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森野さくら
YGOPro-FESTiVAL
Commits
7b8ceddb
Commit
7b8ceddb
authored
Dec 19, 2025
by
森野さくら
🐟
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update
parent
1c9375e1
Changes
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FESTiVAL.cdb
FESTiVAL.cdb
+0
-0
deck/2025-12.ydk
deck/2025-12.ydk
+1
-0
pics/33571046.jpg
pics/33571046.jpg
+0
-0
script/c33571046.lua
script/c33571046.lua
+89
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FESTiVAL.cdb
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deck/2025-12.ydk
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7b8ceddb
...
...
@@ -3,6 +3,7 @@
4295024
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33571046
#extra
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47395011
...
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pics/33571046.jpg
0 → 100644
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7b8ceddb
105 KB
script/c33571046.lua
0 → 100644
View file @
7b8ceddb
--一花之决绝
local
m
=
33571046
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
--lvdown
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
cm
.
lvtg
)
e2
:
SetOperation
(
cm
.
lvop
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSummonLocation
(
LOCATION_EXTRA
)
and
c
:
IsRace
(
RACE_FAIRY
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BATTLE_DESTROYING
)
e1
:
SetCondition
(
cm
.
atkcon
)
e1
:
SetOperation
(
cm
.
atkop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
function
cm
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
aux
.
bdgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
e
:
GetHandler
():
IsChainAttackable
(
0
)
end
function
cm
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ChainAttack
()
end
function
cm
.
lvfilter
(
c
)
return
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
GetLevel
()
>
2
and
c
:
IsFaceup
()
end
function
cm
.
lvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
cm
.
lvfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
Duel
.
IsPlayerCanSummon
(
tp
)
and
Duel
.
IsPlayerCanAdditionalSummon
(
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
cm
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
end
function
cm
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
GetLevel
()
>
2
and
not
tc
:
IsImmuneToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
e1
:
SetValue
(
-
2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
if
Duel
.
IsPlayerCanSummon
(
tp
)
and
Duel
.
IsPlayerCanAdditionalSummon
(
tp
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
then
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e2
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0xa8e
))
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
end
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