local g=Duel.GetMatchingGroup(function(c)return c:IsOriginalCodeRule(46173679) and c:GetActivateEffect()end,0,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,nil)
for tc in aux.Next(g) do
local le={tc:GetActivateEffect()}
for _,v in pairs(le) do
if v:GetRange()&0x10a~=0 and not SNNM.IsInTable(v,s.OAe) then
local le={Duel.IsPlayerAffectedByEffect(tp,EFFECT_CANNOT_SUMMON)}
for _,v in pairs(le) do
if v:GetOwner()==e:GetOwner() then
local tg=v:GetTarget() or aux.TRUE
if tg(v,tc,tp,SUMMON_TYPE_ADVANCE,POS_FACEUP,tp,e) then v:SetTarget(s.chtg(tg,tc)) end
end
end
if not (tc:IsAbleToHand() or tc:IsSummonable(true,nil,1) or c:IsMSetable(true,nil,1)) or not Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,tc,REASON_EFFECT) or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT+REASON_DISCARD,tc)==0 then return end
if not tc:IsLocation(LOCATION_HAND) then Duel.SendtoHand(tc,nil,REASON_EFFECT) else
local s1=tc:IsSummonable(true,nil,1)
local s2=tc:IsMSetable(true,nil,1)
if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,tc,true,nil,1)
if#sg>=maxthenstop=trueend
localcode=iter[#iter]
--last card isn't in the last category
ifcodeandcode<gtab[#gtab]then
ifstopthen
--backtrack and add 1 card from next category
iter[#iter]=gtab[rtab[code]+1]
sg:RemoveCard(ctab[code])
sg:AddCard(ctab[(iter[#iter])])
else
--continue searching forward
iter[#iter+1]=code+1
sg:AddCard(ctab[code+1])
end
--last card is in the last category
elseifcodethen
ifstoporcode>=#ctabthen
--clear all cards in the last category
while#iter>0anditer[#iter]>=gtab[#gtab]do
sg:RemoveCard(ctab[(iter[#iter])])
iter[#iter]=nil
end
--backtrack and add 1 card from next category
localcode2=iter[#iter]
ifcode2then
iter[#iter]=gtab[rtab[code2]+1]
sg:RemoveCard(ctab[code2])
sg:AddCard(ctab[(iter[#iter])])
end
else
--continue searching forward
iter[#iter+1]=code+1
sg:AddCard(ctab[code+1])
end
end
end
--classification is essential for efficiency, and this part is only for backup