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神之吹息
windbot
Commits
82d8819c
Commit
82d8819c
authored
Mar 28, 2024
by
jwyxym
Committed by
GitHub
Mar 28, 2024
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix the bugs of SuperheavySamuraiExecutor (#185)
parent
a75d41f0
Changes
1
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Showing
1 changed file
with
107 additions
and
49 deletions
+107
-49
Game/AI/Decks/SuperheavySamuraiExecutor.cs
Game/AI/Decks/SuperheavySamuraiExecutor.cs
+107
-49
No files found.
Game/AI/Decks/SuperheavySamuraiExecutor.cs
View file @
82d8819c
...
...
@@ -65,6 +65,7 @@ namespace WindBot.Game.AI.Decks
//案山子
private
bool
activate_Scarecrow
=
false
;
private
bool
summon_Scarecrow
=
false
;
private
bool
summon_Scarecrow2
=
true
;
private
bool
activate_Sarutobi
=
false
;
//猿飞
private
bool
activate_Genius
=
false
;
//路径灵
//淘气精灵
...
...
@@ -103,9 +104,11 @@ namespace WindBot.Game.AI.Decks
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ASStardustDragon
,
ASStardustDragonSynchronFunction2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Fleur
,
FleurSynchronFunction2
);
//Pendulum
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Wakaushi
,
WakaushiFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Wakaushi
,
WakaushiEffectFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Benkei
,
BenkeiFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Benkei
,
BenkeiEffectFunction
);
//Normal Summon & Effect
...
...
@@ -131,6 +134,7 @@ namespace WindBot.Game.AI.Decks
//Link Scarecrow
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Scarecrow
,
ScarecrowLinkFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scarecrow
,
ScarecrowFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Scarecrow
,
ScarecrowLinkFunction2
);
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ASStardustDragon
,
ASStardustDragonSynchronFunction
);
...
...
@@ -161,15 +165,21 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Motorbike
,
MotorbikeFunction
);
//Regulus's Effect
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Regulus
,
RegulusFunction
);
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SavageDragon
,
SavageDragonSynchronFunction
);
//Link
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
IP
,
IPLinkFunction
);
//Regulus's Effect
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Regulus
,
RegulusFunction
);
//booster
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterEquipFunction2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterFunction
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterEquipFunction3
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterFunction
);
//Synchron
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Masurawo
,
MasurawoSynchronFunction
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Sarutobi
,
DeSynchronFunction
);
...
...
@@ -178,10 +188,6 @@ namespace WindBot.Game.AI.Decks
//equip Soulhorns
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Soulhorns
,
SoulhornsEquipFunction
);
//booster
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterEquipFunction2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Booster
,
BoosterFunction
);
}
public
override
void
OnNewTurn
()
{
...
...
@@ -198,6 +204,7 @@ namespace WindBot.Game.AI.Decks
need_Gear
=
false
;
activate_Scarecrow
=
false
;
summon_Scarecrow
=
false
;
summon_Scarecrow2
=
true
;
activate_Elf
=
false
;
summon_Elf
=
false
;
activate_MaxxG
=
false
;
...
...
@@ -324,7 +331,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
LockBirdFunction
()
{
if
(
Duel
.
Player
==
0
)
if
(
Duel
.
Player
==
0
||
activate_LockBird
)
{
return
false
;
}
...
...
@@ -336,11 +343,16 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
int
targetid
=
-
1
;
if
(!(
Bot
.
HasInHand
(
CardId
.
Wakaushi
)||
Bot
.
HasInMonstersZone
(
CardId
.
Wakaushi
)||
Bot
.
HasInSpellZone
(
CardId
.
Wakaushi
))&&!
activate_Wakaushi
)
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()).
ToList
();
if
(!(
Bot
.
HasInHand
(
CardId
.
Wakaushi
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Wakaushi
)
||
Bot
.
HasInSpellZone
(
CardId
.
Wakaushi
))
&&
!
activate_Wakaushi
)
{
targetid
=
CardId
.
Wakaushi
;
}
else
if
(!
Bot
.
HasInHand
(
CardId
.
Soulpeacemaker
)
&&
!
activate_Soulpeacemaker
&&
!
normal_summon
)
else
if
(
cards
.
Count
()
==
0
&&
!
normal_summon
)
{
targetid
=
CardId
.
Soulpiercer
;
}
else
if
(!
Bot
.
HasInHand
(
CardId
.
Soulpeacemaker
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Soulpeacemaker
)
&&
!
activate_Soulpeacemaker
&&
(
normal_summon
||
Bot
.
HasInMonstersZone
(
CardId
.
Scarecrow
)))
{
targetid
=
CardId
.
Soulpeacemaker
;
}
...
...
@@ -488,12 +500,21 @@ namespace WindBot.Game.AI.Decks
}
return
false
;
}
private
bool
BenkeiFunction
()
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
||
Bot
.
HasInSpellZone
(
CardId
.
Benkei
))
return
false
;
List
<
ClientCard
>
cards1
=
GetZoneCards
(
CardLocation
.
Hand
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Benkei
).
ToList
();
List
<
ClientCard
>
cards2
=
GetZoneCards
(
CardLocation
.
Removed
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Benkei
).
ToList
();
if
(
cards1
.
Count
()
>=
2
||
Bot
.
HasInGraveyard
(
CardId
.
Benkei
)
||
Bot
.
HasInExtra
(
CardId
.
Benkei
)
||
cards2
.
Count
()
>
0
)
return
true
;
return
false
;
}
private
bool
BenkeiEffectFunction
()
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
int
targetid
=
-
1
;
if
(!(
Bot
.
HasInHand
(
CardId
.
Soulpiercer
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
)
))
if
(!(
Bot
.
HasInHand
(
CardId
.
Soulpiercer
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
)
||
Bot
.
HasInSpellZone
(
CardId
.
Soulpiercer
))
&&
!(
Bot
.
HasInMonstersZone
(
CardId
.
Scarecrow
)
&&
!
activate_Soulpeacemaker
))
{
targetid
=
CardId
.
Soulpiercer
;
}
...
...
@@ -632,7 +653,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
ASStardustDragonFunction
()
{
if
(
Duel
.
LastChainPlayer
==
1
&&
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ASStardustDragon
,
0
))
if
(
Duel
.
LastChainPlayer
==
1
&&
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ASStardustDragon
,
1
))
{
return
true
;
}
...
...
@@ -659,7 +680,7 @@ namespace WindBot.Game.AI.Decks
{
List
<
ClientCard
>
material
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
cards
=
Bot
.
GetMonstersInExtraZone
().
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Scarecrow
).
ToList
();
if
(
cards
.
Count
>
0
||
summon_Scarecrow
||
activate_Scarecrow
)
return
false
;
if
(
(
cards
.
Count
()
>
0
&&
!
summon_Scarecrow
)
||
summon_Scarecrow
||
activate_Scarecrow
)
return
false
;
int
targetid
=
-
1
;
if
(
Bot
.
MonsterZone
[
0
]
!=
null
&&
Bot
.
MonsterZone
[
2
]
!=
null
)
{
if
(
Bot
.
MonsterZone
[
0
].
Id
==
CardId
.
Soulpiercer
)
material
.
Add
(
Bot
.
MonsterZone
[
0
]);
...
...
@@ -749,25 +770,27 @@ namespace WindBot.Game.AI.Decks
}
AI
.
SelectCard
(
tributeId
);
AI
.
SelectNextCard
(
needId
);
activate_Scarecrow
=
true
;
if
(!
summon_Scarecrow
&&
((
Bot
.
HasInHand
(
CardId
.
Wakaushi
)
||
Bot
.
HasInSpellZone
(
CardId
.
Wakaushi
))
&&
!
activate_Wakaushi
)
&&
(
Bot
.
HasInHand
(
CardId
.
Motorbike
)
&&
!
activate_Motorbike
)
&&
((
Bot
.
HasInHand
(
CardId
.
Soulpeacemaker
)
||
Bot
.
HasInSpellZone
(
CardId
.
Soulpeacemaker
))
&&
!
activate_Soulpeacemaker
)
&&
(
Bot
.
HasInSpellZone
(
CardId
.
Benkei
)
&&
!
activate_Benkei
)
&&
(
Bot
.
HasInHand
(
CardId
.
Soulpiercer
)
&&
!
normal_summon
)
&&
((
Bot
.
HasInGraveyard
(
CardId
.
Scales
)
||
Bot
.
HasInHand
(
CardId
.
Soulpiercer
))
&&
!
activate_Scales
&&
!
normal_summon
)
if
(((!
Bot
.
HasInHand
(
CardId
.
Wakaushi
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Wakaushi
))
||
activate_Wakaushi
)
&&
(!
Bot
.
HasInHand
(
CardId
.
Motorbike
)
||
activate_Motorbike
)
&&
((!
Bot
.
HasInHand
(
CardId
.
Soulpeacemaker
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Soulpeacemaker
))
||
activate_Soulpeacemaker
)
&&
(!
Bot
.
HasInSpellZone
(
CardId
.
Benkei
)
||
activate_Benkei
)
&&
(
needId
==
CardId
.
Soulpiercer
)
&&
(!
activate_Wakaushi
||
!
activate_Motorbike
||
!
activate_Soulpeacemaker
||
!
activate_Benkei
)
)
{
activate_Scarecrow
=
false
;
summon_Scarecrow
=
false
;
summon_Scarecrow2
=
false
;
}
else
if
(
needId
!=
CardId
.
Soulpiercer
)
activate_Scarecrow
=
true
;
return
true
;
}
private
bool
ScarecrowLinkFunction2
()
{
if
(!
summon_Scarecrow2
)
{
activate_Scarecrow
=
fals
e
;
summon_Scarecrow
=
fals
e
;
summon_Scarecrow2
=
tru
e
;
return
tru
e
;
}
return
tru
e
;
return
fals
e
;
}
private
bool
UnicornFunction
()
{
...
...
@@ -847,7 +870,13 @@ namespace WindBot.Game.AI.Decks
}
private
bool
BoosterEquipFunction2
()
{
if
(
Bot
.
HasInExtra
(
CardId
.
IP
)
&&
p_summoned
)
return
true
;
if
(
Bot
.
HasInExtra
(
CardId
.
IP
)
&&
p_summoned
&&
!
activate_Booster
)
return
true
;
return
false
;
}
private
bool
BoosterEquipFunction3
()
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
FinalCards
(
card
.
Id
)
&&
card
.
Id
!=
CardId
.
Scarecrow
).
ToList
();
if
(
Bot
.
HasInMonstersZone
(
CardId
.
IP
)
&&
p_summoned
&&
!
activate_Booster
&&
cards
.
Count
()
==
0
)
return
true
;
return
false
;
}
private
bool
BoosterFunction
()
...
...
@@ -911,11 +940,17 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
int
tributeId
=
-
1
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Scarecrow
))
{
tributeId
=
CardId
.
Scarecrow
;}
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
))
{
tributeId
=
CardId
.
Soulpiercer
;}
AI
.
SelectCard
(
tributeId
);
List
<
ClientCard
>
cards
=
Bot
.
GetMonstersInExtraZone
().
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Scarecrow
).
ToList
();
if
(
cards
.
Count
()
>
0
)
AI
.
SelectCard
(
cards
);
else
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Scarecrow
))
{
tributeId
=
CardId
.
Scarecrow
;}
else
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
))
{
tributeId
=
CardId
.
Soulpiercer
;}
AI
.
SelectCard
(
tributeId
);
}
return
Bot
.
HasInMonstersZone
(
new
[]
{
CardId
.
Scarecrow
,
CardId
.
Soulpiercer
,
...
...
@@ -957,14 +992,10 @@ namespace WindBot.Game.AI.Decks
{
if
((
Bot
.
MonsterZone
[
4
]
!=
null
&&
Bot
.
MonsterZone
[
4
].
Controller
==
0
&&
!
FinalCards
(
Bot
.
MonsterZone
[
4
].
Id
))
&&
(
Bot
.
MonsterZone
[
0
]
!=
null
&&
Bot
.
MonsterZone
[
0
].
Controller
==
0
&&
!
FinalCards
(
Bot
.
MonsterZone
[
0
].
Id
)))
return
false
;
int
CardCount
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
{
if
(
card
.
HasRace
(
CardRace
.
Machine
)
&&
(
card
.
Level
>=
2
&&
card
.
Level
<=
7
))
{
CardCount
++;}
}
if
(
CardCount
<
2
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
)){
return
false
;}
if
(
Bot
.
HasInHand
(
CardId
.
Regulus
)
||
Bot
.
HasInGraveyard
(
CardId
.
Regulus
)
||
Bot
.
HasInSpellZone
(
CardId
.
Regulus
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Regulus
))
return
false
;
List
<
ClientCard
>
Pcards
=
GetZoneCards
(
CardLocation
.
Hand
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x9a
)
&&
card
.
Level
>
1
&&
card
.
Level
<
8
).
ToList
();
if
(
Pcards
.
Count
()
<
2
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Soulpiercer
))
return
false
;
List
<
ClientCard
>
Rcards
=
GetZoneCards
(
CardLocation
.
Removed
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Regulus
).
ToList
();
if
(
Bot
.
HasInHand
(
CardId
.
Regulus
)
||
Bot
.
HasInGraveyard
(
CardId
.
Regulus
)
||
Bot
.
HasInSpellZone
(
CardId
.
Regulus
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Regulus
)
||
Rcards
.
Count
()
>
0
)
return
false
;
bool
linkchk
=
false
;
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
if
(
Bot
.
MonsterZone
[
6
]
!=
null
&&
Bot
.
MonsterZone
[
6
].
Controller
==
0
&&
Bot
.
MonsterZone
[
6
].
Id
!=
CardId
.
Scarecrow
&&
!
FinalCards
(
Bot
.
MonsterZone
[
6
].
Id
))
...
...
@@ -1035,10 +1066,27 @@ namespace WindBot.Game.AI.Decks
}
private
bool
ElfFunction
()
{
AI
.
SelectCard
(
CardId
.
Motorbike
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
activate_Elf
=
true
;
return
Bot
.
HasInGraveyard
(
CardId
.
Motorbike
);
if
(
Duel
.
Player
==
0
)
{
activate_Elf
=
true
;
AI
.
SelectCard
(
CardId
.
Motorbike
);
return
Bot
.
HasInGraveyard
(
CardId
.
Motorbike
);
}
List
<
ClientCard
>
cards1
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
);
List
<
ClientCard
>
cards2
=
GetZoneCards
(
CardLocation
.
SpellZone
,
Enemy
);
if
(
cards1
.
Count
()
>
0
||
cards2
.
Count
()
>=
3
)
{
if
(
Bot
.
HasInExtra
(
CardId
.
Unicorn
)
&&
Bot
.
HasInGraveyard
(
CardId
.
IP
))
AI
.
SelectCard
(
CardId
.
IP
);
else
{
AI
.
SelectCard
(
CardId
.
Motorbike
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
activate_Elf
=
true
;
return
Bot
.
HasInGraveyard
(
CardId
.
Motorbike
)
||
Bot
.
HasInGraveyard
(
CardId
.
IP
);
}
return
false
;
}
private
bool
RegulusFunction
()
{
...
...
@@ -1089,9 +1137,19 @@ namespace WindBot.Game.AI.Decks
}
private
bool
IPLinkFunction
()
{
List
<
ClientCard
>
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
Id
!=
CardId
.
Scarecrow
&&
(
card
.
Id
!=
CardId
.
Elf
||
(
card
.
Id
==
CardId
.
Elf
&&
!
summon_Elf
))
&&
!
FinalCards
(
card
.
Id
)).
ToList
();
if
(
cards
.
Count
<=
1
)
return
false
;
AI
.
SelectMaterials
(
cards
);
List
<
ClientCard
>
materials
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
Id
!=
CardId
.
Scarecrow
&&
(
card
.
Id
!=
CardId
.
Elf
||
(
card
.
Id
==
CardId
.
Elf
&&
!
summon_Elf
))
&&
!
FinalCards
(
card
.
Id
)).
ToList
();
if
(
materials
.
Count
<=
1
)
return
false
;
if
(
Bot
.
MonsterZone
[
6
]
!=
null
&&
Bot
.
MonsterZone
[
6
].
Controller
==
0
&&
Bot
.
MonsterZone
[
6
].
HasType
(
CardType
.
Link
))
{
if
(
Bot
.
MonsterZone
[
2
]
!=
null
&&
FinalCards
(
Bot
.
MonsterZone
[
2
].
Id
)
&&
Bot
.
MonsterZone
[
4
]
!=
null
&&
FinalCards
(
Bot
.
MonsterZone
[
4
].
Id
))
return
false
;
}
else
if
(
Bot
.
MonsterZone
[
5
]
!=
null
&&
Bot
.
MonsterZone
[
5
].
Controller
==
0
&&
Bot
.
MonsterZone
[
5
].
HasType
(
CardType
.
Link
))
{
if
(
Bot
.
MonsterZone
[
2
]
!=
null
&&
FinalCards
(
Bot
.
MonsterZone
[
2
].
Id
)
&&
Bot
.
MonsterZone
[
0
]
!=
null
&&
FinalCards
(
Bot
.
MonsterZone
[
0
].
Id
))
return
false
;
}
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
IPFunction
()
...
...
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