--リトル·ウィンガード
function c90790253.initial_effect(c)
	--pos change
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(90790253,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c90790253.poscon)
	e1:SetTarget(c90790253.postg)
	e1:SetOperation(c90790253.posop)
	c:RegisterEffect(e1)
end
function c90790253.poscon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer()
end
function c90790253.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c90790253.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.ChangePosition(c,POS_FACEUP_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
