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Windbot-408
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神之吹息
Windbot-408
Commits
a5d87fbf
Commit
a5d87fbf
authored
Sep 30, 2021
by
苍蓝
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update
parent
f3d66bd5
Changes
2
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Showing
2 changed files
with
4 additions
and
4 deletions
+4
-4
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+1
-1
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
+3
-3
No files found.
Game/AI/CardContainer.cs
View file @
a5d87fbf
...
@@ -51,7 +51,7 @@ namespace WindBot.Game.AI
...
@@ -51,7 +51,7 @@ namespace WindBot.Game.AI
public
static
ClientCard
GetHighestLevelMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestLevelMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
return
cards
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
))
.
OrderBy
(
card
=>
card
.
Level
).
FirstOrDefault
();
.
OrderBy
(
card
=>
card
.
Level
).
FirstOrDefault
();
}
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
...
...
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
View file @
a5d87fbf
...
@@ -179,7 +179,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -179,7 +179,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
左迁
2
Effect
()
private
bool
左迁
2
Effect
()
{
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
()
);
return
true
;
return
true
;
}
}
private
bool
冻结
Effect
()
private
bool
冻结
Effect
()
...
@@ -372,7 +372,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -372,7 +372,7 @@ namespace WindBot.Game.AI.Decks
private
bool
瞄准鹰
Effect
()
private
bool
瞄准鹰
Effect
()
{
{
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
>=
7
)
<=
1
&&
Bot
.
HasInHand
(
new
[]
{
CardId
.
最强战旗
,
CardId
.
钢机神
,
CardId
.
恶德
,
CardId
.
旗兽
,
CardId
.
社员
}))
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
<=
7
||
card
.
IsFaceup
())
>=
2
&&
Bot
.
HasInHand
(
new
[]
{
CardId
.
最强战旗
,
CardId
.
钢机神
,
CardId
.
恶德
,
CardId
.
旗兽
,
CardId
.
社员
}))
{
{
AI
.
SelectCard
(
CardId
.
瞄准鹰
,
CardId
.
突击坦克
,
CardId
.
成金恐龙王
,
CardId
.
社员
,
CardId
.
旗兽
);
AI
.
SelectCard
(
CardId
.
瞄准鹰
,
CardId
.
突击坦克
,
CardId
.
成金恐龙王
,
CardId
.
社员
,
CardId
.
旗兽
);
AI
.
SelectNextCard
(
CardId
.
瞄准鹰
,
CardId
.
突击坦克
,
CardId
.
成金恐龙王
,
CardId
.
社员
,
CardId
.
旗兽
);
AI
.
SelectNextCard
(
CardId
.
瞄准鹰
,
CardId
.
突击坦克
,
CardId
.
成金恐龙王
,
CardId
.
社员
,
CardId
.
旗兽
);
...
...
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