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Windbot-408
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神之吹息
Windbot-408
Commits
b4da6453
Commit
b4da6453
authored
Feb 03, 2017
by
mercury233
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fix match mode
parent
dae77466
Changes
2
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2 changed files
with
5 additions
and
3 deletions
+5
-3
Game/ClientField.cs
Game/ClientField.cs
+4
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+1
-0
No files found.
Game/ClientField.cs
View file @
b4da6453
...
@@ -14,6 +14,10 @@ namespace WindBot.Game
...
@@ -14,6 +14,10 @@ namespace WindBot.Game
public
IList
<
ClientCard
>
ExtraDeck
{
get
;
private
set
;
}
public
IList
<
ClientCard
>
ExtraDeck
{
get
;
private
set
;
}
public
ClientField
()
public
ClientField
()
{
}
public
void
Init
(
int
deck
,
int
extra
)
{
{
Hand
=
new
List
<
ClientCard
>();
Hand
=
new
List
<
ClientCard
>();
MonsterZone
=
new
ClientCard
[
5
];
MonsterZone
=
new
ClientCard
[
5
];
...
@@ -22,10 +26,7 @@ namespace WindBot.Game
...
@@ -22,10 +26,7 @@ namespace WindBot.Game
Banished
=
new
List
<
ClientCard
>();
Banished
=
new
List
<
ClientCard
>();
Deck
=
new
List
<
ClientCard
>();
Deck
=
new
List
<
ClientCard
>();
ExtraDeck
=
new
List
<
ClientCard
>();
ExtraDeck
=
new
List
<
ClientCard
>();
}
public
void
Init
(
int
deck
,
int
extra
)
{
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
...
...
Game/GameBehavior.cs
View file @
b4da6453
...
@@ -73,6 +73,7 @@ namespace WindBot.Game
...
@@ -73,6 +73,7 @@ namespace WindBot.Game
_packets
.
Add
(
StocMessage
.
Replay
,
OnReplay
);
_packets
.
Add
(
StocMessage
.
Replay
,
OnReplay
);
_packets
.
Add
(
StocMessage
.
DuelEnd
,
OnDuelEnd
);
_packets
.
Add
(
StocMessage
.
DuelEnd
,
OnDuelEnd
);
_packets
.
Add
(
StocMessage
.
Chat
,
OnChat
);
_packets
.
Add
(
StocMessage
.
Chat
,
OnChat
);
_packets
.
Add
(
StocMessage
.
ChangeSide
,
OnJoinGame
);
_messages
.
Add
(
GameMessage
.
Retry
,
OnRetry
);
_messages
.
Add
(
GameMessage
.
Retry
,
OnRetry
);
_messages
.
Add
(
GameMessage
.
Start
,
OnStart
);
_messages
.
Add
(
GameMessage
.
Start
,
OnStart
);
...
...
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