Commit 273ef087 authored by 森野さくら's avatar 森野さくら 🐟

update

parent a2e34348
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#created by ...
#main
81015059
81015060
81015062
81015063
81018050
81018051
81018052
81018053
#extra
81015061
!side
pics/81015999.jpg

62.1 KB | W: | H:

pics/81015999.jpg

97.3 KB | W: | H:

pics/81015999.jpg
pics/81015999.jpg
pics/81015999.jpg
pics/81015999.jpg
  • 2-up
  • Swipe
  • Onion skin
--一夏一刻·北上丽花
local m=81015059
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCondition(Tenka.ReikaCon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--nontuner
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_NONTUNER)
e2:SetValue(cm.ntval)
c:RegisterEffect(e2)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x81a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local cg=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_ONFIELD,nil,TYPE_SPELL+TYPE_TRAP)
local ct=math.min(#cg,(Duel.GetLocationCount(tp,LOCATION_MZONE)))
if ct>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if g:GetCount()>0 and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,ct,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function cm.ntval(e,c)
return e:GetHandler():IsControler(c:GetControler()) and c:IsSetCard(0x81a)
end
--热火夏日·北上丽花
local m=81015060
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--actlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(cm.limcon)
e1:SetOperation(cm.limop)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_END)
e4:SetOperation(cm.limop2)
Duel.RegisterEffect(e4,tp)
end
function cm.limfilter(c,tp)
return c:IsControler(tp) and c:IsFaceup() and c:IsSetCard(0x81a)
end
function cm.limcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.limfilter,1,nil,tp)
end
function cm.limop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentChain()==0 then
Duel.SetChainLimitTillChainEnd(cm.chainlm)
elseif Duel.GetCurrentChain()==1 then
Duel.RegisterFlagEffect(tp,m+900,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(cm.resetop)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_BREAK_EFFECT)
e2:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e2,tp)
end
end
function cm.resetop(e,tp,eg,ep,ev,re,r,rp)
Duel.ResetFlagEffect(tp,m+900)
e:Reset()
end
function cm.limop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,m+900)~=0 then
Duel.SetChainLimitTillChainEnd(cm.chainlm)
end
Duel.ResetFlagEffect(tp,m+900)
end
function cm.chainlm(e,rp,tp)
return tp==rp
end
function cm.thfilter(c)
return c:IsSetCard(0x81a) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--全装出击·北上丽花
local m=81015061
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--disable
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.distg)
e1:SetOperation(cm.disop)
c:RegisterEffect(e1)
--remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,m+900)
e3:SetCondition(cm.rmcon)
e3:SetTarget(cm.rmtg)
e3:SetOperation(cm.rmop)
c:RegisterEffect(e3)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
if Tenka.ReikaCon(e) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Tenka.ReikaCon(e) and e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function cm.rmfilter(c)
return c:IsFacedown() and c:IsAbleToRemove()
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rmfilter,tp,0,LOCATION_EXTRA,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_EXTRA)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.rmfilter,tp,0,LOCATION_EXTRA,nil)
if g:GetCount()>0 then
local sg=g:RandomSelect(tp,1)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
--北上丽花的料理时间
local m=81015062
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCondition(Tenka.ReikaCon)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCondition(Tenka.ReikaCon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.tdtg)
e2:SetOperation(cm.tdop)
c:RegisterEffect(e2)
--act qp in hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
e3:SetRange(LOCATION_HAND)
e3:SetCondition(Tenka.ReikaCon)
c:RegisterEffect(e3)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local t1=Duel.IsPlayerCanSpecialSummonMonster(tp,81015999,0x81a,TYPES_TOKEN_MONSTER,0,0,3,RACE_FAIRY,ATTRIBUTE_EARTH)
local t2=Duel.IsPlayerCanSpecialSummonMonster(tp,81015999,0x81a,TYPES_TOKEN_MONSTER,0,0,6,RACE_FAIRY,ATTRIBUTE_EARTH)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
(t1 or t2) end
local lv=0
if t1 and t2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,2))
e:SetLabel(Duel.AnnounceLevel(tp,3,6,4,5))
elseif t1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,2))
e:SetLabel(Duel.AnnounceLevel(tp,3,3))
elseif t2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,2))
e:SetLabel(Duel.AnnounceLevel(tp,6,6))
end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,81015999,0x81a,TYPES_TOKEN_MONSTER,0,0,lv,RACE_FAIRY,ATTRIBUTE_EARTH) then return end
local code=81015999
if lv=3 then
code=code-1
end
local token=Duel.CreateToken(tp,code)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
e1:SetValue(lv)
token:RegisterEffect(e1,true)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function cm.tdfilter(c)
return c:IsFaceupEx() and not c:IsCode(m) and c:IsSetCard(0x81a) and c:IsAbleToDeck()
end
function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil,TYPE_SPELL+TYPE_TRAP)
local tg=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
if chk==0 then return ct>0 and tg:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,1,0,0)
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil,TYPE_SPELL+TYPE_TRAP)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,ct,nil)
if tg:GetCount()>0 then
Duel.HintSelection(tg)
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
local dr=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
local drc=math.floor(dr/2)
if drc>0 and Duel.IsPlayerCanDraw(tp,drc) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Draw(tp,drc,REASON_EFFECT)
end
end
end
end
--北上丽花的战后动员
local m=81015063
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ANNOUNCE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,m+900)
e2:SetHintTiming(0,TIMING_SSET+TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetCondition(Tenka.ReikaCon)
e2:SetTarget(cm.altg)
e2:SetOperation(cm.alop)
c:RegisterEffect(e2)
--act in hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e3:SetCondition(Tenka.ReikaCon)
c:RegisterEffect(e3)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x81a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function cm.xyzfilter(c,e,tp,mc)
return c:IsSetCard(0x81a) and c:IsRank(6) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.AdjustAll()
if aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) and Duel.IsExistingMatchingCard(cm.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,tc)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.xyzfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
local sc=sg:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
sc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCondition(cm.descon)
e1:SetOperation(cm.desop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
e1:SetCountLimit(1)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabelObject(sc)
Duel.RegisterEffect(e1,tp)
end
end
end
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(m)>0
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
function cm.altg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
getmetatable(e:GetHandler()).announce_filter={TYPE_SPELL,OPCODE_ISTYPE,TYPE_TRAP,OPCODE_ISTYPE,OPCODE_OR}
local ac=Duel.AnnounceCard(tp,table.unpack(getmetatable(e:GetHandler()).announce_filter))
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0)
end
function cm.alop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetLabel(ac)
e1:SetTargetRange(1,1)
e1:SetValue(cm.actlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.actlimit(e,re,tp)
return re:GetHandler():IsOriginalCodeRule(e:GetLabel())
end
--
local m=81018050
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
Tenka.Shizuka(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+900)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.tthtg)
e2:SetOperation(cm.tthop)
c:RegisterEffect(e2)
end
function cm.thfilter(c)
return c:IsSetCard(0x81b) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.tthfilter(c)
return c:IsLevel(9) and c:IsAbleToHand()
end
function cm.ttgfilter(c)
return c:IsSetCard(0x81b) and c:IsAbleToGrave()
end
function cm.tthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.tthfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.tthfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.tthfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.tthop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.SendtoHand(tc,nil,REASON_EFFECT)
if tc:IsLocation(LOCATION_HAND) and tc:IsSetCard(0x81b)
and Duel.IsExistingMatchingCard(cm.ttgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,cm.ttgfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
--奏鸣乐章·最上静香
local m=81018051
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
Tenka.Shizuka(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--spsummon2
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+900)
e2:SetCondition(cm.spcon2)
e2:SetTarget(cm.sptg2)
e2:SetOperation(cm.spop2)
c:RegisterEffect(e2)
end
function cm.costfilter(c)
return c:IsSetCard(0x81b) and c:IsType(TYPE_MONSTER) and not c:IsCode(m) and c:IsAbleToGraveAsCost()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0x81b)
end
function cm.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_MZONE)
end
function cm.spfilter2(c,e,tp)
return c:IsSetCard(0x81b) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
--最上静香的观影
local m=81018052
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--multi attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,m+900)
e2:SetCondition(aux.bpcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
end
function cm.filter(c)
return c:IsSetCard(0x81b) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetOperation(s.lpop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
if rp==tp and re:GetHandler():IsSetCard(0x81b) then
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x81b) and c:GetAttack()<c:GetBaseAttack()
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.ftarget)
e2:SetLabel(tc:GetFieldID())
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function cm.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
--最上静香的心事
local m=81018053
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+900)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
function cm.filter(c,e,tp)
return c:IsFaceupEx() and c:IsSetCard(0x81b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED+LOCATION_GRAVE) and cm.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
local sc=g:GetFirst()
while sc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(sc:GetBaseAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
sc=g:GetNext()
end
end
end
end
function cm.stfilter(c)
return c:IsSetCard(0x81b) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.stfilter,tp,LOCATION_DECK,0,1,nil) end
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,cm.stfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
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