Commit f79e942c authored by mercury233's avatar mercury233

update SummonOrSet and DefaultMonsterSummon

LuckyExecutor no longer summon monster with higher attack tributes
parent 4e483428
...@@ -20,7 +20,7 @@ namespace WindBot.Game.AI.Decks ...@@ -20,7 +20,7 @@ namespace WindBot.Game.AI.Decks
{ {
AddExecutor(ExecutorType.SpSummon); AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.SummonOrSet); AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos); AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet); AddExecutor(ExecutorType.SpellSet);
} }
......
...@@ -56,7 +56,7 @@ namespace WindBot.Game.AI.Decks ...@@ -56,7 +56,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.MonsterReborn, MonsterReborn); AddExecutor(ExecutorType.Activate, CardId.MonsterReborn, MonsterReborn);
AddExecutor(ExecutorType.Summon, CardId.WhiteNightDragon, WhiteNightDragon); AddExecutor(ExecutorType.Summon, CardId.WhiteNightDragon, WhiteNightDragon);
AddExecutor(ExecutorType.Summon, CardId.HorusTheBlackFlameDragonLv6, DefaultTributeSummon); AddExecutor(ExecutorType.Summon, CardId.HorusTheBlackFlameDragonLv6, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.AlexandriteDragon); AddExecutor(ExecutorType.Summon, CardId.AlexandriteDragon);
AddExecutor(ExecutorType.SummonOrSet, CardId.AxeDragonute); AddExecutor(ExecutorType.SummonOrSet, CardId.AxeDragonute);
AddExecutor(ExecutorType.SummonOrSet, CardId.DodgerDragon); AddExecutor(ExecutorType.SummonOrSet, CardId.DodgerDragon);
...@@ -157,7 +157,7 @@ namespace WindBot.Game.AI.Decks ...@@ -157,7 +157,7 @@ namespace WindBot.Game.AI.Decks
if (card.IsCode(11224103)) if (card.IsCode(11224103))
return false; return false;
return DefaultTributeSummon(); return DefaultMonsterSummon();
} }
private bool HorusTheBlackFlameDragonLv8() private bool HorusTheBlackFlameDragonLv8()
......
...@@ -14,12 +14,11 @@ namespace WindBot.Game.AI.Decks ...@@ -14,12 +14,11 @@ namespace WindBot.Game.AI.Decks
{ {
AddExecutor(ExecutorType.Activate, ImFeelingLucky); AddExecutor(ExecutorType.Activate, ImFeelingLucky);
AddExecutor(ExecutorType.SpSummon, ImFeelingLucky); AddExecutor(ExecutorType.SpSummon, ImFeelingLucky);
AddExecutor(ExecutorType.SummonOrSet, ImFeelingLucky);
AddExecutor(ExecutorType.SpSummon, ImFeelingUnlucky); AddExecutor(ExecutorType.SpSummon, ImFeelingUnlucky);
AddExecutor(ExecutorType.SummonOrSet, ImFeelingUnlucky);
AddExecutor(ExecutorType.Activate, ImFeelingUnlucky); AddExecutor(ExecutorType.Activate, ImFeelingUnlucky);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.SpellSet, DefaultSpellSet); AddExecutor(ExecutorType.SpellSet, DefaultSpellSet);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos); AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
......
...@@ -46,8 +46,8 @@ namespace WindBot.Game.AI.Decks ...@@ -46,8 +46,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.SwordsOfRevealingLight, SwordsOfRevealingLight); AddExecutor(ExecutorType.Activate, CardId.SwordsOfRevealingLight, SwordsOfRevealingLight);
AddExecutor(ExecutorType.Activate, CardId.DoubleSummon, DoubleSummon); AddExecutor(ExecutorType.Activate, CardId.DoubleSummon, DoubleSummon);
AddExecutor(ExecutorType.Summon, CardId.AncientGearGolem, DefaultTributeSummon); AddExecutor(ExecutorType.Summon, CardId.AncientGearGolem, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.Frostosaurus, DefaultTributeSummon); AddExecutor(ExecutorType.Summon, CardId.Frostosaurus, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.AlexandriteDragon); AddExecutor(ExecutorType.SummonOrSet, CardId.AlexandriteDragon);
AddExecutor(ExecutorType.SummonOrSet, CardId.GeneWarpedWarwolf); AddExecutor(ExecutorType.SummonOrSet, CardId.GeneWarpedWarwolf);
AddExecutor(ExecutorType.MonsterSet, CardId.GearGolemTheMovingFortress); AddExecutor(ExecutorType.MonsterSet, CardId.GearGolemTheMovingFortress);
......
...@@ -259,9 +259,12 @@ namespace WindBot.Game.AI ...@@ -259,9 +259,12 @@ namespace WindBot.Game.AI
return false; return false;
} }
public override void OnNewTurn() /// <summary>
/// Set when this card can't beat the enemies
/// </summary>
public override bool OnSelectMonsterSummonOrSet(ClientCard card)
{ {
return card.Level <= 4 && Util.IsAllEnemyBetter(true) && Util.IsAllEnemyBetterThanValue(card.Attack + 300, false);
} }
/// <summary> /// <summary>
...@@ -643,10 +646,13 @@ namespace WindBot.Game.AI ...@@ -643,10 +646,13 @@ namespace WindBot.Game.AI
} }
/// <summary> /// <summary>
/// Summon with tributes ATK lower. /// Summon with no tribute, or with tributes ATK lower.
/// </summary> /// </summary>
protected bool DefaultTributeSummon() protected bool DefaultMonsterSummon()
{ {
if (Card.Level <= 4)
return true;
if (!UniqueFaceupMonster()) if (!UniqueFaceupMonster())
return false; return false;
int tributecount = (int)Math.Ceiling((Card.Level - 4.0d) / 2.0d); int tributecount = (int)Math.Ceiling((Card.Level - 4.0d) / 2.0d);
......
...@@ -188,6 +188,16 @@ namespace WindBot.Game.AI ...@@ -188,6 +188,16 @@ namespace WindBot.Game.AI
return false; return false;
} }
/// <summary>
/// Called when the executor type is SummonOrSet
/// </summary>
/// <returns>True if select to set the monster.</returns>
public virtual bool OnSelectMonsterSummonOrSet(ClientCard card)
{
// Overrided in DefalultExecutor
return false;
}
/// <summary> /// <summary>
/// Called when bot is going to annouce a card /// Called when bot is going to annouce a card
/// </summary> /// </summary>
......
...@@ -444,8 +444,7 @@ namespace WindBot.Game ...@@ -444,8 +444,7 @@ namespace WindBot.Game
} }
if (ShouldExecute(exec, card, ExecutorType.SummonOrSet)) if (ShouldExecute(exec, card, ExecutorType.SummonOrSet))
{ {
if (Executor.Util.IsAllEnemyBetter(true) && Executor.Util.IsAllEnemyBetterThanValue(card.Attack + 300, false) && if (main.MonsterSetableCards.Contains(card) && Executor.OnSelectMonsterSummonOrSet(card))
main.MonsterSetableCards.Contains(card))
{ {
_dialogs.SendSetMonster(); _dialogs.SendSetMonster();
return new MainPhaseAction(MainPhaseAction.MainAction.SetMonster, card.ActionIndex); return new MainPhaseAction(MainPhaseAction.MainAction.SetMonster, card.ActionIndex);
......
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