Commit d9578872 authored by 苍蓝's avatar 苍蓝

update

parent 72bf1203
......@@ -29,6 +29,11 @@ Name=光天女 Deck=Excutie Dialog=Excutie.zh-CN
强力的超可爱执行者卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!黑曜魔导
Name=黑曜魔导 Deck=ObsidianMagical Dialog=rd-b.zh-CN
滤抽暗魔术师卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!传说子
Name=传说子 Deck=TheLegend Dialog=rd
大量传说卡堆成的卡组。需勾选不检查卡组才能对战。
......
#created by ...
#main
120130000
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#extra
!side
120105012
{
"welcome": [
"杂鱼~杂鱼~",
"哼,你就是我的对手吗?看起来不怎么样嘛。",
],
"deckerror": [
"哈,你的卡组出了点小问题?看来你还不够格和我对决。"
],
"duelstart": [
"你以为我会对你客气吗?",
"我可不会手下留情哟!"
],
"newturn": [
"轮到我了,抽卡!我手中的力量又增强了。",
"我抽到了什么?不管怎样,胜利的天平已经倾斜向我这边!"
],
"endturn": [
"回合结束,你就好好体会一下等待失败的煎熬吧。",
"我的回合结束,现在轮到你颤抖了。",
"轮到你了,希望你不要让我失望。",
"大叔生气了吗,嘻嘻~"
],
"directattack": [
"{0},直接攻击!你的生命值就是我的了!",
"{0},给我用力揍他!",
"{0},直接攻击对手!你的防御在我面前一无是处!",
"{0},攻击对手的生命值!让他们见识一下真正的力量!",
"{0},让杂鱼大叔见识一下你的力量。!"
],
"attack": [
"{0},攻击这只{1}!你的命运已经注定了!",
"你这杂鱼,捉弄起来真无趣。",
"{0},冲向那只杂鱼!",
"{1}只是个杂鱼罢了,连我的一根汗毛都不如。"
],
"ondirectattack": [
"哎呀呀,杂鱼生气了吗?",
"哼,就这点本事吗?",
"真是差劲透顶!",
"啊!好痛!!!",
"刚才的冒犯真的很对不起!请饶了我吧!我没想到会这样。",
"呜呜,我错了,我不该小看你的。{0}的攻击好痛。",
"请、请停下来!我、我再也不敢了!"
],
"facedownmonstername": "隐匿的怪兽",
"activate": [
"我发动{0}。你最好小心了,这将是你噩梦的开始。",
"我使用{0}的效果。看来你还没意识到局势的严重性。",
"我使用{0}的力量。在我的策略面前,你的抵抗毫无意义。"
],
"summon": [
"我召唤{0}。颤抖吧,因为你面对的是无敌的力量!",
"出来吧,{0}!这可不是你的杂鱼怪兽能比的!",
"出现吧,{0}!你的到来将宣告对手的末日!",
"出来吧{0}!你将见证真正的强者是如何战斗的!",
"召唤{0}。在我的怪兽面前,你的防御不过是纸糊的!"
],
"setmonster": [
"我放置了一只怪兽。这只是我胜利之路上的一小步。",
"我里侧表示放置了一只怪兽。你最好祈祷能抽到对付它的牌。"
],
"chaining": [
"看这里!我发动{0}!你已经落入我的陷阱!",
"你的每一个动作都在我的计算之中。",
"发动{0}!你无法逃脱我的掌控。",
"这是我为你准备的惊喜。"
]
}
......@@ -493,37 +493,7 @@ namespace WindBot.Game.AI.Decks
list[n] = temp;
}
}
public ClientCard GetBestEnemyCard_random()
{
// monsters
ClientCard card = Util.GetProblematicEnemyMonster(0, true);
if (card != null)
return card;
if (Util.GetOneEnemyBetterThanMyBest() != null)
{
card = Enemy.MonsterZone.GetHighestAttackMonster(true);
if (card != null)
return card;
}
// spells
List<ClientCard> enemy_spells = Enemy.GetSpells();
RandomSort(enemy_spells);
foreach (ClientCard sp in enemy_spells)
{
if (sp.IsFaceup() && !sp.IsDisabled()) return sp;
}
if (enemy_spells.Count > 0) return enemy_spells[0];
List<ClientCard> monsters = Enemy.GetMonsters();
if (monsters.Count > 0)
{
RandomSort(monsters);
return monsters[0];
}
return null;
}
private bool ImFeelingLazy()
{
if (Executors.Any(exec => (exec.Type == ExecutorType.SummonOrSet || exec.Type == ExecutorType.Summon || exec.Type == ExecutorType.MonsterSet) && exec.CardId == Card.Id))
......
This diff is collapsed.
......@@ -83,6 +83,7 @@
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
<Compile Include="Game\AI\Decks\MathMechExecutor.cs" />
<Compile Include="Game\AI\Decks\MituziExecutor.cs" />
<Compile Include="Game\AI\Decks\ObsidianMagicalExecutor.cs" />
<Compile Include="Game\AI\Decks\PureWindsExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunExecutor.cs" />
<Compile Include="Game\AI\Decks\Level8Executor.cs" />
......@@ -178,7 +179,73 @@
<None Include="Decks\*.ydk">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\*.json">
<None Include="Dialogs\anothercopy.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\BA.zh-TW.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\cirno.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\copy.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\default.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\Excutie.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\gugugu.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\kiwi.zh-TW.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\Mituzi.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\mokey.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\near.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\rd-b.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\rd-a.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\rd-c.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\rd-d.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\rd.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\smart.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\soul.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\swordsman.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\verre.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\VI-1911.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\Zefra.zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\zh-CN.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
......
......@@ -30,6 +30,11 @@
"name": "光天女",
"deck": "Excutie",
"dialog": "Excutie.zh-CN"
},
{
"name": "黑曜魔导",
"deck": "ObsidianMagical",
"dialog": "ObsidianMagical.zh-CN"
},
{
"name": "幻宇子",
......
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