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神之吹息
Windbot-408
Commits
e029b58d
Commit
e029b58d
authored
Mar 19, 2021
by
mercury233
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Plain Diff
fix DefaultTimelordSummon
parent
9201368f
Changes
2
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2 changed files
with
15 additions
and
10 deletions
+15
-10
Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+10
-10
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+5
-0
No files found.
Game/AI/Decks/LuckyExecutor.cs
View file @
e029b58d
...
...
@@ -65,16 +65,16 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SandaionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
GabrionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MichionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ZaphionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
HailonTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RaphionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SadionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MetaionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
KamionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LazionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SandaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
GabrionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MichionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ZaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
HailonTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RaphionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SadionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MetaionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
KamionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LazionTheTimelord
,
DefaultTimelordSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LeftArmofTheForbiddenOne
,
JustDontIt
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RightLegofTheForbiddenOne
,
JustDontIt
);
...
...
Game/AI/DefaultExecutor.cs
View file @
e029b58d
...
...
@@ -1143,6 +1143,11 @@ namespace WindBot.Game.AI
return
(
selfBestAttack
<=
oppoBestAttack
&&
oppoBestAttack
<=
3000
)
||
DefaultScarlightRedDragonArchfiendEffect
();
}
protected
bool
DefaultTimelordSummon
()
{
return
Bot
.
GetMonsterCount
()
==
0
;
}
/// <summary>
/// Activate when we have less monsters than enemy, or when enemy have more than 3 monsters.
/// </summary>
...
...
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