 #define EFFECT_CANNOT_SELECT_BATTLE_TARGET 332
#define EFFECT_CANNOT_SELECT_EFFECT_TARGET 333 #define EFFECT_CANNOT_SELECT_EFFECT_TARGET 333
#define EFFECT_ADD_SET_CODE 340 #define EFFECT_ADD_SET_CODE 334
#define EVENT_STARTUP 1000 #define EVENT_STARTUP 1000
#define EVENT_FLIP 1001 #define EVENT_FLIP 1001
#define EVENT_FREE_CHAIN 1002 #define EVENT_FREE_CHAIN 1002
......
...@@ -25,7 +25,7 @@ function c21521304.initial_effect(c) ...@@ -25,7 +25,7 @@ function c21521304.initial_effect(c)
e2:SetTarget(c21521304.sptg) e2:SetTarget(c21521304.sptg)
e2:SetOperation(c21521304.spop) e2:SetOperation(c21521304.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--treat as utopia --add setcode
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
...@@ -31,7 +31,7 @@ function c23204029.initial_effect(c) ...@@ -31,7 +31,7 @@ function c23204029.initial_effect(c)
e3:SetTarget(c23204029.target) e3:SetTarget(c23204029.target)
e3:SetOperation(c23204029.operation) e3:SetOperation(c23204029.operation)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--treat as EHERO --add setcode
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
...@@ -11,7 +11,7 @@ function c34566435.initial_effect(c) ...@@ -11,7 +11,7 @@ function c34566435.initial_effect(c)
e1:SetTarget(c34566435.target) e1:SetTarget(c34566435.target)
e1:SetOperation(c34566435.operation) e1:SetOperation(c34566435.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--treat as fightfur --add setcode
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
...@@ -18,7 +18,7 @@ function c36953371.initial_effect(c) ...@@ -18,7 +18,7 @@ function c36953371.initial_effect(c)
e2:SetTarget(c36953371.destg) e2:SetTarget(c36953371.destg)
e2:SetOperation(c36953371.desop) e2:SetOperation(c36953371.desop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--treat as choujuubusha --add setcode
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
...@@ -21,7 +21,7 @@ function c494922.initial_effect(c) ...@@ -21,7 +21,7 @@ function c494922.initial_effect(c)
e2:SetTarget(c494922.settg) e2:SetTarget(c494922.settg)
e2:SetOperation(c494922.setop) e2:SetOperation(c494922.setop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--treat as choujuubusha --add setcode
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
...@@ -473,8 +473,7 @@ EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制 ...@@ -473,8 +473,7 @@ EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制
EFFECT_LEFT_SPSUMMON_COUNT =331 --剩餘召喚次數(召喚限制網) EFFECT_LEFT_SPSUMMON_COUNT =331 --剩餘召喚次數(召喚限制網)
EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 --對手不能選擇為攻擊對象 EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 --對手不能選擇為攻擊對象
EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象 EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
EFFECT_ADD_SET_CODE =334 --规则上视为「XX」字段
EFFECT_ADD_SET_CODE =340 --追加SetCode(规则上视具「XX」字段等用)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发) --下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时 EVENT_STARTUP =1000 --游戏开始时
......
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