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神之吹息
windbot
Commits
33b1c628
Commit
33b1c628
authored
Aug 24, 2018
by
mercury233
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Plain Diff
add MSG_SWAP support
parent
dffbba77
Changes
1
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1 changed file
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Game/GameBehavior.cs
Game/GameBehavior.cs
+22
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Game/GameBehavior.cs
View file @
33b1c628
...
...
@@ -101,6 +101,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
Recover
,
OnRecover
);
_messages
.
Add
(
GameMessage
.
LpUpdate
,
OnLpUpdate
);
_messages
.
Add
(
GameMessage
.
Move
,
OnMove
);
_messages
.
Add
(
GameMessage
.
Swap
,
OnSwap
);
_messages
.
Add
(
GameMessage
.
Attack
,
OnAttack
);
_messages
.
Add
(
GameMessage
.
PosChange
,
OnPosChange
);
_messages
.
Add
(
GameMessage
.
Chaining
,
OnChaining
);
...
...
@@ -576,6 +577,27 @@ namespace WindBot.Game
}
}
private
void
OnSwap
(
BinaryReader
packet
)
{
int
cardId1
=
packet
.
ReadInt32
();
int
controler1
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location1
=
packet
.
ReadByte
();
int
sequence1
=
packet
.
ReadByte
();
packet
.
ReadByte
();
int
cardId2
=
packet
.
ReadInt32
();
int
controler2
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location2
=
packet
.
ReadByte
();
int
sequence2
=
packet
.
ReadByte
();
packet
.
ReadByte
();
ClientCard
card1
=
_duel
.
GetCard
(
controler1
,
(
CardLocation
)
location1
,
sequence1
);
ClientCard
card2
=
_duel
.
GetCard
(
controler2
,
(
CardLocation
)
location2
,
sequence2
);
if
(
card1
==
null
||
card2
==
null
)
return
;
_duel
.
RemoveCard
((
CardLocation
)
location1
,
card1
,
controler1
,
sequence1
);
_duel
.
RemoveCard
((
CardLocation
)
location2
,
card2
,
controler2
,
sequence2
);
_duel
.
AddCard
((
CardLocation
)
location2
,
card1
,
controler2
,
sequence2
,
card1
.
Position
,
cardId1
);
_duel
.
AddCard
((
CardLocation
)
location1
,
card2
,
controler1
,
sequence1
,
card2
.
Position
,
cardId2
);
}
private
void
OnAttack
(
BinaryReader
packet
)
{
int
ca
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
...
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