Commit 1034af3d authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent 23c1d78e
...@@ -22,9 +22,7 @@ function c33700912.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -22,9 +22,7 @@ function c33700912.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c33700912.activate(e,tp,eg,ep,ev,re,r,rp) function c33700912.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Damage(tp,3000,REASON_EFFECT)>0 then if Duel.Damage(tp,3000,REASON_EFFECT)>0 and Duel.Draw(p,d,REASON_EFFECT)>0 then
Duel.Draw(p,d,REASON_EFFECT)
end
Duel.BreakEffect() Duel.BreakEffect()
if Duel.GetCurrentPhase()~=PHASE_END then if Duel.GetCurrentPhase()~=PHASE_END then
if Duel.GetCurrentPhase()==PHASE_DRAW then if Duel.GetCurrentPhase()==PHASE_DRAW then
...@@ -33,15 +31,36 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,15 +31,36 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_STANDBY then elseif Duel.GetCurrentPhase()==PHASE_STANDBY then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_STANDBY,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_MAIN1 then elseif Duel.GetCurrentPhase()==PHASE_MAIN1 then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
elseif Duel.GetCurrentPhase()==PHASE_BATTLE then elseif Duel.GetCurrentPhase()==PHASE_BATTLE then
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
...@@ -49,4 +68,5 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,4 +68,5 @@ function c33700912.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
end end
end end
end
end end
\ No newline at end of file
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