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神之吹息
Windbot-408
Commits
e0facc91
Commit
e0facc91
authored
Apr 25, 2018
by
mercury233
Browse files
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Plain Diff
zones use enum constants
parent
40a5021b
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
49 additions
and
21 deletions
+49
-21
Game/AI/Zones.cs
Game/AI/Zones.cs
+24
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+24
-21
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Game/AI/Zones.cs
0 → 100644
View file @
e0facc91
namespace
WindBot.Game.AI
{
public
enum
Zones
{
z0
=
0x1
,
z1
=
0x2
,
z2
=
0x4
,
z3
=
0x8
,
z4
=
0x10
,
z5
=
0x20
,
z6
=
0x40
,
MonsterZones
=
0x7f
,
MainMonsterZones
=
0x1f
,
ExtraMonsterZones
=
0x60
,
SpellZones
=
0x1f
,
PendulumZones
=
0x3
,
LinkedZones
=
0x10000
,
NotLinkedZones
=
0x20000
}
}
\ No newline at end of file
Game/GameBehavior.cs
View file @
e0facc91
...
@@ -1016,60 +1016,63 @@ namespace WindBot.Game
...
@@ -1016,60 +1016,63 @@ namespace WindBot.Game
bool
pendulumZone
=
false
;
bool
pendulumZone
=
false
;
byte
LOCATION_MZONE
=
0x4
;
byte
LOCATION_SZONE
=
0x8
;
int
filter
;
int
filter
;
if
((
field
&
0x7f
)
!=
0
)
if
((
field
&
0x7f
)
!=
0
)
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x4
;
resp
[
1
]
=
LOCATION_MZONE
;
filter
=
field
&
0x7f
;
filter
=
field
&
(
int
)
Zones
.
MonsterZones
;
}
}
else
if
((
field
&
0x1f00
)
!=
0
)
else
if
((
field
&
0x1f00
)
!=
0
)
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x8
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
8
)
&
0x1f
;
filter
=
(
field
>>
8
)
&
(
int
)
Zones
.
SpellZones
;
}
}
else
if
((
field
&
0xc000
)
!=
0
)
else
if
((
field
&
0xc000
)
!=
0
)
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x8
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
14
)
&
0x3
;
filter
=
(
field
>>
14
)
&
(
int
)
Zones
.
PendulumZones
;
pendulumZone
=
true
;
pendulumZone
=
true
;
}
}
else
if
((
field
&
0x7f0000
)
!=
0
)
else
if
((
field
&
0x7f0000
)
!=
0
)
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x4
;
resp
[
1
]
=
LOCATION_MZONE
;
filter
=
(
field
>>
16
)
&
0x7f
;
filter
=
(
field
>>
16
)
&
(
int
)
Zones
.
MonsterZones
;
}
}
else
if
((
field
&
0x1f000000
)
!=
0
)
else
if
((
field
&
0x1f000000
)
!=
0
)
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x8
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
24
)
&
0x1f
;
filter
=
(
field
>>
24
)
&
(
int
)
Zones
.
SpellZones
;
}
}
else
else
{
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x8
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
30
)
&
0x3
;
filter
=
(
field
>>
30
)
&
(
int
)
Zones
.
PendulumZones
;
pendulumZone
=
true
;
pendulumZone
=
true
;
}
}
if
(!
pendulumZone
)
if
(!
pendulumZone
)
{
{
if
((
filter
&
0x40
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
(
int
)
Zones
.
z6
)
!=
0
)
resp
[
2
]
=
6
;
else
if
((
filter
&
0x20
)
!=
0
)
resp
[
2
]
=
5
;
else
if
((
filter
&
(
int
)
Zones
.
z5
)
!=
0
)
resp
[
2
]
=
5
;
else
if
((
filter
&
0x4
)
!=
0
)
resp
[
2
]
=
2
;
else
if
((
filter
&
(
int
)
Zones
.
z2
)
!=
0
)
resp
[
2
]
=
2
;
else
if
((
filter
&
0x2
)
!=
0
)
resp
[
2
]
=
1
;
else
if
((
filter
&
(
int
)
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
1
;
else
if
((
filter
&
0x8
)
!=
0
)
resp
[
2
]
=
3
;
else
if
((
filter
&
(
int
)
Zones
.
z3
)
!=
0
)
resp
[
2
]
=
3
;
else
if
((
filter
&
0x1
)
!=
0
)
resp
[
2
]
=
0
;
else
if
((
filter
&
(
int
)
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
0
;
else
if
((
filter
&
0x10
)
!=
0
)
resp
[
2
]
=
4
;
else
if
((
filter
&
(
int
)
Zones
.
z4
)
!=
0
)
resp
[
2
]
=
4
;
}
}
else
else
{
{
if
((
filter
&
0x1
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
(
int
)
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
0x2
)
!=
0
)
resp
[
2
]
=
7
;
if
((
filter
&
(
int
)
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
7
;
}
}
BinaryWriter
reply
=
GamePacketFactory
.
Create
(
CtosMessage
.
Response
);
BinaryWriter
reply
=
GamePacketFactory
.
Create
(
CtosMessage
.
Response
);
...
...
WindBot.csproj
View file @
e0facc91
...
@@ -103,6 +103,7 @@
...
@@ -103,6 +103,7 @@
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
<Compile
Include=
"Game\AI\Executor.cs"
/>
<Compile
Include=
"Game\AI\Executor.cs"
/>
<Compile
Include=
"Game\AI\Zones.cs"
/>
<Compile
Include=
"Game\AI\ExecutorType.cs"
/>
<Compile
Include=
"Game\AI\ExecutorType.cs"
/>
<Compile
Include=
"Game\BattlePhase.cs"
/>
<Compile
Include=
"Game\BattlePhase.cs"
/>
<Compile
Include=
"Game\BattlePhaseAction.cs"
/>
<Compile
Include=
"Game\BattlePhaseAction.cs"
/>
...
...
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