Commit fcf4fbbd authored by Huangnan's avatar Huangnan

0808-Pre-1202

parent 53dfe8ab
--覇王門の魔術師
--Supreme King Gate Magician
--Script by StupidStudiosN
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,13331639)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Cannot Banish
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_REMOVE)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(s.indtg)
e1:SetValue(s.indval)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.pentg)
e2:SetOperation(s.penop)
c:RegisterEffect(e2)
--summon self
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o*2)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.indtg(e,c)
return c:IsFaceup() and c:IsCode(13331639)
end
function s.indval(e,re,tp)
return e:GetHandler():GetControler()~=tp
end
function s.penfilter(c)
return c:IsSetCard(0x10f8) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and not c:IsForbidden()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
function s.spfilter(c)
return c:IsSetCard(0x10f8) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.spfilter2(c,tp)
return c:IsSetCard(0x10f2,0x2073,0x2017,0x1046) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil,tp)
local gc=g:GetFirst()
if gc and Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) then
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.thfilter(c)
return aux.IsCodeListed(c,13331639) and not c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--覇王眷竜ライトヴルム
--
--Script by Trishula9
function c101202002.initial_effect(c)
aux.AddCodeList(c,13331639)
--pendulum summon
aux.EnablePendulumAttribute(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202002,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101202002)
e1:SetCondition(c101202002.spcon)
e1:SetTarget(c101202002.sptg)
e1:SetOperation(c101202002.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202002,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101202002+100)
e2:SetTarget(c101202002.thtg1)
e2:SetOperation(c101202002.thop1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101202002,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetRange(LOCATION_EXTRA)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,101202002+200)
e4:SetCondition(c101202002.thcon2)
e4:SetTarget(c101202002.thtg2)
e4:SetOperation(c101202002.thop2)
c:RegisterEffect(e4)
end
function c101202002.cfilter1(c)
return c:IsCode(13331639) and c:IsFaceup()
end
function c101202002.cfilter2(c)
return c:IsType(TYPE_PENDULUM) and c:IsFaceup()
end
function c101202002.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101202002.cfilter1,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(c101202002.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function c101202002.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101202002.filter(c,ec)
return c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsLevelAbove(0)
and (not c:IsAttribute(ec:GetAttribute()) or not c:IsLevel(ec:GetLevel()))
end
function c101202002.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(c101202002.filter,tp,LOCATION_MZONE,0,c,c)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101202002,3)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local rc=g:Select(tp,1,1,c):GetFirst()
local rg=Group.FromCards(c,rc)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(101202002,4))
local sg=rg:Select(tp,1,1,nil)
Duel.HintSelection(sg)
local tc=sg:GetFirst()
local sc=(rg-sg):GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(sc:GetAttribute())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(sc:GetLevel())
tc:RegisterEffect(e2)
end
end
end
function c101202002.thfilter(c)
return c:IsSetCard(0x10f8,0x20f8) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and c:IsAbleToHand()
end
function c101202002.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101202002.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c101202002.scfilter(c)
return c:IsSetCard(0x20f8) and c:IsSynchroSummonable(nil)
end
function c101202002.xyzfilter(c)
return c:IsSetCard(0x20f8) and c:IsXyzSummonable(nil)
end
function c101202002.thop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,c101202002.thfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT) and tc:IsLocation(LOCATION_HAND) then
local g1=Duel.GetMatchingGroup(c101202002.scfilter,tp,LOCATION_EXTRA,0,nil)
local g2=Duel.GetMatchingGroup(c101202002.xyzfilter,tp,LOCATION_EXTRA,0,nil)
if (g1:GetCount()>0 or g2:GetCount()>0)
and Duel.SelectYesNo(tp,aux.Stringid(101202002,5)) then
Duel.BreakEffect()
local g=g1+g2
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=g:Select(tp,1,1,nil):GetFirst()
if g1:IsContains(sc) then
Duel.SynchroSummon(tp,sc,nil)
else
Duel.XyzSummon(tp,sc,nil)
end
end
end
end
function c101202002.thfilter2(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and bit.band(c:GetPreviousTypeOnField(),TYPE_PENDULUM)~=0
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP)
end
function c101202002.thcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202002.thfilter2,1,nil,tp) and e:GetHandler():IsFaceup()
end
function c101202002.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c101202002.thop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
--coded by Lyris
--T.G. Rocket Salamander
local s, id, o = GetID()
function s.initial_effect(c)
--spsummon from Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.dstg)
e1:SetOperation(s.dsop)
c:RegisterEffect(e1)
--spsummon from grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.condition)
e2:SetTarget(s.gstg)
e2:SetOperation(s.gsop)
c:RegisterEffect(e2)
end
function s.tfilter(c,e,tp)
return c:IsSetCard(0x27) and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalCodeRule())
end
function s.filter(c,e,tp,...)
return c:IsSetCard(0x27) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and (#{...}==0 or not c:IsCode(...))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.tfilter,1,nil,e,tp) end
local g=Duel.SelectReleaseGroup(tp,s.tfilter,1,1,nil,e,tp)
e:SetLabel(g:GetFirst():GetOriginalCodeRule())
Duel.Release(g,REASON_COST)
end
function s.dstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dsop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(0x27)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x27)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.gstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.gsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
--ヴィサス=サンサーラ
--
--Script by Trishula9
function c101202004.initial_effect(c)
--change name
aux.EnableChangeCode(c,56099748,LOCATION_MZONE+LOCATION_GRAVE)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202004,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,101202004)
e1:SetTarget(c101202004.sptg)
e1:SetOperation(c101202004.spop)
c:RegisterEffect(e1)
--non tuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_NONTUNER)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetValue(c101202004.tnval)
c:RegisterEffect(e2)
end
function c101202004.retfilter(c,e)
return c:IsSetCard(0x198) and c:IsType(TYPE_MONSTER) and c:IsFaceupEx()
and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function c101202004.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED) and c101202004.retfilter(chkc) end
local g=Duel.GetMatchingGroup(c101202004.retfilter,tp,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
if chk==0 then return g:CheckSubGroup(aux.mzctcheck,1,#g,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,aux.mzctcheck,false,1,#g,tp)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101202004.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local atk=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA):GetClassCount(Card.GetCode)*400
if atk>0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function c101202004.tnval(e,c)
return e:GetHandler():IsControler(c:GetControler())
end
--ヴェーダ=ウパニシャッド
--
--Script by Trishula9
function c101202005.initial_effect(c)
c:SetSPSummonOnce(101202005)
c:EnableCounterPermit(0x169,LOCATION_PZONE)
--pendulum summon
aux.EnablePendulumAttribute(c)
c:EnableReviveLimit()
--cannot special summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--counter set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DESTROYED)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(c101202005.stcon)
e1:SetTarget(c101202005.sttg)
e1:SetOperation(c101202005.stop)
c:RegisterEffect(e1)
--change scale
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_LSCALE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_PZONE)
e2:SetValue(c101202005.scval)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_RSCALE)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101202005,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_PZONE)
e4:SetCost(c101202005.spcost)
e4:SetTarget(c101202005.sptg)
e4:SetOperation(c101202005.spop)
c:RegisterEffect(e4)
--end turn
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(101202005,1))
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetRange(LOCATION_MZONE)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCountLimit(1)
e5:SetCondition(c101202005.etcon)
e5:SetCost(c101202005.etcost)
e5:SetOperation(c101202005.etop)
c:RegisterEffect(e5)
--to hand
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(101202005,2))
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_PHASE+PHASE_STANDBY)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(c101202005.thcon)
e6:SetTarget(c101202005.thtg)
e6:SetOperation(c101202005.thop)
c:RegisterEffect(e6)
end
function c101202005.stcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
end
function c101202005.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x169)
end
function c101202005.stop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
e:GetHandler():AddCounter(0x169,3)
end
end
function c101202005.scval(e,c)
return c:GetCounter(0x169)
end
function c101202005.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x169,12,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x169,12,REASON_COST)
end
function c101202005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101202005.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)
end
end
function c101202005.cfilter(c,tp)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsSummonPlayer(1-tp)
end
function c101202005.etcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202005.cfilter,1,nil,tp)
end
function c101202005.etcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,12,nil,POS_FACEDOWN) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,12,12,nil,POS_FACEDOWN)
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function c101202005.etop(e,tp,eg,ep,ev,re,r,rp)
local turnp=Duel.GetTurnPlayer()
Duel.SkipPhase(turnp,PHASE_DRAW,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101202005.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c101202005.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c101202005.spfilter(c,e,tp)
return c:IsSetCard(0x29a) and (c:IsLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) or c:IsFaceup())
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101202005.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(c101202005.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
if ft>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101202005,3)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
--coded by Lyris
--Diabellestarr the Dark Witch
local s, id, o = GetID()
function s.initial_effect(c)
--spsummon rule
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCondition(s.sprcon)
e1:SetOperation(s.sprop)
c:RegisterEffect(e1)
--set s/t
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--revive
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id+o*2)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(s.rvcon)
e4:SetTarget(s.rvtg)
e4:SetOperation(s.rvop)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp,f)
return f(c) and Duel.GetMZoneCount(tp,c)>0
end
function s.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,c,tp,Card.IsAbleToGraveAsCost)
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,c,tp,Card.IsAbleToGraveAsCost)
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter(c)
return c:IsSetCard(0x19a) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc then Duel.SSet(tp,tc) end
end
function s.rvcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD) and Duel.GetTurnPlayer()==1-tp
end
function s.rvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,tp,Card.IsAbleToGrave)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.rvop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp,Card.IsAbleToGrave)
local tc=g:GetFirst()
local c=e:GetHandler()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--coded by Lyris
--Snake-Eye Excel
local s,id,o=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.cost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.cfilter(c,tc,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,Group.CreateGroup(c,tc))>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,c,tp)+c
Duel.SendtoGrave(g,REASON_COST)
end
function s.sfilter(c,e,tp)
return c:IsSetCard(0x19c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (e:IsCostChecked() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--coded by Lyris
--Snake-Eye Oark
local s,id,o=GetID()
function s.initial_effect(c)
--revive
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.rvtg)
e1:SetOperation(s.rvop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.cost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c,e,tp)
return c:IsFaceupEx() and c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and (c:IsAbleToHand()
or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function s.rvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst()
if tc:IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
end
function s.rvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=aux.SelectFromOptions(tp,
{tc:IsAbleToHand(),1190},
{Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false),1152})
if op==1 then Duel.SendtoHand(tc,nil,REASON_EFFECT)
elseif op==2 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
function s.cfilter(c,tc,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,Group.CreateGroup(c,tc))>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,c,tp)+c
Duel.SendtoGrave(g,REASON_COST)
end
function s.sfilter(c,e,tp)
return c:IsSetCard(0x19c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (e:IsCostChecked() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--coded by Lyris
--Snake-Eye Wight Birch
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCondition(s.spscon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(s.cost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spscon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.cfilter(c,tc,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,Group.CreateGroup(c,tc))>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,c,tp)+c
Duel.SendtoGrave(g,REASON_COST)
end
function s.sfilter(c,e,tp)
return c:IsSetCard(0x19c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (e:IsCostChecked() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--coded by Lyris
--Snake-Eyes Flamberge Dragon
local s,id,o=GetID()
function s.initial_effect(c)
--move
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--spsummon spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.spscon)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
c:RegisterEffect(e2)
--spsummon from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o*2)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c,tp)
local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE))
and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,1,nil)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.spscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
end
function s.ffilter(c,e,tp)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
--ホルスの栄光-イムセティ
--Script by Ruby
function c101202011.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,101202011+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101202011.sprcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202011,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(c101202011.tgcost)
e2:SetCountLimit(1,101202111)
e2:SetTarget(c101202011.target)
e2:SetOperation(c101202011.operation)
c:RegisterEffect(e2)
--Leave Field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101202011,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101202211)
e3:SetCondition(c101202011.descon)
e3:SetOperation(c101202011.desop)
c:RegisterEffect(e3)
end
function c101202011.sprfilter(c)
return c:IsFaceup() and c:IsCode(101202058)
end
function c101202011.sprcon(e,c)
if c==nil then return true end
if c:IsHasEffect(EFFECT_NECRO_VALLEY) then return false end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202011.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101202011.costfilter(c)
return c:IsAbleToGraveAsCost()
end
function c101202011.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c101202011.costfilter,tp,LOCATION_HAND,0,1,c) and c:IsAbleToGraveAsCost() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101202011.costfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST)
end
function c101202011.filter(c)
return c:IsCode(101202058) and c:IsAbleToHand()
end
function c101202011.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c101202011.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101202011.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetFirstMatchingCard(c101202011.filter,tp,LOCATION_DECK,0,nil)
if tg and Duel.SendtoHand(tg,nil,REASON_EFFECT)~=0 and Duel.ConfirmCards(1-tp,tg)~=0
and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(101202011,2)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c101202011.cfilter(c,tp)
return c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function c101202011.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202011.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202011.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--ホルスの祝福-ドゥアムテフ
--Script by Ruby
function c101202012.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,101202012+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101202012.sprcon)
c:RegisterEffect(e1)
--buff
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(c101202012.atkval)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--Leave Field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101202012,1))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,101202112)
e4:SetCondition(c101202012.descon)
e4:SetTarget(c101202012.destg)
e4:SetOperation(c101202012.desop)
c:RegisterEffect(e4)
end
function c101202012.sprfilter(c)
return c:IsFaceup() and c:IsCode(101202058)
end
function c101202012.sprcon(e,c)
if c==nil then return true end
if c:IsHasEffect(EFFECT_NECRO_VALLEY) then return false end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202012.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101202012.bfilter(c)
return c:IsFaceup() and c:IsSetCard(0x29c)
end
function c101202012.atkval(e,c)
return Duel.GetMatchingGroupCount(c101202012.bfilter,c:GetControler(),LOCATION_MZONE,0,nil)*1200
end
function c101202012.cfilter(c,tp)
return c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function c101202012.drfilter(c,tp)
return c:GetSequence()<5 and c:IsFaceup()
end
function c101202012.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202012.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202012.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101202012.drfilter,tp,LOCATION_MZONE,0,nil)
local ct=c101202012.count_unique_code(g)
Duel.Draw(tp,ct,REASON_EFFECT)
end
function c101202012.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(c101202012.drfilter,tp,LOCATION_MZONE,0,nil)
local ct=c101202012.count_unique_code(g)
e:SetLabel(ct)
return ct>0 and Duel.IsPlayerCanDraw(tp,ct)
end
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel())
end
function c101202012.count_unique_code(g)
local check={}
local count=0
local tc=g:GetFirst()
while tc do
for i,code in ipairs({tc:GetCode()}) do
if not check[code] then
check[code]=true
count=count+1
end
end
tc=g:GetNext()
end
return count
end
--ホルスの先導-ハーピ
--Script by Ruby
function c101202013.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,101202013+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101202013.sprcon)
c:RegisterEffect(e1)
--Leave Field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202013,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101202113)
e2:SetCondition(c101202013.descon)
e2:SetOperation(c101202013.desop)
e2:SetTarget(c101202013.destg)
c:RegisterEffect(e2)
end
function c101202013.sprfilter(c)
return c:IsFaceup() and c:IsCode(101202058)
end
function c101202013.sprcon(e,c)
if c==nil then return true end
if c:IsHasEffect(EFFECT_NECRO_VALLEY) then return false end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202013.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101202013.cfilter(c,tp)
return c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function c101202013.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202013.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202013.tgfilter(c,tp)
return c:IsAbleToDeck() or c:IsAbleToHand()
end
function c101202013.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c101202013.tgfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c101202013.tgfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,2,2,nil)
if not g:FilterCount(Card.IsAbleToHand,nil,e)==g:GetCount() then
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0)
elseif not g:FilterCount(Card.IsAbleToDeck,nil,e)==g:GetCount() then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
end
function c101202013.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()==2 and tg:FilterCount(Card.IsAbleToHand,nil,e)==tg:GetCount()
and (not tg:FilterCount(Card.IsAbleToDeck,nil,e)==tg:GetCount() or Duel.SelectYesNo(tp,aux.Stringid(101202013,2))) then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
else
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
--ホルスの加護-ケベンセヌフ
--Script by Ruby
function c101202014.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,101202014+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101202014.sprcon)
c:RegisterEffect(e1)
--Leave Field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202014,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101202114)
e2:SetCondition(c101202014.descon)
e2:SetOperation(c101202014.desop)
c:RegisterEffect(e2)
end
function c101202014.sprfilter(c)
return c:IsFaceup() and c:IsCode(101202058)
end
function c101202014.sprcon(e,c)
if c==nil then return true end
if c:IsHasEffect(EFFECT_NECRO_VALLEY) then return false end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202014.sprfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101202014.cfilter(c,tp)
return c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function c101202014.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202014.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202014.atlimit(e,c)
return c:IsSetCard(0x29c) and c:IsFaceup()
end
function c101202014.desop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(c101202014.atlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(c101202014.atlimit)
e2:SetValue(aux.tgoval)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
--エレキハダマグロ
--Wattuna
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetCondition(s.regcon)
e3:SetOperation(s.regop)
Duel.RegisterEffect(e3,0)
end
--s summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.sscon)
e4:SetTarget(s.sstg)
e4:SetOperation(s.ssop)
c:RegisterEffect(e4)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=rp
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(rp,id,RESET_PHASE+PHASE_DAMAGE,0,1)
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.mfilter(c)
return not c:IsType(TYPE_TUNER) and c:IsFaceupEx() and c:IsReleasableByEffect() and c:GetLevel()>0
end
function s.spfilter(c,e,tp,g)
return c:IsSetCard(0xe) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and g:CheckSubGroup(s.gcheck,1,#g,tp,e:GetHandler(),c)
end
function s.gcheck(g,tp,ec,sc)
return Duel.GetLocationCountFromEx(tp,tp,g+ec,sc)>0 and g:GetSum(Card.GetLevel)+ec:GetLevel()==sc:GetLevel()
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetReleaseGroup(tp,true):Filter(s.mfilter,c)
if chk==0 then return c:IsReleasableByEffect()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,2,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetReleaseGroup(tp,true):Filter(s.mfilter,c)
if not (c:IsRelateToEffect(e) and c:IsReleasableByEffect()) or #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,g):GetFirst()
if tc then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=g:SelectSubGroup(tp,s.gcheck,false,1,#g,tp,c,tc)+c
if Duel.Release(sg,REASON_EFFECT)>0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
end
--溟界神-ネフェルアビス
--Neferabyss, the Ogdoadic Overlord
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetLabelObject(e0)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--grave spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.gscon)
e2:SetTarget(s.gstg)
e2:SetOperation(s.gsop)
c:RegisterEffect(e2)
end
function s.cfilter(c,se)
return c:IsType(TYPE_MONSTER) and c:IsPreviousLocation(LOCATION_DECK+LOCATION_HAND)
and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.cfilter,1,e:GetHandler(),se)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splim)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function s.splim(e,c)
return c:GetRace()~=RACE_REPTILE
end
function s.gscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id)
end
function s.gstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.gsop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--白银之城的执事 阿里亚斯
local s,id,o=GetID()
function s.initial_effect(c)
--specialsummon/set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202017,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,101202017)
e1:SetCost(s.tfcost)
e1:SetCondition(s.tfcon)
e1:SetTarget(s.tftg)
e1:SetOperation(s.tfop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101202017+100)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.tfcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x17e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.setfilter(c)
return c:GetType()==TYPE_TRAP and c:IsSSetable()
end
function s.tfcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND,0,1,nil)
if chk==0 then return b1 or b2 end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
if not (b1 or b2) then return end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=2
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=1153
opval[off-1]=2
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetCurrentChain()
if ct<2 then return end
local te,p=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
local loc1=te and te:GetHandler():IsSetCard(0x17e)
local loc2=te:GetActiveType()==TYPE_TRAP and te:IsHasType(EFFECT_TYPE_ACTIVATE)
return (loc1 or loc2) and p==tp and rp==1-tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--VS 蛟龍
--Vanquish Soul Jiaolong
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
--! needs an event to be raised for Duel.ConfirmCards, plus maybe a reason parameter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CUSTOM+id)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--position change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetLabel(1)
e2:SetCost(s.cost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--to hand
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetLabel(2)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) and r&REASON_COST>0 and re:IsActivated()
and re:GetHandler():IsSetCard(0x195) and rp==tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetLabel()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,ct,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,ct,ct,nil)
Duel.ConfirmCards(1-tp,g)
Duel.RaiseEvent(g,EVENT_CUSTOM+id,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return #g>0 and Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local tc=Duel.SelectMatchingCard(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
if tc then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function s.filter(c)
return c:IsSetCard(0x195) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--ポワソニエル・ド・ヌーベルズ
--Poissoniere de Nouvelles
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--place in pzone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_DECK)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.pzcon)
e2:SetTarget(s.pztg)
e2:SetOperation(s.pzop)
c:RegisterEffect(e2)
--on-summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.target)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<1 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function s.pzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_RELEASE) and c:IsLocation(LOCATION_EXTRA)
and c:IsFaceup()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end
end
function s.filter(c)
return (c:IsLevel(1) and c:IsType(TYPE_RITUAL) or c:IsSetCard(0x197)) and c:IsAbleToHand()
end
function s.mfilter(c)
return c:IsSetCard(0x197) and c:IsAbleToRemove()
end
function s.chk(g,e,tp)
return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_HAND,0,1,nil,e,tp,#g)
end
function s.sfilter(c,e,tp,ct)
return c:IsSetCard(0x196) and c:IsType(TYPE_RITUAL) and c:IsLevel(ct) and c:IsCanBeSpecialSummoned(e,0,tp,false,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:CheckSubGroup(s.chk,1,99,e,tp)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,{b1,aux.Stringid(id,3)},{b2,aux.Stringid(id,4)})
if op==1 then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e:SetOperation(s.search)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
else
e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e:SetOperation(s.psrsum)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
end
function s.search(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.psrsum(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local mg=g:SelectSubGroup(tp,s.chk,false,1,99,e,tp)
if not mg then return end
local ct=Duel.Remove(mg,POS_FACEUP,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ct)
Duel.SpecialSummon(sg,0,tp,tp,false,true,POS_FACEUP)
end
--coded by Lyris
--Dark Hole Dragon
local s,id,o=GetID()
function s.initial_effect(c)
--effect indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE+LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--delayed search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and not c:GetReasonEffect():IsHasProperty(EFFECT_FLAG_CARD_TARGET)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetOperation(s.thop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.filter(c)
return c:IsCode(53129443) and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--coded by Lyris
--UFOLight
local s,id,o=GetID()
function s.initial_effect(c)
--untargetable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCondition(s.tgcon)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanRemove(tp) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND)
end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Draw(tp,1,REASON_EFFECT)<1 then return end
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,99,nil)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)<1 then return end
local c=e:GetHandler()
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)
if c:IsRelateToEffect(e) and c:IsFaceup() and ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(ct*500)
c:RegisterEffect(e1)
end
end
--coded by Lyris
--Ooyatsu Tsumamuhime
local s,id,o=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e1:SetCondition(s.tkecon)
e1:SetTarget(s.tktg)
e1:SetOperation(s.tkop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetCondition(s.tkbcon)
c:RegisterEffect(e2)
--negate summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_SPSUMMON)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.negcon)
e3:SetCost(s.negcost)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
function s.tkecon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
return g and g:IsContains(e:GetHandler())
end
function s.tkbcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttackTarget()==e:GetHandler()
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+id,0,TYPES_TOKEN_MONSTER,800,800,1,RACE_PLANT,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+id,0,TYPES_TOKEN_MONSTER,800,800,1,RACE_PLANT,ATTRIBUTE_LIGHT) then return end
local tk=Duel.CreateToken(tp,id+id)
Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsType,1,nil,TYPE_NORMAL) end
local g=Duel.SelectReleaseGroup(tp,Card.IsType,1,1,nil,TYPE_NORMAL)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
--coded by Lyris
--Invasive Alien Species - I.A.S
local s,id,o=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCondition(s.condition)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(s.condition)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.condition)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if aux.GetValueType(tp)=="Card" then tp=tp:GetControler() end
return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_FZONE,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
--coded by Lyris
--Tarai
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_SOLVED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if not rc:IsRelateToEffect(re) or not re:IsActiveType(TYPE_MONSTER) then return end
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if loc==LOCATION_MZONE then
rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
end
end
function s.filter(c,e,tp)
local seq=c:GetSequence()
if seq>4 then return false end
if c:IsControler(1-tp) then seq=seq+16 end
return c:IsFaceup() and c:GetFlagEffect(id)>0 and Duel.GetMZoneCount(tp,c)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,c:GetControler(),1<<seq)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local p,seq=tc:GetControler(),tc:GetSequence()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,p,false,false,POS_FACEUP,1<<seq)
end
end
--coded by Lyris
--Tao the Great Chanter
local s,id,o=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.filter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_PLAYER_TARGET)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.slim)
Duel.RegisterEffect(e1,tp)
end
function s.slim(e,c,sp,st,spos,tp,se)
return c:IsLocation(LOCATION_GRAVE) and not c:IsRace(RACE_ILLUSION)
end
--coded by Lyris
--Hanayome Ningyo
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DRAW)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1)
e4:SetCondition(s.tdcon)
e4:SetTarget(s.tdtg)
e4:SetOperation(s.tdop)
c:RegisterEffect(e4)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)-Duel.GetFieldGroup(tp,0,LOCATION_DECK)
if c:IsRelateToEffect(e) and c:IsFaceup() and ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
e1:SetValue(ct*300)
c:RegisterEffect(e1)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT) end
end
--coded by Lyris
--Oriori no Kamigami
local s,id,o=GetID()
function s.initial_effect(c)
--toss coin
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COIN+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.cointg)
e1:SetOperation(s.coinop)
c:RegisterEffect(e1)
--double atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TOSS_COIN)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.datkop)
c:RegisterEffect(e2)
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local ct=0
while Duel.TossCoin(tp,1)>0 do ct=ct+1 end
if ct>1 then Duel.Draw(tp,ct//2,REASON_EFFECT) end
end
function s.datkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then for i,res in ipairs{Duel.GetCoinResult()} do if res==1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(c:GetAttack()*2)
c:RegisterEffect(e1)
end end end
end
--coded by Lyris
--Shinobaroness Shade Peacock
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--change name
aux.EnableChangeCode(c,25415052,LOCATION_HAND+LOCATION_ONFIELD)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--return
aux.EnableSpiritReturn(c,EVENT_SPSUMMON_SUCCESS)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and (aux.IsTypeInText(c,TYPE_SPIRIT) or c:IsCode(73055622,9553721,276357,30461781,99173029)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetFlagEffectLabel(id)
local tn=Duel.GetTurnCount()
if not ct or tn==ct then return false end
c:ResetFlagEffect(id)
return tn==ct+1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
--coded by Lyris
--Shinobaron Shade Peacock
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--change name
aux.EnableChangeCode(c,52900000,LOCATION_HAND+LOCATION_MZONE)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--return
aux.EnableSpiritReturn(c,EVENT_SPSUMMON_SUCCESS)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function s.filter(c,typ)
return c:GetType()&typ==typ and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,TYPE_SPIRIT)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,0x82) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
for _,typ in ipairs{TYPE_SPIRIT,0x82} do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
g:Merge(Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,typ))
end
if #g==2 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetFlagEffectLabel(id)
local tn=Duel.GetTurnCount()
if not ct or tn==ct then return false end
c:ResetFlagEffect(id)
return tn==ct+1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
--覇王天龍オッドアイズ・アークレイ・ドラゴン
--
--Script by Trishula9
function c101202030.initial_effect(c)
aux.AddCodeList(c,13331639)
--fusion summon
c:EnableReviveLimit()
aux.AddFusionProcMix(c,false,true,c101202030.fusfilter1,c101202030.fusfilter2,c101202030.fusfilter3,c101202030.fusfilter4)
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c101202030.splimit)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c101202030.hspcon)
e2:SetOperation(c101202030.hspop)
c:RegisterEffect(e2)
--pzone effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101202030,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1,101202030)
e3:SetCondition(c101202030.pcon)
e3:SetTarget(c101202030.ptg)
e3:SetOperation(c101202030.pop)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101202030,3))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c101202030.setcon)
e4:SetTarget(c101202030.settg)
e4:SetOperation(c101202030.setop)
c:RegisterEffect(e4)
--pendulum
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(101202030,4))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(c101202030.pencon)
e5:SetTarget(c101202030.pentg)
e5:SetOperation(c101202030.penop)
c:RegisterEffect(e5)
end
c101202030.material_type=TYPE_SYNCHRO
function c101202030.fusfilter1(c)
return c:IsRace(RACE_DRAGON) and c:IsFusionType(TYPE_FUSION)
end
function c101202030.fusfilter2(c)
return c:IsRace(RACE_DRAGON) and c:IsFusionType(TYPE_SYNCHRO)
end
function c101202030.fusfilter3(c)
return c:IsRace(RACE_DRAGON) and c:IsFusionType(TYPE_XYZ)
end
function c101202030.fusfilter4(c)
return c:IsRace(RACE_DRAGON) and c:IsFusionType(TYPE_PENDULUM)
end
function c101202030.splimit(e,se,sp,st)
local c=e:GetHandler()
if c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() then return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION end
return true
end
function c101202030.hspfilter(c,tp,sc)
return c:IsCode(13331639) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsLevel(12) and c:IsFaceup()
and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function c101202030.hspcon(e,c)
if c==nil then return true end
return c:IsFacedown() and Duel.CheckReleaseGroup(c:GetControler(),c101202030.hspfilter,1,nil,c:GetControler(),c)
end
function c101202030.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c101202030.hspfilter,1,1,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_COST)
end
function c101202030.pcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,0)>=2
end
function c101202030.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101202030.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_PZONE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101202030,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sc=g:Select(tp,1,1,nil):GetFirst()
if sc and Duel.SendtoDeck(sc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_EXTRA)
and sc:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,nil,sc)>0
and Duel.SelectYesNo(tp,aux.Stringid(101202030,2)) then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,true,false,POS_FACEUP)
end
end
end
end
function c101202030.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_EXTRA)
end
function c101202030.setfilter(c)
return c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c101202030.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c101202030.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c101202030.setop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c101202030.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if not tc then return end
if Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,false) then
tc:SetStatus(STATUS_EFFECT_ENABLED,true)
end
end
function c101202030.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c101202030.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function c101202030.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--coded by Lyris
--Earthbound Servant Geo Gremlina
local s, id, o = GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsSetCard,0x21),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--direct attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(Duel.IsAbleToEnterBP)
e2:SetTarget(s.dirtg)
e2:SetOperation(s.dirop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsSetCard(0x21) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.dfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO)
end
function s.dirtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.dfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.dfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.dirop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.cfilter(c,e,tp)
return c:IsFaceupEx() and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(1-tp)
and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():IsSetCard(0x21) and c:GetTextAttack()>0
and c:IsCanBeEffectTarget(e)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.cfilter,nil,e,tp)
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,tg:GetFirst():GetTextAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:GetTextAttack()>0 then Duel.Damage(1-tp,tc:GetTextAttack(),REASON_EFFECT) end
end
--幻兽魔王 巴风特
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFunRep(c,s.ffilter,2,true)
--change name
aux.EnableChangeCode(c,4796100,LOCATION_GRAVE+LOCATION_MZONE)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
RACE_ILLUSION=0x2000000
function s.ffilter(c,fc,sub,mg,sg)
return c:IsRace(RACE_BEAST+RACE_FIEND+RACE_ILLUSION)
and (not sg or not sg:IsExists(Card.IsRace,1,c,c:GetRace()))
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.tgfilter(c)
return c:IsRace(RACE_BEAST+RACE_FIEND+RACE_ILLUSION) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function s.filter(c,e,tp)
return c:IsRace(RACE_BEAST+RACE_FIEND+RACE_ILLUSION) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
\ No newline at end of file
--coded by Lyris
--Gaia Prominence, the Kindling Seraph
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcCodeFun(c,9709452,s.mfilter,1,true,true)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.negcon)
e1:SetCost(s.negcost)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.mfilter(c)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and re:IsActiveType(TYPE_MONSTER)
and loc&LOCATION_HAND+LOCATION_ONFIELD>0 and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsDiscardable()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
local rc=re:GetHandler()
if rc:IsRelateToEffect(re) and rc:IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() and Duel.GetAttacker()==c
end
function s.filter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--coded by Lyris
--T.G. Mighty Striker
local s, id, o = GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure2(c,nil,aux.NonTuner(nil))
--s summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.scon)
e1:SetTarget(s.stg)
e1:SetOperation(s.sop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.scon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()==1-tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,c):GetFirst()
if tc then Duel.SynchroSummon(tp,tc,c) end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.filter(c)
return c:IsSetCard(0x27) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.gfilter(c)
return c:IsSetCard(0x27) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.gfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.gfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
end
--coded by Lyris
--T.G. Over Dragner
local s, id, o = GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.filter(c,e,tp)
return c:IsSetCard(0x27) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsSetCard),0x27))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--coded by Lyris
--T.G. Glaive Blaster
local s, id, o = GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO),aux.NonTuner(Card.IsType,TYPE_SYNCHRO),2)
--spsum condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e1)
--banish
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_CUSTOM+id)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetCondition(s.matcon)
e5:SetOperation(s.matop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_MATERIAL_CHECK)
e6:SetLabelObject(e5)
e6:SetValue(s.matchk)
c:RegisterEffect(e6)
aux.RegisterMergedDelayedEvent(c,id,EVENT_REMOVE)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.filter(c)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and c:GetFlagEffect(id)<c:GetFlagEffectLabel(id+id) end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end
end
function s.matchk(e,c)
local ct=c:GetMaterial():FilterCount(Card.IsType,nil,TYPE_SYNCHRO)-1
e:GetLabelObject():SetLabel(ct)
end
function s.sfilter(c,e,tp)
return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and c:IsCanBeEffectTarget(e) and c:IsType(TYPE_MONSTER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.sfilter,nil,e,tp)
if chkc then return g:IsContains(chkc) end
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) end
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) and e:GetLabel()>0
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id+id,RESET_EVENT+RESETS_STANDARD,0,1,e:GetLabel())
end
\ No newline at end of file
--マナドゥム・トリロスークタ
--
--Script by Trishula9
function c101202037.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202037,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101202037)
e1:SetCondition(c101202037.spcon)
e1:SetTarget(c101202037.sptg)
e1:SetOperation(c101202037.spop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202037,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,101202037+100)
e2:SetTarget(c101202037.lvtg)
e2:SetOperation(c101202037.lvop)
c:RegisterEffect(e2)
end
function c101202037.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c101202037.spfilter(c,e,tp)
return c:IsType(TYPE_TUNER) and c:IsLevel(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101202037.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101202037.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c101202037.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101202037.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101202037.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function c101202037.lvfilter(c)
return c:IsType(TYPE_TUNER) and not c:IsLevel(2) and c:IsFaceup()
end
function c101202037.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101202037.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101202037.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101202037.lvfilter,tp,LOCATION_MZONE,0,1,99,nil)
end
function c101202037.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e):Filter(Card.IsFaceup,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c101202037.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c101202037.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
\ No newline at end of file
--エレキュウキ
--Wattaurus
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xe),aux.NonTuner(Card.IsRace,RACE_THUNDER),1)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.filter(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsSetCard(0xe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(id)
end
function s.tfilter(c)
return c:IsSetCard(0xe) and c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
end
function s.nfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_THUNDER) and not c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
and Duel.GetMZoneCount(tp,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.tfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.nfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_MZONE+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.chk(g)
return g:GetClassCount(Card.GetLocation)==#g
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(s.tfilter,tp,LOCATION_GRAVE,0,nil)
local mg=Duel.GetMatchingGroup(s.nfilter,tp,LOCATION_MZONE,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=(tg+mg):SelectSubGroup(tp,s.chk,false,2,2)
if not dg or Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<2
or dg:IsExists(aux.NOT(Card.IsLocation),1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
--装甲超量鱼雷
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--cannot direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(s.attcon)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.drawcost)
e2:SetTarget(s.drawtarget)
e2:SetOperation(s.drawoperation)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(0,1)
e3:SetCondition(s.actcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--disable
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetCondition(s.actcon)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
--cannot be target
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_EQUIP)
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetValue(aux.tgoval)
e5:SetCondition(s.targetcon)
c:RegisterEffect(e5)
end
function s.targetcon(e)
return e:GetHandler():GetEquipTarget():IsType(TYPE_XYZ)
end
function s.attcon(e)
return e:GetHandler():GetOverlayCount()==0
end
function s.drawcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.drawtarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drawoperation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.actcon(e)
local tc=e:GetHandler():GetEquipTarget()
return Duel.GetAttacker()==tc or Duel.GetAttackTarget()==tc
end
function s.disfilter(c)
return aux.NegateAnyFilter(c) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,c)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e3)
end
tc=g:GetNext()
end
end
--装甲超量要塞
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,5,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
c:EnableReviveLimit()
--xyzlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.xyzcondition)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e3:SetCondition(s.damcon)
e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e3)
end
function s.damcon(e)
return e:GetHandler():GetEquipTarget():GetBattleTarget()~=nil
end
function s.ovfilter(c)
return c:IsFaceup() and (c:IsRank(3) or c:IsRank(4))
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.xyzcondition(e)
return e:GetHandler():GetOverlayCount() > 0
end
function s.thfilter(c)
return (c:IsSetCard(0x4073) or c:IsCode(73046708)) and c:IsAbleToHand()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
local ct=0
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,e,tp)
if g:GetClassCount(Card.GetCode)==0 then return false end
if g:GetClassCount(Card.GetCode)>=2 then
ct=e:GetHandler():RemoveOverlayCard(tp,1,2,REASON_COST)
else
ct=e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
e:SetLabel(ct)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
local ct=e:GetLabel()
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,ct,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local ct=e:GetLabel()
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,ct,ct,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ct)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
--重铠装-暗黑骑士枪兵
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,7,3,s.ovfilter,aux.Stringid(id,0),7,s.xyzop)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_EQUIP)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.eqtg)
e3:SetOperation(s.eqop)
c:RegisterEffect(e3)
end
function s.ovfilter(c)
return c:IsFaceup() and (c:IsRank(5) or c:IsRank(6))
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.atkval(e,c)
return (c:GetOverlayCount()+c:GetEquipCount())*300
end
function s.thfilter(c)
return c:IsSetCard(0x73) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.ovfilter2(c)
return c:IsCanOverlay()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.ovfilter2,tp,0,LOCATION_MZONE,1,nil,e:GetHandler()) end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.ovfilter2,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local tg=g:Select(tp,1,1,nil)
Duel.HintSelection(tg)
local tc=tg:GetFirst()
if not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,tg)
end
end
end
--coded by Lyris, Lanpa and beyond
--Stellar Nemesis T-PHON - Doomsday Star
local s,id,o=GetID()
local special_count = {}
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddXyzProcedure(c,nil,12,2)
s.AddMaxXyzProcedure(c)
if not s.global_check then
s.global_check=true
local ge1=Effect.GlobalEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(s.chcon)
ge1:SetOperation(s.chop)
Duel.RegisterEffect(ge1,0)
end
--limit effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetCondition(s.lecon)
e2:SetValue(s.actlimit)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.lsop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(id,3))
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
e:Reset()
end
function s.lecon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.actlimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsAttackAbove(3000)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) end
c:RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function s.chcon(e,tp,eg,ev,ep,re,r,rp)
return eg:IsExists(s.cf,1,nil,1-tp)
end
function s.cf(c,tp)
return c:IsPreviousLocation(LOCATION_EXTRA)
end
function s.chop(e,tp,eg,ev,ep,re,r,rp)
if eg:IsExists(s.cf,1,nil,1-tp) then
local turn = Duel.GetTurnCount()
if not special_count[1-ep] then special_count[1-ep]={} end
if not special_count[1-ep][turn] then special_count[1-ep][turn]=0 end
special_count[1-ep][turn]=special_count[1-ep][turn]+1
end
end
function s.AddMaxXyzProcedure(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(1165)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(s.xyzcon)
e1:SetTarget(s.xyztg)
e1:SetOperation(s.xyzop)
e1:SetValue(SUMMON_TYPE_XYZ)
c:RegisterEffect(e1)
return e1
end
function s.xyzcon(e,c,og)
if c==nil then return true end
local tp=c:GetControler()
local turn=Duel.GetTurnCount()
if not special_count[tp] then return false end
if not special_count[tp][turn] and not special_count[tp][turn-1] then return false end
local the_true=2
if (special_count[tp][turn] and special_count[tp][turn]<2) or not special_count[tp][turn] then the_true=the_true-1 end
if (special_count[tp][turn-1] and special_count[tp][turn-1]<2) or not special_count[tp][turn-1] then the_true=the_true-1 end
if the_true==0 then return false else the_true=nil end
local g=nil
if og then g=og else g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end
local ct=0
if #g>0 then a,ct=g:GetMaxGroup(Card.GetAttack) end
return g:CheckSubGroup(s.MaxXyzGoal,1,1,tp,c,ct)
end
function s.xyztg(e,tp,og)
local c=e:GetHandler()
local turn=Duel.GetTurnCount()
if not special_count[tp] then return false end
if not special_count[tp][turn] and not special_count[tp][turn-1] then return false end
local the_true=2
if (special_count[tp][turn] and special_count[tp][turn]<2) or not special_count[tp][turn] then the_true=the_true-1 end
if (special_count[tp][turn-1] and special_count[tp][turn-1]<2) or not special_count[tp][turn-1] then the_true=the_true-1 end
if the_true==0 then return false else the_true=nil end
local g=nil
if og then g=og else g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) end
local cancel=Duel.IsSummonCancelable()
aux.GCheckAdditional=aux.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X)
Duel.Hint(3,tp,513)
local ct=0
if #g>0 then a,ct=g:GetMaxGroup(Card.GetAttack) end
local mg=g:SelectSubGroup(tp,s.MaxXyzGoal,cancel,1,1,tp,c,ct)
aux.GCheckAdditional=nil
if mg and mg:GetCount()>0 then
mg:KeepAlive()
e:SetLabelObject(mg)
return true
else return false end
end
function s.xyzop(e,tp,og)
local c=e:GetHandler()
local g=e:GetLabelObject()
local sg=g:Filter(Card.IsType,nil,TYPE_XYZ)
if #g>0 then
local tc=sg:GetFirst()
while tc do
local ag=tc:GetOverlayGroup()
if #ag>0 then
g:Merge(ag)
end
tc=sg:GetNext()
end
end
c:SetMaterial(g)
Duel.Overlay(c,g)
g:DeleteGroup()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetOperation(s.lsop)
c:RegisterEffect(e1)
end
function s.MaxXyzGoal(g,tp,xyzc,ct)
local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL)
if sg:IsExists(aux.MustMaterialCounterFilter,1,nil,g) or g:IsExists(function(c) return not c:IsCanBeXyzMaterial(xyzc) end,1,nil) then return false end
return g:IsExists(Card.IsAttack,nil,1,ct)
end
\ No newline at end of file
--coded by Lyris
--Infernal Flame Banshee
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddXyzProcedure(c,nil,4,2)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.scost)
e1:SetTarget(s.stg)
e1:SetOperation(s.sop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.scost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) end
c:RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.filter(c)
return c:IsRace(RACE_PYRO) and (c:IsAbleToHand() or c:IsAbleToGrave())
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not tc then return end
local op=aux.SelectFromOptions(tp,{tc:IsAbleToHand(),1190},{tc:IsAbleToGrave(),1191})
if op==1 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else Duel.SendtoGrave(tc,REASON_EFFECT) end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_PYRO)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.afilter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)) then return end
local ct=Duel.GetMatchingGroupCount(s.afilter,tp,LOCATION_REMOVED,0,nil)
if ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
e1:SetValue(ct*100)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
--超越竜エグザラプトル
--Transcendosaurus Exaraptor
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_DINOSAUR),2,99,s.chk)
--hand spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(s.drcon)
e2:SetOperation(s.regop)
local e3=e2:Clone()
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.regcon)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_CUSTOM+id)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id+o)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
--self spsummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetCountLimit(1,id+o*2)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetTarget(s.ssptg)
e5:SetOperation(s.sspop)
c:RegisterEffect(e5)
end
function s.chk(g)
return g:IsExists(Card.IsLevelAbove,1,nil,6)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_DINOSAUR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c,tp,lc)
local seq=c:GetPreviousSequence()
if c:IsPreviousControler(1-tp) then seq=seq+16 end
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousRaceOnField()&RACE_DINOSAUR>0
and c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(lc:GetLinkedZone(),seq)>0
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,e:GetHandler())
end
function s.rfilter(c,tp,lc)
return not c:IsReason(REASON_BATTLE) and s.cfilter(c,tp,lc)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rfilter,1,nil,tp,e:GetHandler())
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,0,0)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.sfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToDeck()
end
function s.ssptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.sspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
if not (tc and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA)) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--coded by Lyris
--Exceed the Pendulum
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,99,s.gchk)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.gchk(g)
return g:IsExists(Card.IsType,1,nil,TYPE_PENDULUM)
end
function s.afilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.afilter,c:GetControler(),LOCATION_ONFIELD,0,nil)*100
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.sfilter(c,e,tp)
local l,r=Duel.GetFieldCard(tp,LOCATION_PZONE,0),Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if not (l and r) then return false end
local ls,rs,lv=l:GetCurrentScale(),r:GetCurrentScale(),c:GetLevel()
return c:IsType(TYPE_PENDULUM) and (lv>ls and lv<rs or lv>rs and lv<ls)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.sfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
--coded by Lyris
--S:P Little Night
local s, id, o = GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),2,2)
--banish 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCondition(s.srmcon)
e1:SetTarget(s.srmtg)
e1:SetOperation(s.srmop)
c:RegisterEffect(e1)
--banish 2 cards
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.drmcon)
e2:SetTarget(s.drmtg)
e2:SetOperation(s.drmop)
c:RegisterEffect(e2)
end
function s.srmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_LINK)
and c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
end
function s.srmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_ONFIELD) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.srmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.drmcon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp
end
function s.cfilter(c,tp)
return c:IsAbleToRemove() and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.drmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g)
g:Merge(sg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0)
end
function s.drmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if #g~=2 or Duel.Remove(g,0,REASON_EFFECT+REASON_TEMPORARY)==0
or not g:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then return end
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
for tc in aux.Next(og) do
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
og:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(og)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
function s.retfilter(c)
return c:GetFlagEffect(id)~=0
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
if not e:GetLabelObject():IsExists(s.retfilter,1,nil) then
e:GetLabelObject():DeleteGroup()
e:Reset()
return false
end
return true
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject():Filter(s.retfilter,nil)
for tc in aux.Next(g) do
Duel.ReturnToField(tc)
end
end
--ペンデュラム・エボリューション
--
--script by Trishula9
function c101202047.initial_effect(c)
aux.AddCodeList(c,13331639)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202047,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,101202047)
e2:SetTarget(c101202047.thtg)
e2:SetOperation(c101202047.thop)
c:RegisterEffect(e2)
--pendulum summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101202047,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,101202047+100)
e3:SetCondition(c101202047.pcon)
e3:SetOperation(c101202047.pop)
c:RegisterEffect(e3)
--multi attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101202047,2))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,101202047+200)
e4:SetCondition(c101202047.atkcon)
e4:SetTarget(c101202047.atktg)
e4:SetOperation(c101202047.atkop)
c:RegisterEffect(e4)
if not c101202047.global_check then
c101202047.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c101202047.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c101202047.checkfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsSummonLocation(LOCATION_EXTRA)
end
function c101202047.checkop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(c101202047.checkfilter,nil)
local tc=g:GetFirst()
while tc do
Duel.RegisterFlagEffect(tc:GetSummonPlayer(),101202047,RESET_PHASE+PHASE_END,0,1)
tc=g:GetNext()
end
end
function c101202047.cfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToDeckAsCost()
and Duel.IsExistingMatchingCard(c101202047.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c101202047.thfilter(c,code)
return c:IsType(TYPE_PENDULUM) and c:GetAttack()==2500 and not c:IsCode(code) and c:IsAbleToHand()
end
function c101202047.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(c101202047.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c101202047.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
e:SetLabel(g:GetFirst():GetCode())
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101202047.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101202047.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101202047.pcon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,101202047)<=0 then return false end
local c=e:GetHandler()
local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if lpz==nil or rpz==nil then return false end
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end
if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end
if loc==0 then return false end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local eset={e1}
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local g=Duel.GetFieldGroup(tp,loc,0)
local res=g:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale,eset)
e1:Reset()
return res
end
function c101202047.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local eset={e1}
local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local loc=0
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)
local ft=Duel.GetUsableMZoneCount(tp)
local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp]
if ect and ect<ft2 then ft2=ect end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then
if ft1>0 then ft1=1 end
if ft2>0 then ft2=1 end
ft=1
end
if ft1>0 then loc=loc|LOCATION_HAND end
if ft2>0 then loc=loc|LOCATION_EXTRA end
local tg=Duel.GetMatchingGroup(aux.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset)
tg=tg:Filter(aux.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,e1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
aux.GCheckAdditional=aux.PendOperationCheck(ft1,ft2,ft)
local g=tg:SelectSubGroup(tp,aux.TRUE,true,1,math.min(#tg,ft))
aux.GCheckAdditional=nil
if not g then
e1:Reset()
return
end
local sg=Group.CreateGroup()
sg:Merge(g)
Duel.HintSelection(Group.FromCards(lpz))
Duel.HintSelection(Group.FromCards(rpz))
Duel.SpecialSummon(sg,SUMMON_TYPE_PENDULUM,tp,tp,true,true,POS_FACEUP)
e1:Reset()
end
function c101202047.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c101202047.atkfilter(c)
return c:IsCode(13331639) and c:IsFaceup()
end
function c101202047.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsCode(13331639) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(c101202047.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101202047.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c101202047.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(aux.TRUE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--光翼の竜
--
--Script by Trishula9
function c101202048.initial_effect(c)
aux.AddCodeList(c,13331639)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101202048+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101202048.condition)
e1:SetTarget(c101202048.target)
e1:SetOperation(c101202048.activate)
c:RegisterEffect(e1)
end
function c101202048.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c101202048.cfilter(c)
return c:IsCode(13331639) and c:IsFaceup()
end
function c101202048.filter(c,e,tp,check)
return c:IsSetCard(0x10f8,0x20f8) and c:IsType(TYPE_PENDULUM) and (c:IsAbleToHand()
or check and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function c101202048.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local check=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202048.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
return Duel.IsExistingMatchingCard(c101202048.filter,tp,LOCATION_DECK,0,1,nil,e,tp,check)
end
end
function c101202048.activate(e,tp,eg,ep,ev,re,r,rp)
local check=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202048.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,c101202048.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,check)
if g:GetCount()<=0 then return end
local tc=g:GetFirst()
local b=check and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
if tc:IsAbleToHand() and (not b or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--coded by Lyris
--T.G. - Break Limiter
local s, id, o = GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--return from grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.rttg)
e2:SetOperation(s.rtop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST)
end
function s.filter(c)
return c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil):GetClassCount(Card.GetCode)>1 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil):SelectSubGroup(tp,aux.dncheck,false,2,2)
if g then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(0x27)
end
function s.rfilter(c,chk)
return c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and (c:IsAbleToDeck() or chk and c:IsAbleToHand())
end
function s.rttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local check=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc,check) end
if chk==0 then return Duel.IsExistingTarget(s.rfilter,tp,LOCATION_GRAVE,0,1,nil,check) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil,check)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.rtop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local check=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and tc:IsAbleToHand()
if check and Duel.SelectEffectYesNo(tp,tc,aux.Stringid(id,2)) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
end
--coded by Lyris
--T.G. - All Clear
local s, id, o = GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change race
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x27))
e2:SetValue(RACE_MACHINE)
c:RegisterEffect(e2)
--extra normal summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x27))
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp)
return c:IsFaceupEx() and c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.filter(c,...)
return c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and (#{...}==0 or not c:IsCode(...))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,tp)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,tp)
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,g:GetFirst():GetCode())
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
--超量信托
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsum
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c)
return (c:IsSetCard(0x4073) or c:IsCode(73046708)) and c:IsAbleToHand()
end
function s.lvfilter(c)
return c:IsFaceup() and c:GetLevel()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.lvfilter),tp,LOCATION_MZONE,0,nil,e,tp)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT)
local lv=0
local sg=g:Select(tp,1,2,nil)
if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then lv=5 else lv=3 end
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=sg:GetNext()
end
end
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:GetOriginalType()&TYPE_XYZ~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--世壊挽歌
--
--Script by Trishula9
function c101202052.initial_effect(c)
aux.AddCodeList(c,56099748)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202052,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c101202052.target)
e1:SetOperation(c101202052.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202052,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101202052)
e2:SetCondition(c101202052.thcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c101202052.thtg)
e2:SetOperation(c101202052.thop)
c:RegisterEffect(e2)
end
function c101202052.thfilter(c)
return c:IsSetCard(0x29a) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c101202052.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101202052.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c101202052.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101202052.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c101202052.filter(c)
return c:IsCode(56099748) and c:IsFaceup()
end
function c101202052.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and bit.band(c:GetPreviousTypeOnField(),TYPE_TUNER)~=0 and not c:IsType(TYPE_TOKEN)
and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function c101202052.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101202052.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and eg:IsExists(c101202052.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202052.tgfilter(c,e)
return c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
end
function c101202052.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local mg=eg:Filter(c101202052.cfilter,nil,tp):Filter(c101202052.tgfilter,nil,e)
if chkc then return mg:IsContains(chkc) end
if chk==0 then return mg:GetCount()>0 end
local g=mg
if mg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=mg:Select(tp,1,1,nil)
end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101202052.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--世壊賛歌
--
--Script by Trishula9
function c101202053.initial_effect(c)
aux.AddCodeList(c,56099748)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202053,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,101202053)
e1:SetTarget(c101202053.target)
e1:SetOperation(c101202053.activate)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202053,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,101202053+100)
e2:SetCondition(c101202053.descon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c101202053.destg)
e2:SetOperation(c101202053.desop)
c:RegisterEffect(e2)
end
function c101202053.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,0,1,1,nil)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g2=Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g2,1,0,0)
end
function c101202053.filter(c)
return c:IsFaceup() and c:IsCode(56099748)
end
function c101202053.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local hc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==hc then tc=g:GetNext() end
if hc:IsRelateToEffect(e) and hc:IsControler(tp) and Duel.Destroy(hc,REASON_EFFECT)>0
and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
Duel.AdjustInstantly(c)
if Duel.IsExistingMatchingCard(c101202053.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(101202053,2)) then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function c101202053.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x29a) and c:GetOriginalType()&TYPE_MONSTER>0
end
function c101202053.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101202053.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function c101202053.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE)
end
function c101202053.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
--coded by Lyris
--"The Tainted Treasure Hunter Fiend"
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x19a) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck()
and not c:IsCode(id)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.cfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
and Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--coded by Lyris
--Tainted Treasure of Doom - Luciela
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.dfilter(c)
return c:IsFaceup() and aux.nzatk(c)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local chk
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(s.efilter)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetLabel(Duel.GetTurnCount())
e2:SetCondition(s.tgcon)
e2:SetOperation(s.tgop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2)
tc:RegisterEffect(e2)
chk=true
end
local g=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
if chk then Duel.BreakEffect() end
local dg=Group.CreateGroup()
for sc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-tc:GetAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
if sc:IsAttack(0) then dg:AddCard(sc) end
end
if #dg>0 then
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
function s.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetHandler()
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
e:Reset()
if Duel.GetTurnCount()~=e:GetLabel()+1 then return end
Duel.Hint(HINT_CARD,0,id)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
--coded by Lyris
--The Shrine of Serpentine Sight - Snake-Eye
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg)
e2:SetValue(1100)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.filter(c,tp)
return c:IsSetCard(0x19c) and c:IsType(TYPE_MONSTER) and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp)>0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil,tp)
if #g==0 or not Duel.SelectEffectYesNo(tp,c,aux.Stringid(id,1)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=g:Select(tp,1,1,nil):GetFirst()
if Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.atktg(e,c)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--coded by Lyris
--The Original Tainted Treasure - Snake-Eye
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,e,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function s.rfilter(c)
return c:IsSetCard(0x19c,0x19b) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.sfilter(c)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not (tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND)) then return end
Duel.ConfirmCards(1-tp,tc)
local rc=Duel.GetFirstTarget()
if rc:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
--王の棺
--Script by Ruby
function c101202058.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_SZONE)
e1:SetValue(c101202058.efilter)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c101202058.intg)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(4,101202058)
e2:SetCost(c101202058.cost)
e2:SetTarget(c101202058.target)
e2:SetOperation(c101202058.activate)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101202058,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(c101202058.descon)
e3:SetTarget(c101202058.destg)
e3:SetOperation(c101202058.desop)
c:RegisterEffect(e3)
end
function c101202058.intg(e,c)
return c:IsFaceup() and c:IsSetCard(0x29c)
end
function c101202058.efilter(e,re,rp,c)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
return not g or not g:IsContains(c)
end
function c101202058.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function c101202058.filter(c)
return c:IsSetCard(0x29c) and c:IsAbleToGrave()
end
function c101202058.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101202058.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c101202058.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101202058.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function c101202058.descon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetBattleMonster(tp)
if not (ac and ac:IsFaceup() and ac:IsSetCard(0x29c)) then return false end
local bc=ac:GetBattleTarget()
e:SetLabelObject(bc)
return bc and bc:IsControler(1-tp) and bc:IsRelateToBattle()
end
function c101202058.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetLabelObject()
if chk==0 then return bc end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,bc,1,0,0)
end
function c101202058.desop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc and bc:IsControler(1-tp) and bc:IsRelateToBattle() then
Duel.SendtoGrave(bc,REASON_EFFECT)
end
end
--coded by Lyris
--Fire Recovery
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_HAND,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
if Duel.DiscardHand(tp,Card.IsAbleToGrave,1,1,REASON_EFFECT)<1 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil)
and Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<1
or not g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
--coded by Lyris
--Synchro Rumble
local s, id, o = GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63436931)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetOperation(s.repop)
e2:SetValue(aux.TargetBoolFunction(s.cfilter,e2))
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_TUNER) or (c:IsLevel(7,8) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limit)
Duel.RegisterEffect(e1,tp)
end
function s.limit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO)
end
function s.cfilter(c,e)
local tp=e:GetHandlerPlayer()
return c:IsFaceup() and (c:IsCode(63436931) or c:IsLevel(7,8) and c:IsRace(RACE_DRAGON)
and c:IsType(TYPE_SYNCHRO)) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.cfilter,1,nil,e) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
--coded by Lyris
--The Himorogi where Stars Align
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--ritual summon
local t={aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),Card.GetOriginalLevel,"Greater",LOCATION_DECK,nil,s.mfilter}
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(aux.RitualUltimateTarget(table.unpack(t)))
e2:SetOperation(aux.RitualUltimateOperation(table.unpack(t)))
c:RegisterEffect(e2)
--retrieve/sset, on bounce
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_HAND)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(2)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
c:RegisterEffect(e3)
end
s.has_text_type=TYPE_SPIRIT
function s.mfilter(c,tp)
return (c:IsType(TYPE_SPIRIT) or c:IsCode(25415053)) and c:IsLocation(LOCATION_MZONE)
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c)
return c:IsFaceupEx() and (c:IsType(TYPE_SPIRIT) or c:GetType()&0x82==0x82) and c:IsAbleToHand()
end
function s.sfilter(c)
return c:IsCode(20417688) and c:IsSSetable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,{b1,1190},{b2,1159})
if op==1 then
e:SetCategory(CATEGORY_TOHAND)
e:SetOperation(s.retrieve)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
else
e:SetCategory(0)
e:SetOperation(s.ssettrap)
end
end
function s.retrieve(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.ssettrap(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc then Duel.SSet(tp,tc) end
end
--エレキングダム
--Wattkingdom
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--activate limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_SZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(s.actlim)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.lfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xe) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.actlim(e,re,tp)
if not re:IsActivated() or re:GetCode()~=EVENT_SUMMON_SUCCESS
and re:GetCode()~=EVENT_SPSUMMON_SUCCESS then return end
local rc=re:GetHandler()
local rg=rc:GetColumnGroup()
local p=e:GetHandlerPlayer()
return rc:IsControler(1-p) and rg:IsContains(e:GetHandler()) or rg:IsExists(s.lfilter,1,nil,p)
end
function s.cfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xe) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.filter(c,e,tp,...)
return c:IsSetCard(0xe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(...)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup()
and chkc:IsSetCard(0xe) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.splim(e,c)
return c:GetRace()~=RACE_THUNDER
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splim)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode()):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and aux.nzatk(sc) then
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-sc:GetAttack())
end
end
--黎溟界闢
--Ogdoadic Dawn of Creation
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOGRAVE+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsRace(RACE_REPTILE) and c:IsLevelAbove(2) and Duel.GetMZoneCount(tp,c)>0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp) end
local tc=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp):GetFirst()
e:SetLabel(tc:GetLevel()//2)
Duel.Release(tc,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x161,TYPES_TOKEN_MONSTER,0,0,2,RACE_REPTILE,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=math.min(e:GetLabel(),Duel.GetLocationCount(tp,LOCATION_MZONE))
if ct<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0x161,TYPES_TOKEN_MONSTER,0,0,2,RACE_REPTILE,ATTRIBUTE_DARK) then return end
repeat
local tk=Duel.CreateToken(tp,id+o)
Duel.SpecialSummonStep(tk,0,tp,tp,false,false,POS_FACEUP)
ct=ct-1
until ct<=0 or Duel.IsPlayerAffectedByEffect(tp,59822133) or not Duel.SelectYesNo(tp,210)
Duel.SpecialSummonComplete()
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_REPTILE) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.gfilter(c)
return c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc and tc:IsRelateToEffect(e)) or Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0
or not tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA) then return end
Duel.ShuffleDeck(tp)
local g=Duel.GetMatchingGroup(s.gfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
--Concours de Cuisine~菓冷なる料理対決~
--Concours de Cuisine (Confectionery Contest)
--coded by Lyris & Mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSetCard(0x196,0x29d) and c:IsType(TYPE_PENDULUM)
end
function s.sfilter1(c,e,tp,g)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
and g:IsExists(s.sfilter2,1,c,e,tp,c)
end
function s.sfilter2(c,e,tp,oc)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
and (not c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(1-tp,tp,nil,c)>0)
and aux.gfcheck(Group.FromCards(c,oc),Card.IsSetCard,0x196,0x29d)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and g:IsExists(s.sfilter1,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil)
if not Duel.IsPlayerAffectedByEffect(tp,59822133) and g:IsExists(s.sfilter1,1,nil,e,tp,g) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local sc=g:FilterSelect(tp,s.sfilter1,1,1,nil,e,tp,g):GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local oc=g:FilterSelect(tp,s.sfilter2,1,1,sc,e,tp,sc):GetFirst()
Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonStep(oc,0,tp,1-tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(0xff,0xff)
e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsSetCard),0x196,0x29d))
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(s.lim)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
Duel.RegisterEffect(e4,tp)
end
function s.lim(e,c)
if not c then return false end
return c:IsControler(e:GetHandlerPlayer())
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,0x197)
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(Card.IsSetCard,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,0x197)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(ct*200)
tc:RegisterEffect(e1)
end
end
--coded by Lyris
--Angel Ring
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
c:RegisterEffect(e2)
--highlander clause
c:SetUniqueOnField(1,0,id)
--disable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.discon)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
--recover, destroy & prevent target
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_RECOVER+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.rdptg)
e4:SetOperation(s.rdpop)
c:RegisterEffect(e4)
end
function s.filter(c)
return c:GetEquipCount()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end
end
function s.eqlimit(e,c)
return c:IsControler(e:GetHandlerPlayer()) and #(c:GetEquipGroup()-e:GetHandler())>0
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_SPELL)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.NegateEffect(ev,true)
end
function s.rdptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.rdpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetEquipTarget()
if Duel.Recover(tp,500,REASON_EFFECT)>0 then
Duel.BreakEffect()
if Duel.Destroy(c,REASON_EFFECT)<=0 then return end
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetOwnerPlayer(tp)
e1:SetValue(s.tgval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
end
end
function s.tgval(e,re,rp)
return rp==1-e:GetOwnerPlayer()
end
--coded by Lyris
--Card Scanner
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_DECK,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
Duel.SetTargetParam(Duel.AnnounceType(tp))
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 or Duel.GetFieldGroup(tp,0,LOCATION_DECK)==0 then return end
local sc=Duel.GetFieldCard(tp,LOCATION_DECK,0)
local oc=Duel.GetFieldCard(1-tp,LOCATION_DECK,0)
Duel.ConfirmCards(1-tp,sc)
Duel.ConfirmCards(tp,oc)
local op=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if sc:IsType(1<<op) then Duel.SendtoHand(sc,nil,REASON_EFFECT)
else Duel.MoveSequence(sc,SEQ_DECKTOP) end
if oc:IsType(1<<op) then Duel.SendtoHand(oc,nil,REASON_EFFECT)
else Duel.MoveSequence(oc,SEQ_DECKTOP) end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_SZONE)
and rp==1-tp and c:IsReason(REASON_EFFECT)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):Select(1-tp,1,1,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_RULE)
end
--coded by Lyris
--Lament of the Immortal Bushi
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change race
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_GRAVE,0)
e2:SetValue(RACE_WARRIOR)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
Duel.Destroy(g,REASON_EFFECT)
end
--覇王龍の奇跡
--
--Script by Trishula9 & mercury233
function c101202068.initial_effect(c)
aux.AddCodeList(c,13331639)
--select effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202068,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c101202068.condition)
e1:SetTarget(c101202068.target)
c:RegisterEffect(e1)
end
function c101202068.cfilter(c)
return c:IsCode(13331639) and c:IsFaceup()
end
function c101202068.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101202068.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c101202068.desfilter(c)
return c:IsCode(13331639) and c:IsFaceup()
end
function c101202068.spfilter(c,e,tp)
return ((c:IsSetCard(0x99) and c:IsType(TYPE_PENDULUM)) or (c:IsCode(13331639) and c:IsAttribute(ATTRIBUTE_LIGHT)))
and ((c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
or (c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0))
and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c101202068.psfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsForbidden()
end
function c101202068.ssfilter(c)
return c:IsType(TYPE_QUICKPLAY) and c:IsSSetable()
end
function c101202068.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetMatchingGroup(c101202068.desfilter,tp,LOCATION_ONFIELD,0,nil)
local g2=Duel.GetMatchingGroup(c101202068.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,nil,e,tp)
local b1=Duel.GetFlagEffect(tp,101202068+1)==0
and g1:GetCount()>0 and g2:GetCount()>0
local b2=Duel.GetFlagEffect(tp,101202068+2)==0
and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c101202068.psfilter,tp,LOCATION_EXTRA,0,1,nil)
local b3=Duel.GetFlagEffect(tp,101202068+3)==0
and Duel.IsExistingMatchingCard(c101202068.ssfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 or b3 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(101202068,1)},
{b2,aux.Stringid(101202068,2)},
{b3,aux.Stringid(101202068,3)})
Duel.RegisterFlagEffect(tp,101202068+op,RESET_PHASE+PHASE_END,0,1)
if op==1 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e:SetOperation(c101202068.spop)
elseif op==2 then
e:SetCategory(0)
e:SetOperation(c101202068.psop)
else
e:SetCategory(0)
e:SetOperation(c101202068.ssop)
end
end
function c101202068.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectMatchingCard(tp,c101202068.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
local g2=Duel.GetMatchingGroup(c101202068.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,nil,e,tp)
if Duel.Destroy(g1,REASON_EFFECT)>0 and g2:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=g2:Select(tp,1,1,nil)
Duel.SpecialSummon(sc,0,tp,tp,true,false,POS_FACEUP)
end
end
function c101202068.psop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c101202068.psfilter,tp,LOCATION_EXTRA,0,1,1,nil)
local tc=g:GetFirst()
if not tc then return end
if Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,false) then
tc:SetStatus(STATUS_EFFECT_ENABLED,true)
end
end
function c101202068.ssop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c101202068.ssfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
--覇王天龍の魂
--
--Script by Trishula9
function c101202069.initial_effect(c)
aux.AddCodeList(c,13331639)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,101202069+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c101202069.cost)
e1:SetTarget(c101202069.target)
e1:SetOperation(c101202069.activate)
c:RegisterEffect(e1)
end
function c101202069.rfilter(c,tp)
return c:GetBaseAttack()==2500 and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_PENDULUM) and c:IsFaceup()
end
function c101202069.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c101202069.rfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,c101202069.rfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c101202069.filter0(c)
return c:IsAbleToRemove()
end
function c101202069.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function c101202069.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsCode(13331639) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c101202069.filter3(c)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove()
end
function c101202069.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c101202069.filter0,nil)
local mg2=Duel.GetMatchingGroup(c101202069.filter3,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local res=Duel.IsExistingMatchingCard(c101202069.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c101202069.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA+LOCATION_ONFIELD+LOCATION_GRAVE)
end
function c101202069.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(c101202069.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(c101202069.filter3,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,0,nil)
mg1:Merge(mg2)
local sg1=Duel.GetMatchingGroup(c101202069.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c101202069.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
local b1=Duel.IsExistingMatchingCard(c101202069.efilter1,tp,LOCATION_REMOVED,0,1,nil)
local b2=Duel.IsExistingMatchingCard(c101202069.efilter2,tp,LOCATION_REMOVED,0,1,nil)
local b3=Duel.IsExistingMatchingCard(c101202069.efilter3,tp,LOCATION_REMOVED,0,1,nil)
local b4=Duel.IsExistingMatchingCard(c101202069.efilter4,tp,LOCATION_REMOVED,0,1,nil)
if not b1 or not b2 or not b3 or not b4 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2,true)
end
tc:CompleteProcedure()
end
end
function c101202069.efilter1(c)
return c:IsSetCard(0x10f2) and c:IsFaceup()
end
function c101202069.efilter2(c)
return c:IsSetCard(0x2073) and c:IsFaceup()
end
function c101202069.efilter3(c)
return c:IsSetCard(0x2017) and c:IsFaceup()
end
function c101202069.efilter4(c)
return c:IsSetCard(0x1046) and c:IsFaceup()
end
\ No newline at end of file
--coded by Lyris
--T.G. - Close
local s, id, o = GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(0x27)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and (re:IsActiveType(TYPE_MONSTER)
or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end
end
function s.cfilter(c)
if c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousTypeOnField()&TYPE_SYNCHRO==0 then return false end
return c:IsFaceup() and c:IsPreviousPosition(POS_FACEUP) and c:IsType(TYPE_SYNCHRO)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
--重铠装超量
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.xyzcond)
e1:SetTarget(s.xyztg)
e1:SetOperation(s.xyzop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.xyzfilter(c)
return c:IsXyzSummonable(nil)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.xyzcond(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=g:Select(tp,1,1,nil)
Duel.XyzSummon(tp,tg:GetFirst(),nil)
end
end
function s.tgfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,c)
end
function s.eqfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
return ft>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
local tc=tg:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst()
local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,tc,tp):GetFirst()
if tc and ec and ec:CheckUniqueOnField(tp) and not ec:IsForbidden() then
if not Duel.Equip(tp,ec,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(tc)
e1:SetValue(s.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(ec:GetAttack())
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e2)
--substitute
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(s.desrepval)
ec:RegisterEffect(e3,true)
end
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.desrepval(e,re,r,rp)
return r&(REASON_BATTLE|REASON_EFFECT)~=0
end
--新世廻
--
--Script by Trishula9
function c101202072.initial_effect(c)
aux.AddCodeList(c,56099748)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202072,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,101202072)
e1:SetCondition(c101202072.condition)
e1:SetTarget(c101202072.target)
e1:SetOperation(c101202072.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202072,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101202072+100)
e2:SetCondition(c101202072.thcon)
e2:SetTarget(c101202072.thtg)
e2:SetOperation(c101202072.thop)
c:RegisterEffect(e2)
end
function c101202072.cfilter(c)
return c:IsCode(56099748) and c:IsFaceup()
end
function c101202072.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c101202072.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function c101202072.filter(c)
return c:IsType(TYPE_EFFECT) and c:IsFaceup() and c:IsAbleToDeck()
end
function c101202072.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101202072.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101202072.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c101202072.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c101202072.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c101202072.srcon)
e1:SetOperation(c101202072.srop)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tc)
Duel.RegisterEffect(e1,tp)
end
end
function c101202072.srfilter(c,race,lv)
return c:IsType(TYPE_MONSTER) and not c:IsRace(race) and c:IsLevelBelow(lv) and c:IsAbleToHand()
end
function c101202072.srcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return false end
local op=tc:GetOwner()
local race=tc:GetRace()
local lv=tc:GetLevel()|tc:GetRank()|tc:GetLink()
return Duel.IsExistingMatchingCard(c101202072.srfilter,op,LOCATION_DECK,0,1,nil,race,lv)
end
function c101202072.srop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
Duel.Hint(HINT_CARD,0,101202072)
local op=tc:GetOwner()
local race=tc:GetRace()
local lv=tc:GetLevel()|tc:GetRank()|tc:GetLink()
if Duel.SelectYesNo(op,aux.Stringid(101202072,2)) then
Duel.Hint(HINT_SELECTMSG,op,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(op,c101202072.srfilter,op,LOCATION_DECK,0,1,1,nil,race,lv)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-op,g)
end
end
end
function c101202072.thfilter(c,tp)
return c:IsSetCard(0x29a) and c:IsFaceup()
end
function c101202072.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202072.thfilter,1,nil,tp)
end
function c101202072.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c101202072.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--世壊輪廻
--
--Script by Trishula9
function c101202073.initial_effect(c)
aux.AddCodeList(c,56099748)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202073,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101202073)
e1:SetCost(c101202073.cost)
e1:SetTarget(c101202073.target)
e1:SetOperation(c101202073.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202073,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101202073+100)
e2:SetCondition(c101202073.thcon)
e2:SetTarget(c101202073.thtg)
e2:SetOperation(c101202073.thop)
c:RegisterEffect(e2)
end
function c101202073.costfilter(c,e,tp)
return c:IsCode(56099748) and c:IsFaceup() and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c101202073.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function c101202073.spfilter(c,e,tp,sc)
return c:IsSetCard(0x29b) and c:IsAttack(3000) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
and Duel.GetLocationCountFromEx(tp,tp,sc,c)>0
end
function c101202073.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c101202073.costfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101202073.costfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp)
if Duel.Remove(g,0,REASON_COST+REASON_TEMPORARY)~=0 then
local rc=g:GetFirst()
if rc:IsType(TYPE_TOKEN) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(rc)
e1:SetCountLimit(1)
e1:SetOperation(c101202073.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c101202073.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c101202073.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() or Duel.IsExistingMatchingCard(c101202073.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101202073.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,c101202073.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
tc:RegisterFlagEffect(101202073,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c101202073.rmcon)
e1:SetOperation(c101202073.rmop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(c101202073.aclimit)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_TRIGGER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetCondition(c101202073.econ)
e3:SetValue(c101202073.elimit)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
function c101202073.rmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return tc:GetFlagEffectLabel(101202073)==e:GetLabel()
end
function c101202073.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)
end
function c101202073.aclimit(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler()~=e:GetHandler() then return end
e:GetHandler():RegisterFlagEffect(101202073+100,RESET_EVENT+RESETS_STANDARD,0,1)
end
function c101202073.econ(e)
return e:GetHandler():GetFlagEffect(101202073+100)~=0
end
function c101202073.elimit(e,te,tp)
return te:GetHandler()==e:GetHandler()
end
function c101202073.cfilter(c,tp)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsSummonPlayer(1-tp)
end
function c101202073.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202073.cfilter,1,nil,tp)
end
function c101202073.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c101202073.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--coded by Lyris
--Tainted Treasure of Betrayal - Silvia
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.filter(c,tp)
return c:IsFaceupEx() and c:IsSetCard(0x19b) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return e:IsCostChecked()
or Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
local c=e:GetHandler()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainDisablable(ev) or rp~=1-tp then return false end
local te,p=Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if not te or p~=tp then return false end
local tc=te:GetHandler()
return tc:IsSetCard(0x29f) and te:IsActiveType(TYPE_MONSTER) or tc:IsSetCard(0x29e)
and te:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
--coded by Lyris
--The Glaring Ruler Snake-Eyes
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x19c) and c:IsLevelAbove(1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil):GetSum(Card.GetLevel)>1
end
function s.mfilter(c,tp,ft)
local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if e:GetLabel()==1 then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and chkc:IsControler(1-tp)
and s.mfilter(chkc,tp,0)
else return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
end
local ft=e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsLocation(LOCATION_HAND) and 1 or 0
local b1=Duel.IsExistingTarget(s.mfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,tp,ft)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,{b1,aux.Stringid(id,1)},{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
e:SetOperation(s.mvop)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.mfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,1,nil,tp,ft)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetOperation(s.spop)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
end
--カノプスの守護者
--Script by Ruby
function c101202076.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e0)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101202076,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetCondition(c101202076.con)
e1:SetTarget(c101202076.tg)
e1:SetOperation(c101202076.op)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202076,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101202076)
e2:SetCondition(c101202076.stcon)
e2:SetTarget(c101202076.sttg)
e2:SetOperation(c101202076.stop)
c:RegisterEffect(e2)
end
function c101202076.con(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function c101202076.filter(c,e,tp)
return c:IsSetCard(0x29c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function c101202076.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202076.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c101202076.op(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101202076.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
e:SetLabel(g:GetFirst():GetOriginalCode())
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c101202076.splimit)
e1:SetLabel(e:GetLabel())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101202076.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return e:GetHandler()==se:GetHandler() and c:IsCode(e:GetLabel())
end
function c101202076.stcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
end
function c101202076.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function c101202076.stop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
--Nemleria Repette
--scripted by Raye
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.effcon)
e2:SetCost(s.effcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
e2:SetLabel(1)
c:RegisterEffect(e2)
--change damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.effcost)
e3:SetOperation(s.changeop)
e3:SetLabel(2)
c:RegisterEffect(e3)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCost(s.effcost)
e4:SetTarget(s.tgtg)
e4:SetOperation(s.tgop)
e4:SetLabel(3)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsSetCard(0x191)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
end
function s.rmfilter(c)
return c:IsAbleToRemoveAsCost() and not c:IsCode(70155677)
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetLabel()
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_EXTRA,0,ct,ct,nil)
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x191) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.changeop(e,tp,eg,ep,ev,re,r,rp)
--half damage
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(s.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.damval(e,re,val,r,rp,rc)
return math.floor(val/2)
end
function s.tgfilter(c)
return c:IsRace(RACE_BEAST) and c:IsLevel(10) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_MZONE)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
res=Duel.SendtoGrave(g,REASON_EFFECT)
end
local dg=Duel.GetMatchingGroup(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,nil)
if #dg>0 and res~=0 then
local dc=dg:GetFirst()
while dc do
Duel.NegateRelatedChain(dc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
dc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
dc:RegisterEffect(e2)
dc=dg:GetNext()
end
end
end
--VS 裏螺旋流雪風
--Vanquish Soul Snow Devil
--coded by Lyris
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_EARTH+ATTRIBUTE_FIRE) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil)
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,3)
Duel.ConfirmCards(1-tp,sg)
Duel.RaiseEvent(sg,EVENT_CUSTOM+101202018,e,REASON_COST,tp,tp,0)
Duel.ShuffleHand(tp)
e:SetLabel(#sg)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.sfilter(c,e,tp)
return c:IsSetCard(0x195) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
if ct>0 and Duel.Damage(1-tp,400,REASON_EFFECT)>0 and Duel.GetLP(1-tp)>0 then
local g=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_HAND,0,nil,e,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
if ct>1 then
Duel.BreakEffect()
if Duel.Damage(1-tp,600,REASON_EFFECT)>0 and Duel.GetLP(1-tp)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x195))
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
end
end
if ct>2 then
Duel.BreakEffect()
if Duel.Damage(1-tp,800,REASON_EFFECT)>0 and Duel.GetLP(1-tp)>0 then
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end
end
end
--coded by Lyris
--Seishou Ruten
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) and c:IsAbleToExtra()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0)
end
function s.sfilter(c,e,tp,f)
return f(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) then return end
local f=aux.FALSE
local typ=tc:GetType()&TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK
if typ==TYPE_FUSION then f=aux.FilterEqualFunction(Card.GetAttribute,tc:GetAttribute())
elseif typ==TYPE_SYNCHRO then f=aux.FilterBoolFunction(Card.IsLevelBelow,tc:GetLevel())
elseif typ==TYPE_XYZ then f=aux.FilterBoolFunction(Card.IsLevel,tc:GetRank())
elseif typ==TYPE_LINK then f=aux.FilterEqualFunction(Card.GetRace,tc:GetRace()) end
local g=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp,f)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
--coded by Lyris
--Escapegoat
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.tkcon)
e2:SetCost(s.tkcost)
e2:SetTarget(s.tktg)
e2:SetOperation(s.tkop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_SZONE)
e3:SetTarget(s.reptg)
e3:SetOperation(s.repop)
e3:SetValue(aux.TargetBoolFunction(s.filter,e3))
c:RegisterEffect(e3)
end
function s.tfilter(c,tp)
return not c:IsType(TYPE_TOKEN) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.tfilter,1,nil,tp)
end
function s.cfilter(c)
return Duel.GetMZoneCount(tp,c)>0
end
function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) then return end
local tk=Duel.CreateToken(tp,id+o)
Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.filter(c,e)
local tp=e:GetHandlerPlayer()
return not c:IsType(TYPE_TOKEN) and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
and not c:IsReason(REASON_REPLACE)
end
function s.rfilter(c,e)
return c:IsType(TYPE_TOKEN) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.filter,1,nil,e) and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_ONFIELD,0,1,nil,e) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local tc=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e):GetFirst()
e:SetLabelObject(tc)
tc:SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE)
end
--天使の聲
local s,id=GetID()
function s.initial_effect(c)
--Pendulum procedure
aux.EnablePendulumAttribute(c)
--Can place Resonance Counters on it
c:EnableCounterPermit(0x69,LOCATION_PZONE)
--Place 1 Resonance Counter on this card each time you gain LP
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_RECOVER)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_PZONE,0,1,e:GetHandler(),RACE_FIEND) end)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Link Summon 1 "Valmonica" monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e2:SetTarget(s.linksptg)
e2:SetOperation(s.linkspop)
c:RegisterEffect(e2)
--Place both this card and 1 "Demone Valmonica" from your Deck in your Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,121999031)
e3:SetCost(s.pzcost)
e3:SetTarget(s.pztg)
e3:SetOperation(s.pzop)
c:RegisterEffect(e3)
--Apply the LP gain effect of 1 "Valmonica" Normal Spell/Trap
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,121900031)
e4:SetCondition(function(e) return e:GetHandler():GetFlagEffect(id)>0 end)
e4:SetCost(s.cpcost)
e4:SetTarget(s.cptg)
e4:SetOperation(s.cpop)
c:RegisterEffect(e4)
-- Register flag on summon
if not c121999031.global_check then
c121999031.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
s.addcounter(e,tp,eg,ep,ev,re,r,rp)
end
function s.addcounter(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x69,1)
Duel.RaiseEvent(c,EVENT_CUSTOM+121999035,e,0,tp,tp,1)
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsSpecialSummonable(SUMMON_TYPE_LINK)
end
function s.linksptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.linkspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.linkfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if sc then
Duel.LinkSummon(tp,sc,nil)
end
end
function s.pzcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.pzfilter(c)
return c:IsCode(121999032) and not c:IsForbidden()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1)
and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and c:IsRelateToEffect(e)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not tc then return end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL) and c:IsAbleToRemoveAsCost()
and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabelObject(tc)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
local eff=tc:GetActivateEffect()
local op=eff:GetOperation()
--Additional parameter checked in the script of "Valmonica" Normal Spells/Traps to correctly apply the LP gain effect
if op then op(e,tp,eg,ep,ev,re,r,rp,0) end
end
\ No newline at end of file
--悪魔の聲
local s,id=GetID()
function s.initial_effect(c)
--Pendulum procedure
aux.EnablePendulumAttribute(c)
--Can place Resonance Counters on it
c:EnableCounterPermit(0x69,LOCATION_PZONE)
--Place 1 Resonance Counter on this card each time you take effect damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and r&REASON_EFFECT>0 and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_PZONE,0,1,e:GetHandler(),RACE_FAIRY) end)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Opponent's monsters lose 100 ATK for each Resonance Counter on your field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(function(e) return Duel.GetCounter(e:GetHandlerPlayer(),LOCATION_ONFIELD,0,0x69)*-100 end)
c:RegisterEffect(e2)
--Place both this card and 1 "Angelo Valmonica" from your Deck in your Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,121999032)
e3:SetCost(s.pzcost)
e3:SetTarget(s.pztg)
e3:SetOperation(s.pzop)
c:RegisterEffect(e3)
--Apply the damage-inflicting effect of 1 "Valmonica" Normal Spell/Trap
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,121900032)
e4:SetCondition(function(e) return e:GetHandler():GetFlagEffect(id)>0 end)
e4:SetCost(s.cpcost)
e4:SetTarget(s.cptg)
e4:SetOperation(s.cpop)
c:RegisterEffect(e4)
-- Register flag on summon
if not c121999032.global_check then
c121999032.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(id)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
s.addcounter(e,tp,eg,ep,ev,re,r,rp)
end
function s.addcounter(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x69,1)
Duel.RaiseEvent(c,EVENT_CUSTOM+121999035,e,0,tp,tp,1)
end
function s.pzcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.pzfilter(c)
return c:IsCode(121999031) and not c:IsForbidden()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1)
and Duel.IsExistingMatchingCard(s.pzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (Duel.CheckLocation(tp,LOCATION_PZONE,0) and Duel.CheckLocation(tp,LOCATION_PZONE,1) and c:IsRelateToEffect(e)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.pzfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not tc then return end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function s.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL) and c:IsAbleToRemoveAsCost()
and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabelObject(tc)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
local eff=tc:GetActivateEffect()
local op=eff:GetOperation()
--Additional parameter checked in the script of "Valmonica" Normal Spells/Traps to correctly apply the damage-inflicting effect
if op then op(e,tp,eg,ep,ev,re,r,rp,1) end
end
--ヴァルモニカの異神-ジュラルメ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
--Link Summon procedure
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),1)
--Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_COST)
e0:SetCost(s.spcost)
c:RegisterEffect(e0)
--Destroy opponent's monsters up to the number of Resonance Counters in your Pendulum Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--This card can make a 2nd and 3rd attack this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(function() return Duel.IsAbleToEnterBP() end)
e2:SetCost(s.tripleatkcost)
e2:SetTarget(s.tripleatktg)
e2:SetOperation(s.tripleatkop)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FAIRY) and c:GetCounter(0x69)>=3
end
function s.spcost(e,c,tp,st)
if (st&SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK then return true end
return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
local ct=Duel.GetCounter(tp,1,0,0x69)
if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,#tg,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.tripleatkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x69,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,0x69,3,REASON_COST)
end
function s.tripleatktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local effs={e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK)}
for _,eff in ipairs(effs) do
if eff:GetValue()>=2 then
return false
end
end
return true
end
end
function s.tripleatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--Can make a 2nd and 3rd attack this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--ヴァルモニカの神異-ゼブフェーラ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
--Link Summon procedure
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),1)
--Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_COST)
e0:SetCost(s.spcost)
c:RegisterEffect(e0)
--Remove 3 Resonance Counters from your Pendulum Zone instead of destroying this card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.reptg)
e1:SetValue(s.repval)
e1:SetOperation(s.repop)
c:RegisterEffect(e1)
--Apply the effect of 1 "Valmonica" Normal Spell/Trap that is banished or in your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.GetTurnPlayer()==1-tp end)
e2:SetTarget(s.cptg)
e2:SetOperation(s.cpop)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:GetCounter(0x69)>=3
end
function s.spcost(e,c,tp,st)
if (st&SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK then return true end
return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.filter1(c,tp)
return not c:IsReason(REASON_REPLACE) and c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp)
and c:IsReason(REASON_EFFECT+REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=eg:Filter(s.filter1,nil,tp)
if chk==0 then return #g>0 and Duel.IsCanRemoveCounter(tp,1,0,0x69,3,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.filter1(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.RemoveCounter(tp,1,0,0x69,3,REASON_EFFECT)
end
function s.cpfilter(c)
return c:IsSetCard(0x19e) and (c:GetType()==TYPE_TRAP or c:GetType()==TYPE_SPELL)
and c:IsFaceup() and c:CheckActivateEffect(false,true,false)
end
function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.cpfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil):GetFirst()
local eff=tc:CheckActivateEffect(false,true,false)
e:SetProperty(EFFECT_FLAG_CARD_TARGET|eff:GetProperty())
local tg=eff:GetTarget()
if tg then
tg(e,tp,eg,ep,ev,re,r,rp,1)
end
Duel.ClearOperationInfo(0)
end
function s.cpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local eff=tc:CheckActivateEffect(false,true,false)
if not eff then return end
local op=eff:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
\ No newline at end of file
--天魔の聲選器-『ヴァルモニカ』
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Take control of 1 opponent's monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.ctrlcon)
e2:SetTarget(s.ctrltg)
e2:SetOperation(s.ctrlop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x19e) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.ctrlcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and eg:GetFirst():GetCounter(0x69)==3
end
function s.ctrltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0)
end
function s.ctrlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)>0 then
--It cannot declare an attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(function(e) return e:GetHandler():IsControler(tp) end)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_PHASE|PHASE_END)
tc:RegisterEffect(e1)
end
end
--ヴァルモニカ・ヴェルサーレ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DAMAGE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.tgfilter(c)
return c:IsSetCard(0x19e) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local sel_player=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,0x19e) and tp or 1-tp
local offset=sel_player==1-tp and 2 or 0
op=Duel.SelectOption(sel_player,
aux.Stringid(id,1+offset),
aux.Stringid(id,2+offset))
end
if op==0 then
--Gain 500 LP and excavate cards from the top of your Deck
local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_DECK,0,nil,0x19e)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
local spcard,seq=g:GetMaxGroup(Card.GetSequence)
spcard=spcard:GetFirst()
if not spcard then return end
Duel.BreakEffect()
Duel.ConfirmDecktop(tp,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)-seq)
if spcard:IsAbleToHand() then
Duel.SendtoHand(spcard,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,spcard)
else
Duel.SendtoGrave(spcard,REASON_RULE)
end
end
elseif op==1 then
--Take 500 damage and send 1 "Valmonica" card from your Deck to the GY
local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil)
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,6)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoGrave(sg,REASON_EFFECT)
end
end
end
\ No newline at end of file
--ヴァルモニカ・イントナーレ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thfilter(c)
return c:IsLevel(4) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local sel_player=Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,nil,0x19e) and tp or 1-tp
local offset=sel_player==1-tp and 2 or 0
op=Duel.SelectOption(sel_player,
aux.Stringid(id,1+offset),
aux.Stringid(id,2+offset))
end
if op==0 then
--Gain 500 LP and Special Summon 1 monster from your GY
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==1 then
--Take 500 damage and add 1 Level 4 monster from your GY to your hand
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil)
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local hg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
end
end
\ No newline at end of file
--律導のヴァルモニカ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_DESTROY+CATEGORY_DAMAGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and (c:IsType(TYPE_MONSTER) or c:IsType(TYPE_PENDULUM))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_LINK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local both=Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_MZONE,0,1,nil)
if both then
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3))
else
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2))
end
end
local break_chk=nil
if op==0 or op==2 then
--Gain 500 LP and Destroy 1 Spell/Trap on the field
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),TYPE_SPELL+TYPE_TRAP)
if Duel.Recover(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
break_chk=true
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,1,nil)
Duel.HintSelection(dg,true)
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
if op==1 or op==2 then
--Take 500 damage and return 1 monster on the field to the hand
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if break_chk then Duel.BreakEffect() end
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local hg=g:Select(tp,1,1,nil)
Duel.HintSelection(hg,true)
Duel.BreakEffect()
Duel.SendtoHand(hg,nil,REASON_EFFECT)
end
end
end
--選律のヴァルモニカ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_DAMAGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and (c:IsType(TYPE_MONSTER) or c:IsType(TYPE_PENDULUM))
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.target1(e,c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.linkfilter(c)
return c:IsSetCard(0x19e) and c:IsFaceup() and c:IsType(TYPE_LINK)
end
function s.disfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsFaceup()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp,angle_or_delvin) --Additional parameter used by "Angelo Valmonica" and "Demone Valmonica"
local op=nil
if angle_or_delvin then
op=angle_or_delvin
else
local both=Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_MZONE,0,1,nil)
if both then
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2),
aux.Stringid(id,3))
else
op=Duel.SelectOption(tp,
aux.Stringid(id,1),
aux.Stringid(id,2))
end
end
local break_chk=nil
local c=e:GetHandler()
if op==0 or op==2 then
--Gain 500 LP and apply the targeting procetion effect
if Duel.Recover(tp,500,REASON_EFFECT)>0 then
break_chk=true
Duel.RegisterFlagEffect(tp,id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
--Your opponent cannot target "Valmonica" Monster Cards you control with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(s.target1)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
if op==1 or op==2 then
--Take 500 damage and negate the effects of 1 opponent's Effect Monster
local g=Duel.GetMatchingGroup(s.disfilter,tp,0,LOCATION_MZONE,nil)
if break_chk then Duel.BreakEffect() end
if Duel.Damage(tp,500,REASON_EFFECT)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local nc=g:Select(tp,1,1,nil):GetFirst()
if nc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(nc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
nc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
nc:RegisterEffect(e2)
end
end
end
end
\ No newline at end of file
--救援刺猬
function c12461492.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12461492,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,12461492)
e2:SetCost(c12461492.spcost)
e2:SetTarget(c12461492.sptg)
e2:SetOperation(c12461492.spop)
c:RegisterEffect(e2)
end
function c12461492.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c12461492.filter1(c,e,tp)
return c:IsLevelBelow(3)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c12461492.fselect(g)
return g:GetClassCount(Card.GetRace)==1
and g:GetClassCount(Card.GetLevel)==1
and g:GetClassCount(Card.GetAttribute)==1
and g:GetClassCount(Card.GetType)==2
end
function c12461492.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(c12461492.filter1,tp,LOCATION_DECK,0,nil,e,tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and g:CheckSubGroup(c12461492.fselect,2,2) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c12461492.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2
or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c12461492.filter1,tp,LOCATION_DECK,0,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c12461492.fselect,false,2,2)
local tc=sg:GetFirst()
while tc do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
tc:RegisterFlagEffect(12461492,RESET_EVENT+RESETS_STANDARD,0,1,fid)
tc=sg:GetNext()
end
Duel.SpecialSummonComplete()
sg:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(sg)
e1:SetCondition(c12461492.descon)
e1:SetOperation(c12461492.desop)
Duel.RegisterEffect(e1,tp)
end
function c12461492.desfilter(c,fid)
return c:GetFlagEffectLabel(12461492)==fid
end
function c12461492.descon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(c12461492.desfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function c12461492.desop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(c12461492.desfilter,nil,e:GetLabel())
Duel.Destroy(tg,REASON_EFFECT)
end
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