--E·HERO ネオス·ナイト
function c72926163.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCodeFun(c,89943723,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),1,true,true)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(c72926163.splimit)
	c:RegisterEffect(e2)
	--atk
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetOperation(c72926163.sucop)
	c:RegisterEffect(e3)
	--multiatk
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_EXTRA_ATTACK)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--no battle damage
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_NO_BATTLE_DAMAGE)
	c:RegisterEffect(e4)
end
c72926163.material_count=1
c72926163.material={89943723}
function c72926163.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c72926163.sucop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=c:GetMaterial()
	local tc=g:GetFirst()
	if tc:IsCode(89943723) or tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then tc=g:GetNext() end
	if not tc:IsCode(89943723) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(tc:GetAttack()/2)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
	end
end
