--アマゾネス訓練生
function c89567993.initial_effect(c)
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_END)
	e1:SetCondition(c89567993.tdcon)
	e1:SetOperation(c89567993.tdop)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(89567993,0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCondition(c89567993.atkcon)
	e2:SetOperation(c89567993.atkop)
	c:RegisterEffect(e2)
end
function c89567993.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	local bc=c:GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not bc:IsType(TYPE_TOKEN) and bc:GetLeaveFieldDest()==0
end
function c89567993.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	local e1=Effect.CreateEffect(c)
	e1:SetCode(EFFECT_SEND_REPLACE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetTarget(c89567993.reptg)
	e1:SetOperation(c89567993.repop)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE)
	bc:RegisterEffect(e1)
end
function c89567993.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:GetDestination()==LOCATION_GRAVE and c:IsReason(REASON_BATTLE) end
	return true
end
function c89567993.repop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoDeck(e:GetHandler(),nil,1,REASON_EFFECT)
end
function c89567993.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToBattle()
end
function c89567993.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToBattle() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(200)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
	end
end
