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神之吹息
Windbot-408
Commits
e11ebc27
Commit
e11ebc27
authored
Nov 08, 2017
by
mercury233
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update RainbowExecutor to use OnSelectXyzMaterial
parent
5bf25ace
Changes
1
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1 changed file
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-0
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+23
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Game/AI/Decks/RainbowExecutor.cs
View file @
e11ebc27
...
@@ -153,6 +153,29 @@ namespace WindBot.Game.AI.Decks
...
@@ -153,6 +153,29 @@ namespace WindBot.Game.AI.Decks
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
}
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
// select cards with same name (summoned by rescue rabbit)
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card1
in
cards
)
{
foreach
(
ClientCard
card2
in
cards
)
{
if
(
card1
.
Id
==
card2
.
Id
&&
!
card1
.
Equals
(
card2
))
{
result
.
Add
(
card1
);
result
.
Add
(
card2
);
break
;
}
}
if
(
result
.
Count
>
0
)
break
;
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
private
bool
UnexpectedDaiEffect
()
private
bool
UnexpectedDaiEffect
()
{
{
if
(
Bot
.
HasInHand
(
CardId
.
RescueRabbit
)
||
NormalSummoned
)
if
(
Bot
.
HasInHand
(
CardId
.
RescueRabbit
)
||
NormalSummoned
)
...
...
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