--ブレイン·ジャッカー
function c40267580.initial_effect(c)
	--flip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(40267580,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e1:SetTarget(c40267580.eqtg)
	e1:SetOperation(c40267580.eqop)
	c:RegisterEffect(e1)
	--recover
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(40267580,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c40267580.reccon)
	e2:SetTarget(c40267580.rectg)
	e2:SetOperation(c40267580.recop)
	c:RegisterEffect(e2)
end
function c40267580.filter(c)
	return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function c40267580.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c40267580.filter(chkc) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,c40267580.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c40267580.eqlimit(e,c)
	return e:GetOwner()==c
end
function c40267580.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local tc=Duel.GetFirstTarget()
	if tc and not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsFaceup() and c:IsRelateToEffect(e) then
		if tc:IsFaceup() and tc:IsRelateToEffect(e) then
			Duel.Equip(tp,c,tc)
			--Add Equip limit
			local e1=Effect.CreateEffect(tc)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetReset(RESET_EVENT+0x1fe0000)
			e1:SetValue(c40267580.eqlimit)
			c:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_EQUIP)
			e2:SetCode(EFFECT_SET_CONTROL)
			e2:SetValue(tp)
			e2:SetReset(RESET_EVENT+0x1fc0000)
			c:RegisterEffect(e2)
		else
			Duel.SendtoGrave(c,REASON_EFFECT)
		end
	end
end
function c40267580.reccon(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c40267580.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,500)
end
function c40267580.recop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
