--ナチュル·ホワイトオーク
function c24644634.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(24644634,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c24644634.spcon)
	e1:SetCost(c24644634.spcost)
	e1:SetTarget(c24644634.sptg)
	e1:SetOperation(c24644634.spop)
	c:RegisterEffect(e1)
end
function c24644634.spcon(e,tp,eg,ep,ev,re,r,rp,chk)
	if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	return g and g:IsContains(e:GetHandler())
end
function c24644634.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c24644634.filter(c,e,tp)
	return c:IsLevelBelow(4) and c:IsSetCard(0x2a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c24644634.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c24644634.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c24644634.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c24644634.filter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetCount()>=2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,2,2,nil)
		Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		local tc=sg:GetFirst()
		tc:RegisterFlagEffect(24644634,RESET_EVENT+0x1fe0000,0,0)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		tc=sg:GetNext()
		tc:RegisterFlagEffect(24644634,RESET_EVENT+0x1fe0000,0,0)
		local e2=e1:Clone()
		tc:RegisterEffect(e2)
		sg:KeepAlive()
		local de=Effect.CreateEffect(e:GetHandler())
		de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		de:SetCode(EVENT_PHASE+PHASE_END)
		de:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
		de:SetCountLimit(1)
		de:SetLabelObject(sg)
		de:SetOperation(c24644634.desop)
		Duel.RegisterEffect(de,tp)
	end
end
function c24644634.desfilter(c)
	return c:GetFlagEffect(24644634)>0
end
function c24644634.desop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp then return end
	local g=e:GetLabelObject()
	local tg=g:Filter(c24644634.desfilter,nil)
	g:DeleteGroup()
	Duel.Destroy(tg,REASON_EFFECT)
end
