Commit 8b199bf7 authored by 森野さくら's avatar 森野さくら 🐟

Replace c60152903.lua

parent 840114f9
...@@ -20,7 +20,7 @@ function c60152903.initial_effect(c) ...@@ -20,7 +20,7 @@ function c60152903.initial_effect(c)
c60152903.global_check=true c60152903.global_check=true
local ge1=Effect.GlobalEffect() local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED) ge1:SetCode(EVENT_BATTLE_CONFIRM)
ge1:SetOperation(c60152903.checkop) ge1:SetOperation(c60152903.checkop)
Duel.RegisterEffect(ge1,0) Duel.RegisterEffect(ge1,0)
end end
...@@ -28,6 +28,7 @@ function c60152903.initial_effect(c) ...@@ -28,6 +28,7 @@ function c60152903.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60152903,1)) e2:SetDescription(aux.Stringid(60152903,1))
e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_DEFCHANGE) e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_DEFCHANGE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
...@@ -114,9 +115,12 @@ function c60152903.check(c) ...@@ -114,9 +115,12 @@ function c60152903.check(c)
return c return c
end end
function c60152903.checkop(e,tp,eg,ep,ev,re,r,rp) function c60152903.checkop(e,tp,eg,ep,ev,re,r,rp)
if c60152903.check(Duel.GetAttacker()) and c60152903.check(Duel.GetAttackTarget()) then local c0,c1=Duel.GetBattleMonster(0)
Duel.RegisterFlagEffect(tp,60152903,RESET_PHASE+PHASE_END,0,1) if c60152903.check(c0) then
Duel.RegisterFlagEffect(1-tp,60152903,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(0,60152903,RESET_PHASE+PHASE_END,0,1)
end
if c60152903.check(c1) then
Duel.RegisterFlagEffect(1,60152903,RESET_PHASE+PHASE_END,0,1)
end end
end end
function c60152903.e2tg(e,tp,eg,ep,ev,re,r,rp,chk) function c60152903.e2tg(e,tp,eg,ep,ev,re,r,rp,chk)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment