Commit e37b72b1 authored by mercury233's avatar mercury233

translate to English

parent 2cbdbc52
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...@@ -11,23 +11,23 @@ namespace WindBot.Game.AI.Decks ...@@ -11,23 +11,23 @@ namespace WindBot.Game.AI.Decks
{ {
public enum CardId public enum CardId
{ {
黑洞 = 53129443, DarkHole = 53129443,
宇宙旋风 = 8267140, CosmicCyclone = 8267140,
侵略的泛发感染 = 27541267, InfestationPandemic = 27541267,
神之宣告 = 41420027, SolemnJudgment = 41420027,
神之警告 = 84749824, SolemnWarning = 84749824,
神之通告 = 40605147 SolemnStrike = 40605147
} }
public EvilswarmExecutor(GameAI ai, Duel duel) public EvilswarmExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
AddExecutor(ExecutorType.Activate, (int)CardId.黑洞, DefaultDarkHole); AddExecutor(ExecutorType.Activate, (int)CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, (int)CardId.宇宙旋风, DefaultCosmicCyclone); AddExecutor(ExecutorType.Activate, (int)CardId.CosmicCyclone, DefaultCosmicCyclone);
AddExecutor(ExecutorType.Activate, (int)CardId.神之宣告, DefaultSolemnJudgment); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnJudgment, DefaultSolemnJudgment);
AddExecutor(ExecutorType.Activate, (int)CardId.神之警告, DefaultSolemnWarning); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnWarning, DefaultSolemnWarning);
AddExecutor(ExecutorType.Activate, (int)CardId.神之通告, DefaultSolemnStrike); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnStrike, DefaultSolemnStrike);
AddExecutor(ExecutorType.SpellSet, (int)CardId.侵略的泛发感染); AddExecutor(ExecutorType.SpellSet, (int)CardId.InfestationPandemic);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Summon); AddExecutor(ExecutorType.Summon);
AddExecutor(ExecutorType.SpSummon); AddExecutor(ExecutorType.SpSummon);
......
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...@@ -11,21 +11,21 @@ namespace WindBot.Game.AI.Decks ...@@ -11,21 +11,21 @@ namespace WindBot.Game.AI.Decks
{ {
public enum CardId public enum CardId
{ {
黑洞 = 53129443, DarkHole = 53129443,
宇宙旋风 = 8267140, CosmicCyclone = 8267140,
神之宣告 = 41420027, SolemnJudgment = 41420027,
神之警告 = 84749824, SolemnWarning = 84749824,
神之通告 = 40605147 SolemnStrike = 40605147
} }
public GraydleExecutor(GameAI ai, Duel duel) public GraydleExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
AddExecutor(ExecutorType.Activate, (int)CardId.黑洞, DefaultDarkHole); AddExecutor(ExecutorType.Activate, (int)CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, (int)CardId.宇宙旋风, DefaultCosmicCyclone); AddExecutor(ExecutorType.Activate, (int)CardId.CosmicCyclone, DefaultCosmicCyclone);
AddExecutor(ExecutorType.Activate, (int)CardId.神之宣告, DefaultSolemnJudgment); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnJudgment, DefaultSolemnJudgment);
AddExecutor(ExecutorType.Activate, (int)CardId.神之警告, DefaultSolemnWarning); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnWarning, DefaultSolemnWarning);
AddExecutor(ExecutorType.Activate, (int)CardId.神之通告, DefaultSolemnStrike); AddExecutor(ExecutorType.Activate, (int)CardId.SolemnStrike, DefaultSolemnStrike);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.MonsterSet); AddExecutor(ExecutorType.MonsterSet);
AddExecutor(ExecutorType.SpSummon); AddExecutor(ExecutorType.SpSummon);
......
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