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神之吹息
windbot
Commits
c07e578e
Commit
c07e578e
authored
Sep 02, 2016
by
mercury233
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Plain Diff
fix
parent
f3471c35
Changes
3
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3 changed files
with
5 additions
and
0 deletions
+5
-0
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+2
-0
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+1
-0
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+2
-0
No files found.
Game/AI/Decks/DragunityExecutor.cs
View file @
c07e578e
...
...
@@ -99,6 +99,8 @@ namespace DevBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
MirrorForce
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DimensionalPrison
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
AssaultModeActivate
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
private
bool
DragonRavineField
()
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
c07e578e
...
...
@@ -135,6 +135,7 @@ namespace MycardBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
奈落的落穴
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
虫惑的落穴
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
public
override
void
OnNewTurn
()
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
c07e578e
...
...
@@ -147,6 +147,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
虚无空间
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
波纹防护罩波浪之力
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
沙尘防护罩尘埃之力
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
public
override
bool
OnSelectHand
()
...
...
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